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-   -   Friday 2009-10-30 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=10809)

Oleg Maddox 10-30-2009 11:05 AM

Friday 2009-10-30 Screenshots Update discussion thread
 
Discuss when posted please.
I will read all later and will try to answer some qood and right time questions.

Novotny 10-30-2009 11:13 AM

links seem broken :( edit:: working now! thanks!

ZaltysZ 10-30-2009 11:17 AM

Yes, links are broken.

Oleg Maddox 10-30-2009 11:20 AM

Quote:

Originally Posted by ZaltysZ (Post 115986)
Yes, links are broken.

Simply was't working yet... your too early.
Now is OK

MicroWave 10-30-2009 11:28 AM

Will it be possible to place ground objects on top of each other in mission builder?
Something like loading tanks on trains, etc.

Oleg Maddox 10-30-2009 11:29 AM

Quote:

Originally Posted by MicroWave (Post 115989)
Something like loading tanks on trains, etc.

Yes. Its why we show it.
But not all objects to any surface. There will be some limits of course.

HFC_Dolphin 10-30-2009 11:34 AM

Can we ride the bicycles? lol

Just a first impression about pilots: I think we could get some better faces. Besides that this pilot is ugly (like most Englishmen :P), he looks too cartoonish.
I may be wrong though (not about Englishmen's looking :D).



Edit: By the way, I do realize that pilot's faces are not of much importance (actually I almost don't care about how they look).

Sunchaser 10-30-2009 11:44 AM

THANK YOU!

We all appreciate these and are looking forward to this sim with great anticipation.

ZaltysZ 10-30-2009 11:45 AM

What can you tell about BF109 prop pitch control? Will it be manual only?

philip.ed 10-30-2009 11:47 AM

Oleg, loving the shots!

I have one gripe though, and maybe it is something we should take to PM's?

I am an avid collector of RAF flying clothing/equipment (especially the Battle of Britain period) and I have noticed some inaccuracies with the pilot you have shown.

Firstly, the irvin didn't have pockets, and for a correct Battle of Britain period portrayal the irvin should hve a 2-panel back. Looking at my irvin, there aren't those big seems on the arms as you have shown. For what, I think, you ca do with the engine: the b-type-flying helmet looks fine. Some colour tuning around the leather-ear-domes may be in need, but otherwise it is fine.
The SD trousers are fine, and so are the 1936 pattern boots. If you need any pictures of kit, let me know. I can give you a complete list of the different types of kit they wore, and I may be able to show you pictures of them wearing it.

Edit: BTW, the colour of the wool on the irvin is wrong as well, it should be a nice tan colour. Again I should point out that whatever model you are working from is sightly inaccurate. I could point out as well that there is a reproduction Irvin Jacket that looks like the one you have modelled here, and it is incorrect. If this is the case, then it is not your fault! :D

Let me know, I hope you read this :D

Kurfürst 10-30-2009 11:55 AM

http://files.games.1c.ru/il2pict/bf1090001.jpg


Why is the Bf 109E model still missing the head armor piece in the cocpit..?

Hopefully it isn't final.. there are plenty of pictures of Bf 109Es that were taken during the Battle, both with and without the back armored headrest.

Those with the headrest also show the curved top armor place (protecting the pilot from deflection attacks from above) present or missing.

One example being Bartlel's Bf 109E-1, WNr. 6296, forced down in air combat on 24 July 1940 - this one has both the armored headpiece, and curved armor piece on the top.

http://i38.photobucket.com/albums/e1...r6296_shot.jpg

Obviously there was some irregularity with the fitting of these items, maybe preference of pilot, or unit commander, or delivery of these kits to units..

I am not sure if the engine allows such, but if it allows different 3D models to be loaded individually for each aircraft, it would be best if both options would be present for player choice, ie. player selects wheter he wants armor headrest present or not. Or it is set fixed for some units, based on photographic evidence. For example if player plays with III/JG 26, he has no choice and the headrest will be present.. if plays as pilot of other fighter unit, there will be no headrest. But probably simple player choice is better, simpler solution...

JVM 10-30-2009 12:01 PM

Wasn't the improved head armor only introduced in the E4 version? This one seems a E3 version to me...

kgwanchos 10-30-2009 12:01 PM

Superb stuff Oleg...... Im just so happy that it looks like we really will see this Title at some time in the future. I Dont really mind if the pilots are ugly or the stitching is wrong on the life jacket but Im sure all these details will come together..... great work...

philip.ed 10-30-2009 12:04 PM

Quote:

Originally Posted by kgwanchos (Post 116006)
Superb stuff Oleg...... Im just so happy that it looks like we really will see this Title at some time in the future. I Dont really mind if the pilots are ugly or the stitching is wrong on the life jacket but Im sure all these details will come together..... great work...

Thanks for reminding me, the life-jacket could use some re-working as well :D ! LOL It is picky of me t say these things, but Oleg seems to be a perfectionist like me, so I gather that if he had the chance to rememdy these features then he would :D

Darkbluesky 10-30-2009 12:11 PM

The shot of the Stuka with the propeller at low rpms makes me drool and wishing it was winter 2010...

Thanks Oleg

It is still WIP, of course, but the lights in the homes at night seems not to project light outside. Will it be like that in final version? Not too important of course, it is only curiosity (will be wonderful flying and to see the lights of villages at night/dawn...)

Lucas_From_Hell 10-30-2009 12:12 PM

I was shocked by that Sky47 image.

One of the best sunsets I've ever saw in a game. Can you guys make one of these without the FXOptions screen? I need this as a wallpaper :-P

Great work (but, after this, I'm sure: I won't be able to put a hole in a Stuka in Storm of War :()

Oleg Maddox 10-30-2009 12:19 PM

Quote:

Originally Posted by philip.ed (Post 116001)
Oleg, loving the shots!

I have one gripe though, and maybe it is something we should take to PM's?

I am an avid collector of RAF flying clothing/equipment (especially the Battle of Britain period) and I have noticed some inaccuracies with the pilot you have shown.

Firstly, the irvin didn't have pockets, and for a correct Battle of Britain period portrayal the irvin should hve a 2-panel back. Looking at my irvin, there aren't those big seems on the arms as you have shown. For what, I think, you ca do with the engine: the b-type-flying helmet looks fine. Some colour tuning around the leather-ear-domes may be in need, but otherwise it is fine.
The SD trousers are fine, and so are the 1936 pattern boots. If you need any pictures of kit, let me know. I can give you a complete list of the different types of kit they wore, and I may be able to show you pictures of them wearing it.

Edit: BTW, the colour of the wool on the irvin is wrong as well, it should be a nice tan colour. Again I should point out that whatever model you are working from is sightly inaccurate. I could point out as well that there is a reproduction Irvin Jacket that looks like the one you have modelled here, and it is incorrect. If this is the case, then it is not your fault! :D

Let me know, I hope you read this :D


Yes. I was in hope that someone will say that he has everything we need :) Wen we posted on different forums requests - we wasn't able to get the full info. And in books there is so different info. So probably your good finding here :)
So, I'm going to clear up my PM. Its again 100% full

Oleg Maddox 10-30-2009 12:20 PM

Quote:

Originally Posted by philip.ed (Post 116008)
Thanks for reminding me, the life-jacket could use some re-working as well :D ! LOL It is picky of me t say these things, but Oleg seems to be a perfectionist like me, so I gather that if he had the chance to rememdy these features then he would :D

I'm perfecinist till the time when I have a time...

csThor 10-30-2009 12:21 PM

The canopy on the 109 E was interchangable and so a lot of E-1 or E-3 had the "edgy" version introduced with the E-4. However the Luftwaffe's naming conventions also allowed for E-4 with the old round canopy - as long as the wing guns were MG FF/M. So the canopy is by no means an indicator for the version - all three (E-1, E-3 and E-4) could have both canopy types installed.

Regarding the Bf 109. I take the markings are still part of the skin? It looks the same as in the screenshots from ages ago. Ilya said Roman (Deniskin) was very pleased with my instructions regarding the markings on the 109 so I was wondering how far that work is. :)

Oleg Maddox 10-30-2009 12:22 PM

Quote:

Originally Posted by Kurfürst (Post 116003)
http://files.games.1c.ru/il2pict/bf1090001.jpg


Why is the Bf 109E model still missing the head armor piece in the cocpit..?

Hopefully it isn't final.. there are plenty of pictures of Bf 109Es that were taken during the Battle, both with and without the back armored headrest.

Those with the headrest also show the curved top armor place (protecting the pilot from deflection attacks from above) present or missing.

One example being Bartlel's Bf 109E-1, WNr. 6296, forced down in air combat on 24 July 1940 - this one has both the armored headpiece, and curved armor piece on the top.

http://i38.photobucket.com/albums/e1...r6296_shot.jpg

Obviously there was some irregularity with the fitting of these items, maybe preference of pilot, or unit commander, or delivery of these kits to units..

I am not sure if the engine allows such, but if it allows different 3D models to be loaded individually for each aircraft, it would be best if both options would be present for player choice, ie. player selects wheter he wants armor headrest present or not. Or it is set fixed for some units, based on photographic evidence. For example if player plays with III/JG 26, he has no choice and the headrest will be present.. if plays as pilot of other fighter unit, there will be no headrest. But probably simple player choice is better, simpler solution...

Probably you may see that there simply absent the datails of cockpit yet except gunsight... :)

And... there are many photos both with and without. And we probaly will have the same things in a sim. This things that are important for the gameplay we try to implement in enough amount (versions)

6S.Manu 10-30-2009 12:22 PM

WOW!!

Thanks for the update Oleg!!!!

Oleg Maddox 10-30-2009 12:24 PM

Quote:

Originally Posted by csThor (Post 116016)
The canopy on the 109 E was interchangable and so a lot of E-1 or E-3 had the "edgy" version introduced with the E-4. However the Luftwaffe's naming conventions also allowed for E-4 with the old round canopy - as long as the wing guns were MG FF/M. So the canopy is by no means an indicator for the version - all three (E-1, E-3 and E-4) could have both canopy types installed.

Regarding the Bf 109. I take the markings are still part of the skin? It looks the same as in the screenshots from ages ago. Ilya said Roman (Deniskin) was very pleased with my instructions regarding the markings on the 109 so I was wondering how far that work is. :)

Yes it is part of skin. It is placeholder. With the changeable marking we will work later.

csThor 10-30-2009 12:28 PM

Okay. :)

And what do I have to send to Moscow to get an E-1 in SoW-BoB? ;)

Oleg Maddox 10-30-2009 12:29 PM

Quote:

Originally Posted by HFC_Dolphin (Post 115996)
Can we ride the bicycles? lol

Just a first impression about pilots: I think we could get some better faces. Besides that this pilot is ugly (like most Englishmen :P), he looks too cartoonish.
I may be wrong though (not about Englishmen's looking :D).



Edit: By the way, I do realize that pilot's faces are not of much importance (actually I almost don't care about how they look).

The face is optimized for custom faces. However it will be more hard now for user to make own face, comparing to Il-2 pilot faces, because of way more details. So simply placemn of 2D picture now impossible. Maybe someone from third pary witll write utiliy that to map any face to our model well.

Oleg Maddox 10-30-2009 12:29 PM

Quote:

Originally Posted by csThor (Post 116020)
Okay. :)

And what do I have to send to Moscow to get an E-1 in SoW-BoB? ;)

E-1 currently in development

Kurfürst 10-30-2009 12:30 PM

Thanks Oleg.

A question about Bf 109E versions - which ones you plan to include? Only E-3?

What about E-1, E-4 (ie. same as E-3 but with Mine shell firing MG FF/M. Even 3d model can remain same as most were simply converted from E-3 by repacing cannons)
Maybe E-4/N, E-7?

I am really hoping for E-1, because it was 2nd most important version in Battle, and a very fun airplane with the all-machinegun armament for simple dogfights. :)

Also question about wheater propeller pitch mechanism on Emil will be manual or by manual/Verstellautomatik? Both were present in Battle (similiar question as case of headplate)

Oleg Maddox 10-30-2009 12:30 PM

Quote:

Originally Posted by ZaltysZ (Post 116000)
What can you tell about BF109 prop pitch control? Will it be manual only?

There was both types and we will have both.

AdMan 10-30-2009 12:30 PM

That 109 is beautiful

Quote:

pitch changes will be visible during rotation
^sweet! I had asked about this in the first questions thread.

The vehicle with the bikes is very curious

man, I'm getting stoked to finally see this :cool:

Kurfürst 10-30-2009 12:30 PM

Quote:

Originally Posted by oleg maddox (Post 116023)
e-1 currently in development

hurray ! :d

Oleg Maddox 10-30-2009 12:32 PM

Quote:

Originally Posted by Kurfürst (Post 116024)
Thanks Oleg.

A question about Bf 109E versions - which ones you plan to include? Only E-3?

What about E-1, E-4 (ie. same as E-3 but with Mine shell firing MG FF/M. Even 3d model can remain same as most were simply converted from E-3 by repacing cannons)
Maybe E-4/N, E-7?

I am really hoping for E-1, because it was 2nd most important version in Battle, and a very fun airplane with the all-machinegun armament for simple dogfights. :)

Also question about wheater propeller pitch mechanism on Emil will be manual or by manual/Verstellautomatik? Both were present in Battle (similiar question as case of headplate)

With the reelase we only limited in time. So currently in plan E-1 and two differences for E-3

Kurfürst 10-30-2009 12:33 PM

Thanks again, Oleg! :)

csThor 10-30-2009 12:34 PM

Quote:

Originally Posted by Oleg Maddox (Post 116023)
E-1 currently in development

Yessssss! http://www.clicksmilies.com/s1106/pa...smiley-043.gif

HFC_Dolphin 10-30-2009 12:39 PM

I had asked in the past again, but it was too early, so here I am again:

Will it be possible to add skins in an already exist track, so you can handle it for movies?

Bearcat 10-30-2009 12:40 PM

Quote:

Originally Posted by HFC_Dolphin (Post 115996)
Can we ride the bicycles? lol
Just a first impression about pilots: I think we could get some better faces.

Edit: By the way, I do realize that pilot's faces are not of much importance (actually I almost don't care about how they look).

Will we will still be able to use pictures of ourselves like in IL2 and will there be a few basic templates for the shape of a pilot's face.. ? I always thought that that was one of the cool things about IL2.. and when I would show people screenshots with my face in the cockpit it was something they always were impressed with.. I can't imagine 1C goung backwards with any of this stuff..

Lighting- Oleg will there be ambient street light as well.. like from street lamps shining on the ground and if so will they automatically go on at dusk... ?

Objects specifically buildings - Will we be able to modify any objects.. like this (Note banner on building) :
http://file.walagata.com/w/bearcat/i...2-33-32-78.jpg
(I hope that screenshot doesn't offend you.. if it does I apologize and will remove it..)
I remember asking you about this for IL2 a while back in ORR but at the time it was not doable.

The lighting effects are simply stunning. This may have been asked already but will we be able to have reflection maps on metal like this:
http://www.youtube.com/watch?v=_2HND...layer_embedded


All great stuff .. thanks for the updates.. Fridays are getting better and better.. :)

KOM.Nausicaa 10-30-2009 12:41 PM

Hello Oleg,

I am blown away by the screenshots - amazing !!
The pilots are great, can't wait to see the German version. This is without doubt going to be the most amazing WW2 sim ever done - wow!

Now I have a question about radar - since this played a very important role in the outcome of the battle, and you have mentioned several times you would implement it.

I guess when I fly a bomber/fighter mission to Britain the engine will calculate in some way how and if I am detected by radar - and will then decide to scramble intercept flight against me. Does the engine calculate "probabilities" to find me? And can I avoid radar detection, for example by flying very low?

philip.ed 10-30-2009 12:50 PM

Quote:

Originally Posted by Oleg Maddox (Post 116014)
Yes. I was in hope that someone will say that he has everything we need :) Wen we posted on different forums requests - we wasn't able to get the full info. And in books there is so different info. So probably your good finding here :)
So, I'm going to clear up my PM. Its again 100% full

Your a popular guy. PM me whenver you want the information. There are books I could recommend, they'd have full lists of the kit worn and used, but they are expensive :D

Oleg Maddox 10-30-2009 12:53 PM

Faces
 
Notice about pilot faces.
It will be customizable. USer will be anle to use own. However it is more complex now to make own face mapped on 3D model, becasue it is more detailed.
There will be probably several face types and user, who want to replace the skin may select the face and put there new skin.
However once more, now it is more complex work of user.

AdMan 10-30-2009 12:53 PM

Quote:

Originally Posted by kgwanchos (Post 116006)
Superb stuff Oleg...... Im just so happy that it looks like we really will see this Title at some time in the future. I Dont really mind if the pilots are ugly or the stitching is wrong on the life jacket but Im sure all these details will come together..... great work...

Well, not that I swing that way, but I estimated him to be a somewhat handsome chap. XD

Oleg Maddox 10-30-2009 12:55 PM

Quote:

Originally Posted by philip.ed (Post 116039)
Your a popular guy. PM me whenver you want the information. There are books I could recommend, they'd have full lists of the kit worn and used, but they are expensive :D

If you'll scan some images for us it will be cool, becasue to find and order these book will take enough time... probably they my arrive when we'll finish work and then changes will be simply impossible.

Oleg Maddox 10-30-2009 12:56 PM

Quote:

Originally Posted by KOM.Nausicaa (Post 116035)
Hello Oleg,


I guess when I fly a bomber/fighter mission to Britain the engine will calculate in some way how and if I am detected by radar - and will then decide to scramble intercept flight against me. Does the engine calculate "probabilities" to find me? And can I avoid radar detection, for example by flying very low?

Yes. random

Oleg Maddox 10-30-2009 01:00 PM

Quote:

Originally Posted by HFC_Dolphin (Post 116032)
I had asked in the past again, but it was too early, so here I am again:

Will it be possible to add skins in an already exist track, so you can handle it for movies?

Can't say yet.
I don't know if we will keep the old type format of the track even it is still cheat free.
We put the feature to record real HD(full HD) video... but this take a time on PC
We record normal track... then we may convert it in a video probably by any codec installed on your PC.
Such a feature allow us to get best quality directly from the game without any grab programs.
Current;y it has some problems, but I did already spme video using such a method. We need to solve some problematic jumpings of frames - then I will put the first videos... say HD quality.

Specht 10-30-2009 01:04 PM

Quote:

Originally Posted by AdMan (Post 116041)
Well, not that I swing that way, but I estimated him to be a somewhat handsome chap. XD

And you're english, right? xD

@Oleg amazing stuff, everytime I think about suggesting or asking about something, if I wait a bit I eventually end up seeing that you've already done it, so I don't have anything to suggest... for now. :)

philip.ed 10-30-2009 01:10 PM

Quote:

Originally Posted by Oleg Maddox (Post 116042)
If you'll scan some images for us it will be cool, becasue to find and order these book will take enough time... probably they my arrive when we'll finish work and then changes will be simply impossible.

OK, no problem ;) (but keep the pictures to yourself. I know the guy who wrote the books, but if they were put on the internet without his permission he probably wouldn't be happy) I'll PM you my e-mail address ;)

Oleg Maddox 10-30-2009 01:10 PM

Quote:

Originally Posted by Bearcat (Post 116034)
Will we will still be able to use pictures of ourselves like in IL2 and will there be a few basic templates for the shape of a pilot's face.. ? I always thought that that was one of the cool things about IL2.. and when I would show people screenshots with my face in the cockpit it was something they always were impressed with.. I can't imagine 1C goung backwards with any of this stuff..

Lighting- Oleg will there be ambient street light as well.. like from street lamps shining on the ground and if so will they automatically go on at dusk... ?

Objects specifically buildings - Will we be able to modify any objects.. like this (Note banner on building) :
http://file.walagata.com/w/bearcat/i...2-33-32-78.jpg
(I hope that screenshot doesn't offend you.. if it does I apologize and will remove it..)
I remember asking you about this for IL2 a while back in ORR but at the time it was not doable.

The lighting effects are simply stunning. This may have been asked already but will we be able to have reflection maps on metal like this:
http://www.youtube.com/watch?v=_2HND...layer_embedded


All great stuff .. thanks for the updates.. Fridays are getting better and better.. :)

If you mean polished to the mirror brightnes surface, thes, even with reflection of this surface, realistically looking.

But for what? Could you find one war time photo of several aircraft, say mustangs, that will confirm that during the war there were so many, or better to say more than several polished mustangs? Original manufacture alluminium wasn't polished.

Omphalos 10-30-2009 01:11 PM

Mr. Maddox, I've been wondering from the start how are you going to do crashes/explosions in the SOW engine?

If it is too early to say I understand.

Very nice update and its great to see this renewed activity.

-Omphalos.

Flyby 10-30-2009 01:13 PM

Oleg,
What a nice surprise to see new screen shots so quickly after your most recent releases. They look fantastic. "Well done" to you and your team. I've only got one tiny request. Can you lower my city taxes? :D
Flyby out

GF_Mastiff 10-30-2009 01:14 PM

the shots are outstanding Oleg...

Question or 2; The lighting for inside the bar and housing, Does it turn off for realism of black out during raids?

Also computer engine specifications? By the looks of the details and they look great I would guess quad 4 with SLi and or Crossfire to run this?

Oleg Maddox 10-30-2009 01:25 PM

Quote:

Originally Posted by Omphalos (Post 116049)
Mr. Maddox, I've been wondering from the start how are you going to do crashes/explosions in the SOW engine?

If it is too early to say I understand.

Very nice update and its great to see this renewed activity.

-Omphalos.

For all things the right time to show.
Untill we'll tune the explosions and other efects I wouldn't like to show anything from this.

Oleg Maddox 10-30-2009 01:27 PM

Quote:

Originally Posted by GF_Mastiff (Post 116052)
the shots are outstanding Oleg...

Question or 2; The lighting for inside the bar and housing, Does it turn off for realism of black out during raids?

Also computer engine specifications? By the looks of the details and they look great I would guess quad 4 with SLi and or Crossfire to run this?

In the notices for the sceenshots of night buildings really everything is said :)

Specifications... - wait the final candidate master time that to say real things.
I'm afraid to say incorrect.

erco 10-30-2009 01:33 PM

Beautiful!!! I hope to see the airfields populated with all of the various ground personnel, it adds immeasurably to the immersion. Can you imagine how cool it would be if ground crew would hop onto your wing to guide your taxi, like you see in the old pictures? Or (looking forward to carrier ops) the deck crew waving you into position for launch or the LSO waving you aboard?! And the sky! Oh baby, we're on the verge of something sweet!

Oleg, one idea for a feature- how about a guncamera? On the aircraft with guncams, you would have the option at the end of a mission to save guncamera tracks. These would look like the originals- that is, not terribly high def, black and white or color as the period dictates. I imagine, besides being cool to look at, that such a thing could have some use in 'full real' campaigns.

Thanks again Oleg and Team! Fridays are EVEN BETTER now!

TheGrunch 10-30-2009 01:39 PM

Wow! I'm literally frothing at the mouth about this game now. I've got SoW-rabies! These shots are amazing, especially the sunsets and the propellor pitch adjustment. :grin:
To the guy asking about streetlights, you're aware that Britain was under blackout conditions at night, right? Obviously it would be important to have this feature available in the engine, but it's a bit redundant at the moment, I'd say. The blackout started on the 1st of September '39, was relaxed slightly in September '44 and ended in April '45, so it was a condition that existed for the majority of the war.

Oleg Maddox 10-30-2009 01:44 PM

Quote:

Originally Posted by TheGrunch (Post 116058)
Wow! I'm literally frothing at the mouth about this game now. I've got SoW-rabies! These shots are amazing, especially the sunsets and the propellor pitch adjustment. :grin:
To the guy asking about streetlights, you're aware that Britain was under blackout conditions at night, right? Obviously it would be important to have this feature available in the engine, but it's a bit redundant at the moment, I'd say. The blackout started on the 1st of September '39, was relaxed slightly in September '44 and ended in April '45, so it was a condition that existed for the majority of the war.

That I would say myself.

Oleg Maddox 10-30-2009 01:47 PM

Quote:

Originally Posted by erco (Post 116056)
Beautiful!!! I hope to see the airfields populated with all of the various ground personnel, it adds immeasurably to the immersion. Can you imagine how cool it would be if ground crew would hop onto your wing to guide your taxi, like you see in the old pictures? Or (looking forward to carrier ops) the deck crew waving you into position for launch or the LSO waving you aboard?! And the sky! Oh baby, we're on the verge of something sweet!

Oleg, one idea for a feature- how about a guncamera? On the aircraft with guncams, you would have the option at the end of a mission to save guncamera tracks. These would look like the originals- that is, not terribly high def, black and white or color as the period dictates. I imagine, besides being cool to look at, that such a thing could have some use in 'full real' campaigns.

Thanks again Oleg and Team! Fridays are EVEN BETTER now!

It will be all depens of two guys in our office. One guy is busy with other programming. And one - making 3D humans. First he should finish the crew of planes. Then for AAA, then others... and to make as many as we will be able, if we only will not switch this guy to other maybe more important work that to get all in time.

So the amount if human and its animations depens only of time, and time again

Gun camera should recorded the film by enabling separate switch and then works together with the fire button That would be correct. then you will get several separate films - the same amount like you fired.

TheGrunch 10-30-2009 01:51 PM

Quote:

Originally Posted by Oleg Maddox (Post 116061)
That I would say myself.

Including the mouth-frothing SoW rabies? ;) Seriously though, guys, if you need to ask whether the engine can manage dynamic light sources, you're certainly very pessimistic. Whether or not they're included to begin with is fairly irrelevant as long as the engine supports the feature and a third party developer can be bothered to make it.

Schuetz 10-30-2009 02:04 PM

Thank you for this nice update. That the E-1 will be also flyable is great.

Ironman69 10-30-2009 02:12 PM

Oleg, how will SOW handle the condition of a pilot being wounded during flight? Similar to IL2, with limited ability/strength to pull/push the control stick/rudder? What about other controls, like flaps, control valves, oxygen...etc.

Oleg Maddox 10-30-2009 02:15 PM

Quote:

Originally Posted by Ironman69 (Post 116076)
Oleg, how will SOW handle the condition of a pilot being wounded during flight? Similar to IL2, with limited ability/strength to pull/push the control stick/rudder? What about other controls, like flaps, control valves, oxygen...etc.

Can't say now. To limit is easy.

Omphalos 10-30-2009 02:31 PM

Will you implement an awesome replay feature like IL2? (recording your dogfights etc)

nearmiss 10-30-2009 02:36 PM

You know Oleg, I think you've gone beyond the realm of developing a flight sim game.

The graphics, along with the integration of real world physics is so beyond anything anyone of us could have ever thought. Certainly, we weren't expecting as much.

Basically, I'd say it is just amazing that you would put so much effort into the detail. BOB SOW will be the benchmark air combat flight sim for many years.

It is good you are taking a more active role with updates and such. I don't think it takes alot of effort on your part to keep the interest of this community of users interested.

MOH_Hirth 10-30-2009 02:37 PM

Dear Oleg and Team!

First thank you for everything you have ever done so far, I have absolute certainty that SOW is a new milestone in the history of simulation, you have a large and loyal community that will always be beside you.

"Few" Questions:

What is new in FM system?
Will the sounds be opened like skins?
What you think about a exclusive channel sound for "low pass" or "Fly by view" vision?
Will SOW have new smokes, flash hits, intermitent fire? the gun impact is the important moment for the imersion.

Aviar 10-30-2009 03:08 PM

Oleg,

Will SoW have a proper 'Exit Plane' command? Right now, all we have is the 'bailout' command. If you safely land after a mission and want/need to get out of your plane, your pilot is seen running and diving onto the ground. Also, for certain scoring and gameplay situations, this is seen as a 'bailout'....when in reality it should not be.

I hope you will consider a true 'Exit Plane' command that can only be activated if the plane is on the ground and will not be viewed as a 'bailout' by the game engine.

Aviar

Oleg Maddox 10-30-2009 03:14 PM

Quote:

Originally Posted by nearmiss (Post 116093)
You know Oleg, I think you've gone beyond the realm of developing a flight sim game.

The graphics, along with the integration of real world physics is so beyond anything anyone of us could have ever thought. Certainly, we weren't expecting as much.

Basically, I'd say it is just amazing that you would put so much effort into the detail. BOB SOW will be the benchmark air combat flight sim for many years.

It is good you are taking a more active role with updates and such. I don't think it takes alot of effort on your part to keep the interest of this community of users interested.

I will try to keep each week activitiy... by small updates.
If i missed, then I'm working too much.
But anyway will try to do it like in the past.

Oleg Maddox 10-30-2009 03:16 PM

Quote:

Originally Posted by Aviar (Post 116105)
Oleg,

Will SoW have a proper 'Exit Plane' command? Right now, all we have is the 'bailout' command. If you safely land after a mission and want/need to get out of your plane, your pilot is seen running and diving onto the ground. Also, for certain scoring and gameplay situations, this is seen as a 'bailout'....when in reality it should not be.

I hope you will consider a true 'Exit Plane' command that can only be activated if the plane is on the ground and will not be viewed as a 'bailout' by the game engine.

Aviar

I did asnwer already somewhere about animation. We dod so many or nothing... depending of the whole good going or not good going development.
At lease we have some initial sceleton animation engine. How we will use it will be clear more later.

Oleg Maddox 10-30-2009 03:18 PM

Quote:

Originally Posted by MOH_Hirth (Post 116094)
Dear Oleg and Team!

First thank you for everything you have ever done so far, I have absolute certainty that SOW is a new milestone in the history of simulation, you have a large and loyal community that will always be beside you.

"Few" Questions:

1. What is new in FM system?
2. Will the sounds be opened like skins?
3. What you think about a exclusive channel sound for "low pass" or "Fly by view" vision?
4. Will SOW have new smokes, flash hits, intermitent fire? the gun impact is the important moment for the imersion.

1. Not so much in feeling, but much in some details of behavior
2. probably
3. Nothing. We have syntezis and don't use complete flyby sound file.
4. everything. probably one smoke you may see on the last screen shot from the last friday.

Jaws2002 10-30-2009 03:21 PM

Absolutely superb work all around.
Only now we start to see what you've been working on so hard, for so many months.
I'm sure this are exciting times for you guys. Getting everything in the engine and seing it interact with other parts of the game.:-P
You can also show some of the things you've been busy working on.

I absolutely love the idea of the user to be able to customize the lighting, colors of the sky. That's excelent. :mrgreen:
I love this shot:
you can see how the cirus clouds interact with the sun and the beautiful sunset.:eek:

http://img.photobucket.com/albums/v2...Jaws/sky47.jpg

one question:
Any chance to gve user the ability to customize a bit the color of the ocean water?
The ocean looks so different from place to place.

Thank you for all this updates and can't wait to get my hands on my copy.:mrgreen:

rakinroll 10-30-2009 03:33 PM

Thank you Oleg, these pics are wonderful! ;)

Robert 10-30-2009 03:42 PM

I'm really enjoying these shots Oleg and crew. Again Kudos.

What really has me amped is the lighting and reflections effects, and what I'm looking forward to the most is seeing how this lighting will play out in locating enemy aircraft.

In IL2 I still use minimal icons. Seeing these lighting and texture improvements makes me very hopeful that BoB will significantly add to my enjoyment of a more realistic CFS.


That first screen shot of a squadron of 111s coming across the channel in glorious lighting (with AA/Anistropic) is going to be gob smackingly beautiful. SMACK AWAY Oleg.

Oleg Maddox 10-30-2009 03:46 PM

Quote:

Originally Posted by Jaws2002 (Post 116119)

one question:
Any chance to gve user the ability to customize a bit the color of the ocean water?
The ocean looks so different from place to place.

Thank you for all this updates and can't wait to get my hands on my copy.:mrgreen:

Can't answer this. But with the release of tools some time after the release of the sim there is possibility to make own maps with own textures-colors. This measn on your PC you are probably can change texture of the water for our existed map. Water color we have constant for the region. For other is other. In Il-2 we also have diferent colors of "water" for different regions.

HFC_Dolphin 10-30-2009 04:04 PM

One more critical question, in case you can reply now:

As far as I know, in real Battle of Britain, German fighters could not fight long because of their fuel capacity.
Will this be the same in the game, or do you plan to avoid this problem that might give big advantage to Allies?

In general, how do you plan to show the distance in between the Channel. Will it take long to fly it, or you will make it shorter for the shake of playability?

Oleg Maddox 10-30-2009 04:11 PM

Quote:

Originally Posted by HFC_Dolphin (Post 116129)
One more critical question, in case you can reply now:

As far as I know, in real Battle of Britain, German fighters could not fight long because of their fuel capacity.
Will this be the same in the game, or do you plan to avoid this problem that might give big advantage to Allies?

In general, how do you plan to show the distance in between the Channel. Will it take long to fly it, or you will make it shorter for the shake of playability?

Will.
Map is real in distances.

rakinroll 10-30-2009 04:24 PM

Quote:

Originally Posted by Oleg Maddox (Post 116135)
Will.
Map is real in distances.

Great, i would like to kill one spit then run!!! :cool:

jocko417 10-30-2009 04:36 PM

Hi Oleg,

Beautiful shots! Like Philip, I also collect WWII RAF flying equipment and clothing. If you need any pictures please send me a PM. So much detail has gone into the aircraft it would be a shame if the pilots weren't as accurate, many of us who play flight sims also know a fair bit about the flying kit used as well :) just let us know what you need!

http://img.photobucket.com/albums/v6...7/REPRO36a.jpg

http://img.photobucket.com/albums/v621/jocko417/B.jpg

http://img.photobucket.com/albums/v6...o417/33Pat.jpg

...etcetera.

crazyivan1970 10-30-2009 04:45 PM

Oleg,
If you don`t put some real humans in those stunning vehicles...expect me in your office in the very angry condition! :D

ALien_12 10-30-2009 05:05 PM

What about AI? Will it be more ,,real pilot" or Il-2 style? Because I hate when I pursuit... let's say... Bf 109E with... maybe F-80A, and then 109 just climbs me away. I really really HATE IT!!!

akdavis 10-30-2009 05:10 PM

Hi Oleg,

The atmosphere is shaping up to be quite stunning and the most real I've seen in any computer game.

I asked this question in the other thread, but I think too late:

I see that right side blue text "messages" are still present (but maybe only for development). If we will still have these messages in game, will they be customizable? I feel that messages like "enemy tank destroyed" are big immersion killers (and sort of pointless), but at the same time messages for certain aspects of engine management are very needed due to lack of direct tactile feedback in a sim.

AdMan 10-30-2009 05:17 PM

Quote:

Originally Posted by akdavis (Post 116150)
Hi Oleg,

The atmosphere is shaping up to be quite stunning and the most real I've seen in any computer game.

I asked this question in the other thread, but I think too late:

I see that right side blue text "messages" are still present (but maybe only for development). If we will still have these messages in game, will they be customizable? I feel that messages like "enemy tank destroyed" are big immersion killers (and sort of pointless), but at the same time messages for certain aspects of engine management are very needed due to lack of direct tactile feedback in a sim.

no way, that's satisfaction to me. Also in online play you need that so you know you got the kill.

Bloblast 10-30-2009 05:19 PM

Hello Oleg,

See pictures for typical cloting for RAF and Luftwaffe during bob.
All pictures come from Osprey books. Typical RAF easy to recognise from the movie BOB.


http://i8.photobucket.com/albums/a23...ast/img007.jpg
source: Osprey RAF aces of the Battle of Britain

http://i8.photobucket.com/albums/a23...ast/img006.jpg
source: Osprey RAF aces of the Battle of Britain

http://i8.photobucket.com/albums/a23...ast/img008.jpg
source: Osprey Bf 109D/E aces of the blitzkrieg

http://i8.photobucket.com/albums/a23...ast/img009.jpg
source: Osprey Bf 109D/E aces of the blitzkrieg

http://i8.photobucket.com/albums/a23...ast/img010.jpg
source: Uniforms and insignia of the luftwaffe vol. 2: 1940-1945

http://i8.photobucket.com/albums/a23...ast/img012.jpg
source: Unsere Wehrmacht published 1941

philip.ed 10-30-2009 05:30 PM

NO BOB! The movie BoB is completely inaccurate in every sense. They made up the mask themseves (and included a leter was micrphone with it) the helmet was a naval pattern c-type (the c-type cam into use around 1941) and the goggles were mark 7's. Also, the mae wests used in the films were post war frankenstein ones; so BoB (as far as kit goes) gets most of it wrong ;)

Oleg, I am working on the scans. I had a pc crash and lost most of my research so I'll try and get back to you ;)

Lucas_From_Hell 10-30-2009 05:31 PM

If you want, I have some pictures of the Battle of Britain Room at Duxford.

The glass over the displays didn't really helped. Plus, the camera's flash wasn't working (the camera was bought at 2004), and I suck at taking pictures. But still, might help.

henriksultan 10-30-2009 05:55 PM

Looking great lads! Keep up the great work!

Bloblast 10-30-2009 05:56 PM

Quote:

Originally Posted by philip.ed (Post 116158)
NO BOB! The movie BoB is completely inaccurate in every sense. They made up the mask themseves (and included a leter was micrphone with it) the helmet was a naval pattern c-type (the c-type cam into use around 1941) and the goggles were mark 7's. Also, the mae wests used in the films were post war frankenstein ones; so BoB (as far as kit goes) gets most of it wrong ;)

Oleg, I am working on the scans. I had a pc crash and lost most of my research so I'll try and get back to you ;)


I did not look at kind of details in the movie BOB, the white sweater and the blue service dress are typical for RAF fighter pilot during BOB.

philip.ed 10-30-2009 06:27 PM

Quote:

Originally Posted by Bloblast (Post 116162)
I did not look at kind of details in the movie BOB, the white sweater and the blue service dress are typical for RAF fighter pilot during BOB.


OK LOL, although the sweater was actually a frock which was roughly knee length. It is a common mistake made in films to make it out to be a sweater when it wasn't. It also, unlike the ones in BoB, wasn't a roll-neck ;)

tityus 10-30-2009 06:29 PM

- I hope the stopped propeller when pause is pressed is configurable. It may not be always wanted when taking screen shots and so.

- Will it have a resource to export aircraft data so we can link with other peripherals and apps (such as devicelink)? Will it work also online?

- Could one watch a recorded track from another pilot PoV (inside his cockpit)?


From the preview image I saw, it will have moving air masses. so...

- Will it have gauges to provide windspeed, temperature and pressure? (high level precision bombing intended)

té mais
tityus

erco 10-30-2009 07:07 PM

Quote:

Originally Posted by Oleg Maddox (Post 116062)
It will be all depens of two guys in our office. One guy is busy with other programming. And one - making 3D humans. First he should finish the crew of planes. Then for AAA, then others... and to make as many as we will be able, if we only will not switch this guy to other maybe more important work that to get all in time.

So the amount if human and its animations depens only of time, and time again

Gun camera should recorded the film by enabling separate switch and then works together with the fire button That would be correct. then you will get several separate films - the same amount like you fired.

Thanks Oleg, sounds great!

Maybe it's expecting too much, but this is what I want to do/see in BoB/SOW: I want to be flying along, at low level, in my Spitfire, FAST and come upon a town that I fly over at treetop height. Ahead, there is a large space between houses and as I fly over it and look down I see a pack of boys, distracted from their soccer game, looking and pointing and hollering as I flash overhead- BELOW the forgotten ball which had just been punted. Give me that sim, Oleg and crew, and I will need no other!

Lucas_From_Hell 10-30-2009 07:12 PM

Oleg, about the pilot, I know it's way too soon to ask it but...

Are you guys planning to model a pilot inside the cockpit (I don't know how to describe it, but try thinking about the one in DCS and you will probably understand me)?

mauld 10-30-2009 08:11 PM

BOB Irvin jacket
http://www.eastmanleather.com/RAF40.htm

Snuff_Pidgeon 10-30-2009 08:14 PM

Oleg are we going to have realistic wind gusts at ground level? eg. Heavy cross winds at take off, landing and buffeting of aircraft at taxi and takeoff.

SlipBall 10-30-2009 08:24 PM

Oleg, I looked at the img's you posted and my first thought was...final nail in the IL-2 coffin...Just stunning pic's and incredible possibility's for mission makers :grin:

mazex 10-30-2009 09:03 PM

I just love it. First Oleg gives us an alien-green landscape a week ago to stir up the feelings and then smacks these beatiful images this week. It's like the famous marketing campaign where Coca Cola in the 80:ies (?) said in a press release that they where changing the taste of Coca Cola as it was time to move on, and people all over the world where in a riot. Then some weeks later they said "Ok, due to popular demand - we will not change the original taste everyone obviously love!". A classic example of masters at marketing :) And it's for free ;)

khatchatour 10-30-2009 09:03 PM

A-hem...
Sorry for the stupid question - where are the links that everyone is discussing?

philip.ed 10-30-2009 09:03 PM

Quote:

Originally Posted by mauld (Post 116190)

Yep, theirs are correct to a certain degree and are the best reproductions on the market. However, they are repros and aren't the real deal

Oleg, these pictures are good, and I don't really have much to add with regards to what is available in books. I'd suggest using this as a model. If time permits me tomorrow, I will be able to send you complete pictures of the kit for your use ;)

II/JG54_Emil 10-30-2009 09:30 PM

Quote:

Originally Posted by khatchatour (Post 116197)
A-hem...
Sorry for the stupid question - where are the links that everyone is discussing?


http://forum.1cpublishing.eu/showthr...983#post115983

V.4_Maggi 10-30-2009 09:51 PM

"I want to ride my bicycle!"

PeterPanPan 10-30-2009 09:56 PM

Hi Oleg

First time poster here. Just want to say a huge thanks for making IL2 and BoB SoW, and finding the time to keep us all updated - brilliant. Your vision and dedication to this genre is without equal and we are all the luckier for it.

Just one question for now if I may. The detail in the pilots is amazing. Given the effort you have put in, can we expect the pilots to be animated during the bale out sequence? Will we see them reach for the canopy handle and parachute rip cord? Will we see them falling in various ways, with arms and legs flailing, before the chute opens ... assuming it does of course?!

Looking forward to 2010 with great excitement.

Cheers

PPanPan

khatchatour 10-30-2009 09:59 PM

Quote:

Originally Posted by II/JG54_Emil (Post 116204)

Emil - Thanks a lot.

II/JG54_Emil 10-30-2009 10:04 PM

Continuing V.4_Maggis´ and PeterPanPans´ initial thoughts, I would love to get a "fight your way back to the friendly lines" feature with a irst person view.

It would be great, in a (online-)campaign with an experienced pilot, to be able to draw your pistol and crawl back over the fronline, at night, pass-by enemy troups and make it back to the base, with the chance of being bombed or strafed away.

I don´t know if any server could handle that but that would be soooo cooool.

Skoshi Tiger 10-30-2009 10:05 PM

Hi and many thanks for the new images.

In the screen shot of the tanks some show the tanks with closed hatches and others with open hatches

http://files.games.1c.ru/il2pict/VVV-SoW_BoB-06_06.jpg

Are these the same model that can be configured to have closed or open hatches or are the seperate models?

If they are the same model is there an animation showing the hatch open or close? (would be useful in making movies!)

Thankyou

BadAim 10-31-2009 12:05 AM

Stunning, simply stunning. Your vehicles are easily of FPS quality. I too would love to be able to be able to find my way back to base after ditching, P-35 in hand (what? I won it off an ss officer in a bet). Be sure to make the clock removable if this scenario is possible.

I know, I know Oleg, we're all crazy......but would you have it an other way?

P.S. I was just staring at the Matilda in the shot above and I noticed something in the background.......the bicycle seats have springs!!!!! You guy's are crazy too!

Billy885 10-31-2009 01:13 AM

Quote:

Originally Posted by AdMan (Post 116153)
no way, that's satisfaction to me. Also in online play you need that so you know you got the kill.

I dont know what game you all are playing but you can turn that off and on with what we have now. Its call "NoHudLog" if I remember right. Just change the 0 (zero) to a 1 (one). No more text one the right of screen.

Billy885 10-31-2009 01:15 AM

Quote:

Originally Posted by AdMan (Post 116153)
no way, that's satisfaction to me. Also in online play you need that so you know you got the kill.

Quote:

Originally Posted by akdavis (Post 116150)
Hi Oleg,

The atmosphere is shaping up to be quite stunning and the most real I've seen in any computer game.

I asked this question in the other thread, but I think too late:

I see that right side blue text "messages" are still present (but maybe only for development). If we will still have these messages in game, will they be customizable? I feel that messages like "enemy tank destroyed" are big immersion killers (and sort of pointless), but at the same time messages for certain aspects of engine management are very needed due to lack of direct tactile feedback in a sim.

I dont know what game you all are playing but you can turn that off and on with what we have now. Its call "NoHudLog" if I remember right. Just change the 0 (zero) to a 1 (one). No more text on the right of screen.

Maybe one day I will figure out this forum.


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