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Are there any guides about the planes?
This might be a long shot... But has anyone written like a "mini-guide" or something about the planes in BoP? (or at least for the most common ones i mp?)
I don't mean to be lazy or anything, it's just that some of the planes are just too similar for me to feel the difference, and the game's descriptions in the hangar aren't always very helpful. On top of that the training mode and MP are very different, so some hard facts/stats would be nice. |
A couple threads down is a nice PFD. from Wildar about each plane.
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There's no real guide, but I guess I can give a short description of the different airplanes and their strengths/weaknesses.
This guide is mainly meant to help people who are new to the game, thus it's based on experience in-game. Because of this it might not correspond to your own experience, historical facts or Dogfights episodes. Before you start arguing about something in this thread, please be sure to have valid arguments, not based on historical facts or similar. If you'd like to see a list of in-game facts and stats, check out this thread by Widar. A very good help for newcomers is the sensitivity (or sensitibity :P) post by Benrizz. This post lists different sensitivities that are advised for different planes. As I've said before, even though most things mentioned in this thread can be backed up by facts, it doesn't mean they have to be, nor does it necessarily mean they have to correspond to them. Fighters
Bombers The bombers are tricky to compare to eachother, due to the fact they can be divided in two categories: heavy bombers and light/dive bombers. Some bombers float somewhere in between these categories, some don't fit in them at all. I'll point out which bombers fit in which category as good as I can, PM me if someone doesn't agree, but give some good arguments (historical or in-game). (H) = Heavy bomber (L) = Light bomber (O) = Other
These are the planes of which a description has been contributed (either by me or by others, see credits below). Feel free to correct me where I'm wrong, or add planes/descriptions. Hope it helps :). Credits Thanks MorgothNL for the expanded 109 series. (Original post) Thanks Soviet Ace for the Yak series. (Original post) Thanks mattd27 for the Po-2 and A20G. (Original post) |
For sure that's a sticky post. :)
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Great post AncientSeraph - that should get any newcomer of to a good start, and maybe show some old timers who are stuck in a rut something else worth trying :)
As MorgothNL says, if fans of some of the other planes follow suit this would make a great sticky. Well, it would already make a great sticky, but more contributions would make it greater. |
Any Po specialists out there? :P
Seriously though, it would be nice if someone could add info about other planes. I could however also just fly some of them, make a short description of how I think about it and just let people correct me. Won't be a problem I guess. Although I might get shot up a lot.. and I'd have to fly the P-51 (the horror!!). :-P |
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Yak-1b,3,9T: If I was asked to describe the Yak series in the game, with one word? I would have to be, GREATNESS! I'll start with the Yak-1 as I flew that before any of the others; and can tell you that even though it has a longer wingspan, the Yak-1b is a great turning and all around maneuverable aircraft. It has a semi-weak weapon set-up but if your close enough, and aim well enough; you can get some good quick kills. It may not look like it, but the Yak1b is also good at taking damage. And if your seriously damaged, it can still be a stable plane; depending on how good you can keep the plane from spinning out of control or stalling. The Yak-1b is also good at keeping away from a stall, and losing control for what seems like no apparent reason. Great plane for TnB at low altitudes. Yak-9T: Not the best Yak in the game, but it can do what needs to be done. When flying this, remember never to hold the trigger down for more than a second or so because that 37mm cannon is a beast with recoil; and the light weight body of the Yak-9 has a hard time keeping stable and level. It is a good TnB, but doesn't match up to either of the other Yaks in game. It is also lightly armed, with one 37mm cannon, and one MG. The Yak-9T is better for just strafing enemy planes in CTA, than actual dogfighting. Yak-3: What I would call the BEST Yak in-game and in real life. The Yak-3 excels where the others don't. It had a tight turning radius and good speed. The twin MGs and single 20mm nose cannon make for easy targeting of enemy planes, (as all you have to do really is point your nose and shoot.) It is faster than either the Yak-1b or Yak-9T, and is the true dogfighter of all the Yaks. The damage this little plane can take is amazing. From my own personal experience, I had a terribly damaged fuselage and right wing. But was still able to be in control of the Yak-3 with little trouble from the controls. I even got a 190A while limping after it. All around, the Yak-3 is the best. And only the La-5FN, and La-7 out do the Yak-3 in speed and gun armament. |
I suggest nobody writes about the P-51 until the repair model is done. I'll give a couple of tips (including the po-2 as it's a capture the airfield favorite of mine).
Po-2 This plane is great for CTA, and pretty much that only. Unless you enjoy sightseeing in training mode, where the po-2 is also great fun. It's got a very low top speed, and no forward firing guns, so you can absolutely forget chasing anyone down. The great thing is you can come in to land from a steep angle, and still maintain a good landing speed. Other than that, you can use your rear gunner to defend yourself as best as possible (though it doesn't have much range) and use bombs to take out those planes already parked on the ground. More plane guides later, I'm off to do a bit of playing right now. ;) I've got dibs on the A20G one, had much successes lately in that beauty. Update: A20G This is one great bomber. It might not pack the biggest punch when it comes to bomb size, but it makes up for it in many other ways. It's fairly maneuverable for a bomber , so when flying you don't have to worry about stalling out. If you see someone on your tail, try to pick them off fast. You have a very powerful turret with a good range, and I've filled many a fighter with it. If you do manage to take some hits, it's ok. You can withstand a lot of body damage and still fly pretty well. When dropping your bombs you only have 4, and they aren't the most powerful so make them count. Slow down and line up perfectly. Than circle around for another pass, making sure to keep an eye on your 6 at all times for approaching enemies. |
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I might make some small adjustments, feel free to PM me if you feel something is incorrect. |
^^ you guys think it is best to copy paste it all into ancient seraphs post? so we have it all together.
I agree on giving P-51 comments after the update :rolleyes: |
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I made a pretty long one here :P, about the 109 series.
There are many 109's in the game, and it is not always clear to every one what the difference is. (it took me many training flights and online games to figure it out, and also asking questions on this forum) I really enjoy flying them, even though it will not get me as many kills as with the La or spit. well, here is what I know of the 109's out of experience flying them in this game: Bf-109 series: First of all, it should be understood that the 109's are energy fighters in the heart. But, some of them can be used in turning battles, against the correct opponents. Depending on enemy player skill, and enemy plane type. Do not start turing against a spit, la, yak, i-153 or I-16. Use your speed to try and get the dogfight in your advantage. Know when to turn and when not to. E3: It is the oldest bf109 in the game and you get it without unlocking. It has a relative weak armament(2x 7.92mm MG17 + 2x 20mm MG FF), compared to the fighters from the same period (hurricane, spit). It is a pretty stable gun platform with little to no recoil. It is about average in manoeuvrability and speed (compared to other early period fighters). F-4: It is a step up from the E-3. It is faster and has a better turn and roll rate. Out of all the 109's, this is the one you should pick if you are planning on turning a lot. It's aramament might seem less than the E-3, but the 20mm MG151 does a better job than the 2 20mm MG FF. G-2: This one has a pretty noticable increase in speed over the F-4, and it makes it faster than the spits, making it a able boom and zoom plane. It trades speed for manoeuvrability and roll rate. It turns and rolls slightly worse than the F-4.The armament is the same as the F-4. (on a personal note, I think its paint job makes it too easy to spot). G-6: This is the fighter with the biggest armament in the game. It has a 30mm MK108 nosecannon, 2x 13mm MG131 on the fuselage and 2x 30mm MK108 gunpods under the wings. This heavy armament certainly comes at its price. The recoil is big, but small burst will take care of this. Its performance: about as fast as the F-4, with a slightly worse manoeuvrability than the G-2. G-10: The gustav series is one of the fastest 109's. In game it is just not as fast as it should be. It has the same 20mm nosecannon as the F-4 and G-2, but its machineguns are 13mm MG131 in stead of the old 7.92mm MG17. This gives just the extra punch you sometimes need. Again speed and armament are traded for manoeuvrability. its roll rate is ok, but its rate of turn is quite low. It will take quite a lot of skills to avoid people getting on your six o'clock, making it a rookie unfriendly plane. K-4: The fastest piston plane in the game. It can outrun most planes without too much trouble. Turning is quite bad (worse than the G-10). Turning is not what you want to do with this plane. Were the other 109's might be able to hold its own in a short turning battle, the K-4 should not be able to keep up in a tight turn. This is one of the best boom and zoom planes in game.Its high speed and powerfull armament; 2x 13mm + 2x 20mm +1x 30mm, it makes perfect for coming in fast, destroying the enemy in one burst, and fly away. Feel free to correct me if im wrong. This is not wikipedia, just my experience. |
Sounds ok to me. You might want to add that all the Me109's perform better at higher altitude. The K-4 even has a pressurised cockpit.
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As you might've noticed I value everyone's input, but still like the guide to remain the style I've intended it to be. As stated, correct me if something is off. Quote:
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knock youself out ;). When I was first trying out all the 109's, i didnt care for the numbers either. Suppose it is best to have a easy overview of the basic differences. In stead of 'the 7.92mm is replaced by 13mm' --> 'a stonger armament' will do ;)
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Is it really noticable? since all the dogfight rarely exeed 3000ft.. I know some planes do better than others at very high altitudes, but very high altitudes, are dont really apply to the BOP gameplay. But like I said, im no expert:P you tell me :P. this is just how I see it |
lol Seraph, you've made my descriptions sound so much nicer with your edits. :) I'll probably put some more bombers guides up tomorrow if no one beats me to it.
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Although its not conclusive proof, I'm pretty sure the Yak had a big advantage at low level and the 109 being at higher altitude improved its ability to dogfight. |
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I wonder when the first B-17 fanboy or hater comes... it'll be either: I frikkin hate this thing the payload is cheating blabla, or 'This thing is amazing, I love it so much, although it's armor is made of papier maché.' We'll see. Quote:
I wonder if the original poster has actually looked at the list already :rolleyes::P. |
Noo, I have to bump it :(. Too proud of our list to let it be buried already though.. I'd still like to see more contributions.
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