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-   -   4.09 - Support & Bug Reporting (http://forum.fulqrumpublishing.com/showthread.php?t=10278)

mkubani 10-02-2009 02:35 PM

4.09 - Support & Bug Reporting
 
Hello gents,

On behalf of Daidalos Team, I would like to thank you for your support and patience while we have been finalizing 4.09 patch. We hope you will have as much fun playing with it as much we have enjoyed working on it.

Even though we have dedicated several months to internal and external beta-testing, it is possible that we might not have been able to identify all issues. Thus, we would like to ask IL-2 community for a feedback related to 4.09 content only. If you find any suspicious issue/bug, please report it in this thread, ideally backed with some hard evidence (screenshots, tracks, etc.). In order to report only those things that are not known to us, please read the PDF Guide first.

We are committed to look at each of the problems and try to fix it in our future release.

Thank you.

Daidalos Team.

Zalex 10-02-2009 09:04 PM

I can't run patch in Vista 64 OS. Did sombodey run, who have Vista 64 ?

Brain32 10-02-2009 09:07 PM

I have Windows7 x64 and it worked fine...

Zalex 10-02-2009 09:25 PM

Rgr. I'll try to reload from another source.

KG26_Alpha 10-02-2009 09:36 PM

Works fine under

Win7 64
Vista 64

Turn off UAC and run as administrator :)

HarryKlein 10-02-2009 10:37 PM

Hi ! many thanx for the patch Ü

I've just noticed a small issue with the I-16 type 5
the 3D model have no flaps (wich is correct IIRC )
but when you press the flaps key the message "landing flaps" is diplayed

ivagiglie 10-02-2009 10:43 PM

Hi DT, thanks a lot for the 4.09!!!

The SM79 is a masterpiece (cockpit detail is great) and flies beautifully, but there's a texture issue on the bombing sight right brace, see here, it's indicated by the red arrow:
http://i664.photobucket.com/albums/v...ture_issue.png

_1SMV_Gitano 10-02-2009 11:03 PM

Quote:

Originally Posted by ivagiglie (Post 107601)
Hi DT, thanks a lot for the 4.09!!!

The SM79 is a masterpiece (cockpit detail is great) and flies beautifully, but there's a texture issue on the bombing sight right brace, see here, it's indicated by the red arrow:
http://i664.photobucket.com/albums/v...ture_issue.png

No, it is correct (but don't ask me why it was done that way... :D)

Zalex 10-02-2009 11:16 PM

I have'd reload, there is OK with Vista 64. Thank you.

rakinroll 10-02-2009 11:24 PM

I think somethings wrong with SM.79's gunner MG modelling. Gunner MG belt looks strange. It looks like bullet belt comes from up invisible belt box.

http://img19.imageshack.us/img19/672/sm79.jpg

Warhound 10-02-2009 11:58 PM

For me the fine and coarse pitch in the SM.79 can't be done manually as stated in the PDF. Tried turning off autopitch like with 190/109, but it does nothing.

Guessing this was changed as too many pilots would kill their engines? Just reporting it since it's different from the info in the PDF.

IvanK 10-03-2009 12:45 AM

It works just fine for me.

Whatever you use to adjust pitch just move it to 0 that = Coarse
Move it to 100% that = Fine

(sure the changeover is near the 50% position but its not critical you only need the two settings).

FS~Hawks 10-03-2009 01:17 AM

is there a mirror in Australia ? corz it's goning to be a 12hr down load if there is not ?

Romanator21 10-03-2009 01:46 AM

Quote:

Originally Posted by HarryKlein (Post 107600)
I've just noticed a small issue with the I-16 type 5
the 3D model have no flaps (wich is correct IIRC )
but when you press the flaps key the message "landing flaps" is diplayed

The type 5 does not have the central split flap under the wing. However, you will notice that the ailerons lower instead. The type 18/24 has both the dropping ailerons and the split flap underneath.

kennel 10-03-2009 03:37 AM

There is a setting in the config file that no longer works, HakenAllowed=1 placed in the [game] paragraph used to allow historical markings on the Finnish aircraft as well as the swastika on the tailplain of the German aircraft.

This setting did work in 4.09b as well as 4.08m

inferno7312 10-03-2009 03:57 AM

New maps doesn't run smooth on my machine.
Especially, in the cockpit view. if I do a fast turn, Game will be a little stuttering.. It is not so bad, but it is not as smooth as old maps.
I don't think my hardware is too low. I checked the FPS. it showed 56-60.

My system
Q6600 @ 3.0G
4GB RAM
8800GT 512M
vista 32


little stuttering only occurred in cockpit view. if I use outside view, everything is OK.

HarryKlein 10-03-2009 09:35 AM

Quote:

Originally Posted by Romanator21 (Post 107640)
The type 5 does not have the central split flap under the wing. However, you will notice that the ailerons lower instead. The type 18/24 has both the dropping ailerons and the split flap underneath.

thank you for the information Ü

FC99 10-03-2009 09:46 AM

Quote:

Originally Posted by kennel (Post 107644)
There is a setting in the config file that no longer works, HakenAllowed=1 placed in the [game] paragraph used to allow historical markings on the Finnish aircraft as well as the swastika on the tailplain of the German aircraft.

This setting did work in 4.09b as well as 4.08m

It only worked in Russian or modded game, International version doesn't support HakkenAllowed due to legal issues.
FC

Azimech 10-03-2009 10:33 AM

The QMB maps Bessarabia and Slovakia, although beautiful by themselves, have starting positions near the edge of the map, which is ugly. Why not place them a bit towards the center?

Also, is the Fokker really so hard to fly? It stalls or snap when using full aileron.

6S.Maraz 10-03-2009 10:39 AM

Quote:

Originally Posted by ivagiglie (Post 107601)
Hi DT, thanks a lot for the 4.09!!!

The SM79 is a masterpiece (cockpit detail is great) and flies beautifully, but there's a texture issue on the bombing sight right brace, see here, it's indicated by the red arrow:
http://i664.photobucket.com/albums/v...ture_issue.png

It's not a bug, it's an elicoidal scale present in the original gunsight

Maraz

6S.Maraz 10-03-2009 10:42 AM

Quote:

Originally Posted by rakinroll (Post 107617)
I think somethings wrong with SM.79's gunner MG modelling. Gunner MG belt looks strange. It looks like bullet belt comes from up invisible belt box.

Usually IL-2 aircraft have no ammo belts, for SM.79 we decided to do something new and provide an ammo belt. Of course it cannot be animated in a completely realistic way, but if you shoot at enemy planes it wil look just good.

Maraz

FC99 10-03-2009 10:48 AM

Quote:

Originally Posted by Azimech (Post 107691)
The QMB maps Bessarabia and Slovakia, although beautiful by themselves, have starting positions near the edge of the map, which is ugly. Why not place them a bit towards the center?

That's unfortunate but if we put them in the middle of the map than AI will have problems with mountains if player set their flight low. So we had to chose between "boring" scenery and AI crashing all the time.


Quote:

Also, is the Fokker really so hard to fly? It stalls or snap when using full aileron.
Reports says that it had nasty tendency for wing tip drops.
Quote from Finnish pilot:
Quote:

"we found soon that it is pleasantly stable when firing. Its behaviour was quite good, but tad some temperament, that could make things hot for unprepared pilot. Stalling without any warning, even in higher speed, could be very surprising for a unexperienced pilot, but most dangerous was landing. Nose pointed high up and tailplane losed effectivness. If the speed dropped too much during approach, you had to have a lot of luck and we really lost couple of planes during landing"

EJGr.Ost_Caspar 10-03-2009 10:49 AM

Quote:

Originally Posted by Azimech (Post 107691)
The QMB maps Bessarabia and Slovakia, although beautiful by themselves, have starting positions near the edge of the map, which is ugly. Why not place them a bit towards the center?

Because we had to make sure, that quick missions work even if you start with 16 AI-planes on 200m altitude. As AI would probably have difficulties in areas with hills and mountains, a relative flat area was chosen to let the things happen.
Its a compromise.


EDIT: FC99 was faster. Good morning! :D

Viikate 10-03-2009 10:56 AM

Quote:

Originally Posted by Azimech (Post 107691)
Also, is the Fokker really so hard to fly? It stalls or snap when using full aileron.

Yes, Fokker was a nasty plane to fly. Several finnish pilots were killed because of this behaviour. And you probably mean full elevator?

SturmKreator 10-03-2009 01:14 PM

Great patch guys, I apreciate your work very much, but i ahve a few qustions:

1.- I thin with the new patch you could optimized de game for multicores?
2.- Ta-152c turn better, but is to slow, maybe you could fix that.
3.- Ta-152H-1 in the real life have a lebel stabilizer, you could fix that to?

Very well guys I like your jobe

gbollin 10-03-2009 01:18 PM

I made a clean install of il2. Patched the the game to 4.08. Downloaded
the English international version from Misson4today.
I made sure the game ran in 4.08 then installed the patch. The game will not
even start to try and run just sits at the desktop screen.
I have the US release of IL2 Sturmovick 1946.

satan 10-03-2009 01:27 PM

sm79 the flying tank
 
Firstly thanks for the great work in 4.09.

I am in love with the i-16 t6, in particular the exposed wheel wells, great details.:grin: ( i did some rata skins a long time ago with exposed wheels and have been waiting for this)

The sm79 damage model needs examining.

I accidentally ran a hurricane wing through the sm79's wing the result being hurricanes wing torn from the root as the sm79 flies along no problems.

I have repeated this several times with the usual loss for the sm79 being a flap. ( no big deal for the flying tank!!)

SM79 was a tough plane but not that tough!

Asheshouse 10-03-2009 01:32 PM

Quote:

Originally Posted by Viikate (Post 107698)
Yes, Fokker was a nasty plane to fly. Several finnish pilots were killed because of this behaviour. And you probably mean full elevator?

I am so pleased that its not just me that has the stall problem.
On the plus side, I just love the damage model --- which I've now seen from many angles.

Ashe

Ojisan_bart 10-03-2009 01:33 PM

Water looks ok but it is land
 
Hi, in the Slovakia W map are the rivers land if you drop bombs on it or land on it.....

http://i9.photobucket.com/albums/a68...1/lonwater.jpg

Seamus 10-03-2009 03:26 PM

Hi,

I just finished installing a clean copy of 1946 and patched it up to 4.09. Now Im ready to fire it up, but I can't get past 95% loading mark at the splashscreen:(
What do I do?? I'm running Win7 x64.

Tnx in advance,
Seamus

Viikate 10-03-2009 03:50 PM

Seamus & gbollin. Have you tried this DLL change?

http://forums.ubi.com/eve/forums/a/t...3/m/6001031497

Seamus 10-03-2009 04:11 PM

Tnx for your reply, but no, no joy.

Besides, 408 itself didnt come withnew dll's nor did 4071. Anyway, I tried the dll's of an other installation I got which worked on that installation (ie. modded)
but no joys.

Why is it always so difficult to get a game running after a new patch, 'so called' fix?!?! Its always the same story :evil:

Seamus

LLv24_Pehmis 10-03-2009 06:34 PM

TB-3 takeoff issue/question
 
S! all

I would like to note here a possible bug. And this one might be already noted, or might not be a bug (doubt it).

We were flying with some fellow squad members "testing" the new Fokkers. One of us was flying a TB-3 and the rest of us trying to shoot it down. None of us have a real lot of experience flying the TB-3... but here is what we found:

The (possible) bug we found:
The TB-3 can takeoff from a distance of only ~50-100m and sometime even less? Even with a full bomb load. (meaning rolling started from zero speed)

Nothing serious, and possibly known but thought to let you guys know of this.

Thank you Oleg & DT for this patch!

Pehmis
Squad leader
www.llv24.com

laurek 10-03-2009 07:27 PM

After applying patch 4.09m i cant run Il2 either. I have tried a complete reinstall from the DVD and patched it up to 4.08m as it says in the readme. I also tried to copy the Dll's mentioned above from a backup folder i made but to no avail.
My previous install ran without any problems and i didnt use any mods. I use Vista 32bit if thats any help

Lucas_From_Hell 10-03-2009 08:07 PM

Just found this one less than 5 minutes ago:

In QMB, Slovakia map (I only tested it on Winter, but I think it's also worth for Summer too), when you set your side to "Axis" and the Target as "Scramble", you take-off from an Allied base. I was a little bit surprised to see cannon shells exploding around (and at) me while I was starting the engine.

FAE_Cazador 10-03-2009 09:39 PM

Fokker DXXI Early, with skies, in QMB Moscow Winter map.

When landing on a snow covered airstrip, the skies "submerge" under snow, as does wingtip, if plane rolls, without neither crashing nor breaking.

Also, if you press on wheel brakes, you still can hear the sound of brakes as in a wheeled plane.

Track available, sent to DT email adress.

BTW, very nice D-XXI, and excellent cockpit, really a very high-quality work.

gbollin 10-03-2009 10:28 PM

That worked for me the dll change did the trick. Thanks

Aviar 10-03-2009 10:33 PM

I don't think this is a bug exclusive to 4.09m, but I will report it anyway.

Take a P-38 up high and you will notice that the contrails for this plane are not appearing DIRECTLY behind it like other planes. The contrails are actually appearing ABOVE and behind the plane.

I have screenshots if you would like to see them. Obviously, this is in a totally unmodded 4.09m.

Aviar

FC99 10-03-2009 10:57 PM

Quote:

Originally Posted by Aviar (Post 107896)
I don't think this is a bug exclusive to 4.09m, but I will report it anyway.

Take a P-38 up high and you will notice that the contrails for this plane are not appearing DIRECTLY behind it like other planes. The contrails are actually appearing ABOVE and behind the plane.

I have screenshots if you would like to see them. Obviously, this is in a totally unmodded 4.09m.

Aviar

Please post it, I was testing something with contrails few days ago so if there is something wrong with contrails now is good opportunity to fix it.

Quote:

Originally Posted by Lucas_From_Hell
In QMB, Slovakia map (I only tested it on Winter, but I think it's also worth for Summer too), when you set your side to "Axis" and the Target as "Scramble", you take-off from an Allied base. I was a little bit surprised to see cannon shells exploding around (and at) me while I was starting the engine.

You are correct, unfortunately I made mistake with AAA, we will correct it for next patch, I'll have to redo all QMB missions for it anyway .:)

Aviar 10-04-2009 06:04 AM

2 Attachment(s)
FC99,

Notice the P-38 contrail is ABOVE and behind the P-38. The contrail behind the P-47 is directly behind the P-47. As far as I know, this only appears with the P-38 (all 3 models).

Aviar

csThor 10-04-2009 06:32 AM

Eh, Aviar ... was it really necessary to save those screenshots in this large resolution and as BMP? JPGs of 800x600 would have been sufficient and much faster in loading. :(

ramstein 10-04-2009 08:09 AM

Quote:

Originally Posted by ivagiglie (Post 107601)
Hi DT, thanks a lot for the 4.09!!!

The SM79 is a masterpiece (cockpit detail is great) and flies beautifully, but there's a texture issue on the bombing sight right brace, see here, it's indicated by the red arrow:
http://i664.photobucket.com/albums/v...ture_issue.png



I found a bizzare issue with the SM.79. it is the only plane in all of the planes in IL-2 that the controls do not respond to key inputs for the flaps. Why does this only happen to this plane?

Thanx..

csThor 10-04-2009 08:35 AM

Auto-flaps, ramstein. Auto-flaps. ;)

ramstein 10-04-2009 08:48 AM

Quote:

Originally Posted by csThor (Post 107977)
Auto-flaps, ramstein. Auto-flaps. ;)

Yeah, I was just reading about these... No control at all at certain speeds..
wtf... why would anyone design it like that.. no wonder the plane was outdated by 1940..

I was getting some other weird responses from certain key commands, but decidecd not to bring those up intil I fugure out what else this plane is weird with..

jurinko 10-04-2009 11:45 AM

Quote:

Originally Posted by Ojisan_bart (Post 107738)
Hi, in the Slovakia W map are the rivers land if you drop bombs on it or land on it.....

http://i9.photobucket.com/albums/a68...1/lonwater.jpg

It is a compromise - the map is defined as a winter one, but with liquid water. You get winter default skins and solid water.

Still I do not understand how someone tries first to land on the water :-P but the screen is beautiful :-)

Ojisan_bart 10-04-2009 12:54 PM

Thx, first i try to land on a river in the zero seaplan and than i saw somthing wrong so i did it again in this byplane to take the pic... enyway this is a great addon to the game, thx very much..

Lucas_From_Hell 10-04-2009 01:33 PM

Guess what! A Jesus-style aircraft. It walks over water too :p

Viikate 10-04-2009 01:42 PM

Quote:

Originally Posted by FAE_Cazador (Post 107879)
Fokker DXXI Early, with skies, in QMB Moscow Winter map.

When landing on a snow covered airstrip, the skies "submerge" under snow, as does wingtip, if plane rolls, without neither crashing nor breaking.

Track available, sent to DT email adress.

Sorry I coudn't find the track from the email, but I think I know what you mean. Problem with recorded tracks is that they don't store enough information so that all visual element could be replicated perfectly. However in game itself they should work ok.

For example skis are not aligned with ground when plane lands, since there is no information available that when they should turn. Problem doesn't exist with Gladiator's skis since they are always alignd with ground, but that's slightly incorrect behaviour for the skis.

TheGrunch 10-04-2009 02:20 PM

Quote:

Originally Posted by FC99 (Post 107907)
Please post it, I was testing something with contrails few days ago so if there is something wrong with contrails now is good opportunity to fix it.

I believe the P-51 is the same, I'll test some aircraft later today, though.

Aviar 10-04-2009 05:10 PM

Actually, I just checked the P-51 (all models) and the contrails look fine.

Aviar

TheGrunch 10-04-2009 05:28 PM

Quote:

Originally Posted by Aviar (Post 108051)
Actually, I just checked the P-51 (all models) and the contrails look fine.

Aviar

Yeah, I just checked, you're absolutely correct. I wonder what aircraft I was thinking of...

The 38 is definitely off, though.

Azimech 10-04-2009 07:09 PM

Quote:

Originally Posted by Viikate (Post 107698)
Yes, Fokker was a nasty plane to fly. Several finnish pilots were killed because of this behaviour. And you probably mean full elevator?

Unfortunately, no. I really mean full aileron.

Ritchie 10-04-2009 08:23 PM

Hi Ubies,

I'm Ritchie, new to this forum, fresh from the file front.. First, hats off & many thanks to Team Daedalos for the terrific 4.09 patch, great stuff!

I installed directly upon 1946 4.08m DVD version, German language.
Everything works fine, but there's one glitch that spoils it again for me:
When flying offline, German radio traffic is mutilated. Voices are constantly cut off, on and off, on and off, it's hardly understandable.

Can't get it back to normal! Maybe somebody out there has an idea.

Tried out a couple of things, inside and outside IL-2, but still can’t get a grip on this nervy voice problem. That is, about half of the radio in-flight communication appears as it should, the rest is just dropped. Easy to notice because the written text lines are all complete.

Strangely, it’s not always the same modules that are missing, it’s totally unpredictable.
Example:
> text should be:
- No. 2, verstanden
- No. 3, verstanden
- No. 4, verstanden

> it comes out once as:
- No. 2, ---
- --- , ---
- No. 4, verstanden

> the next time it is:
- --- , ---
- No. 3, verstanden
- --- , verstanden

and so on

As if the virtual playback mixer could no longer count to three.

conf.ini is o.k. & unchanged. Music & sound is o.k. anyway. The. wav voice module files in the speech folder are all there , unchanged and intact.
So the bug – if it is one- is messing up coordination of the voice modules.
Now I’m not a programmer. I’ll post this around and then call it a day.

Have a nice flight

Ritchie

FAE_Cazador 10-04-2009 09:26 PM

1 Attachment(s)
Quote:

Originally Posted by Viikate (Post 108025)
Sorry I coudn't find the track from the email, but I think I know what you mean. Problem with recorded tracks is that they don't store enough information so that all visual element could be replicated perfectly. However in game itself they should work ok.

For example skis are not aligned with ground when plane lands, since there is no information available that when they should turn. Problem doesn't exist with Gladiator's skis since they are always alignd with ground, but that's slightly incorrect behaviour for the skis.

Thanks, mate, I understand what you mean. In fact, when I landed I didn't notice what happened, just from the cockpit. It was later when I watched the track that I realized the funny "inmersion" effect.

I attach here the .ntrk file in a Zip package. As I attached it in my last mail directly as a .ntrk file, perhaps something went wrong and you couldn't find the attachment.

Kind regards.

II/JG54_Zent 10-04-2009 09:52 PM

No game startup after patch
 
I installed the 4.09m patch international version on a clean 4.08m vanilla version...
I checked the 4.08m version before installing the patch. It worked fine.

After patch 4.09m my game doesnt even start. If i click on the exe nothing happens.

I doubleckecked the downloaded patchfile. It has the correct (i suppose) 566MB. In order to single out a possibly corrupted file i downloaded the patch from another source and tried again... same... no reaction at all...

I run WinXp service pack3, all latest patches, Athlon XP 3200, 2 gig ram, Nvidia 7900 GT 512 MB vram...

As i read in this thread it seems i am not alone..

Guys, i am sorry to say but after all this time for producing the patch you produced a huge bug i would say.

Any help appreciated.

II/JG54_Zent

ramstein 10-04-2009 11:25 PM

do you have the dvd in the drive?

Quote:

Originally Posted by II/JG54_Zent (Post 108172)
I installed the 4.09m patch international version on a clean 4.08m vanilla version...
I checked the 4.08m version before installing the patch. It worked fine.

After patch 4.09m my game doesnt even start. If i click on the exe nothing happens.

I doubleckecked the downloaded patchfile. It has the correct (i suppose) 566MB. In order to single out a possibly corrupted file i downloaded the patch from another source and tried again... same... no reaction at all...

I run WinXp service pack3, all latest patches, Athlon XP 3200, 2 gig ram, Nvidia 7900 GT 512 MB vram...

As i read in this thread it seems i am not alone..

Guys, i am sorry to say but after all this time for producing the patch you produced a huge bug i would say.

Any help appreciated.

II/JG54_Zent


brando 10-05-2009 12:29 AM

I had a similar problem with installing over a clean copy of 4.08m - a SecuRom error! It's been a long time since I saw one of those :(
Even when I put in the disc it wouldn't work: told me I had the wrong disc and shut me down. To get around this, I asked a mate of mine who had a non-SR version with 4.09 installed to send me his il2fb.exe file, and that worked just fine.

Also, I fixed up a mate of mine by getting him to substitute his new mg_snd and mg_snd_sse dll files for the originals in 4.08. He was having the same symptoms as you Zent, and has a similar rig also.

B

flyingbullseye 10-05-2009 12:52 AM

One small problem for me. When I finish a offline mission all the buttons at the bottom of the screen such as the refly, main menu, apply and save track are gone and so is the mouse icon. The text is still there but that's it. I've never had this problem and installed the patch over a completely clean 4.08m version. Any ideas?

Flyingbullseye

Igo kyu 10-05-2009 01:30 AM

Quote:

Originally Posted by flyingbullseye (Post 108201)
One small problem for me. When I finish a offline mission all the buttons at the bottom of the screen such as the refly, main menu, apply and save track are gone and so is the mouse icon. The text is still there but that's it. I've never had this problem and installed the patch over a completely clean 4.08m version. Any ideas?

Flyingbullseye

First off, I don't know what causes this.

I have seen it before, it's not happening to me currently. I think it may be connected to the latest Ati drivers. When I recently reinstalled Vista, it selected it's own driver for my card and I've not upgraded from that for fear of this. When it did happen to me, switching from open GL to Direct X fixed it, there may be something cleverer that also fixes it, if so I'd like to hear about it. Could be Vista isn't part of the problem, but it is what I'm using.

karvis 10-05-2009 05:17 AM

Hi, one problem which I have: I understood that there should be a possibility to save/load different joystick profiles in Input Options Setup page. I saw some video in youtube which was telling about this. But at least in my version this is not visible. The drop-down list for four different joysticks aren't there, actually that Input page looks excatly same as in 4.08m version. Should it be enabled somehow somewhere or... (conf.ini?) am I missing something. I installed 4.09m patch to well-working 4.08m (no mods...) and everything has worked fine for six years now. Any help would be appreciated. Thanks.

karvis 10-05-2009 06:12 AM

Hi,
I read the SimHQ.com article again: http://www.simhq.com/_air13/air_420b.html

I'd guess that joystick profile feature wasn't included in the 4.09m package after all. Would have been nice feature though. ??

kennel 10-05-2009 08:04 AM

Quote:

Originally Posted by Ritchie (Post 108125)
Hi Ubies,

I'm Ritchie, new to this forum, fresh from the file front.. First, hats off & many thanks to Team Daedalos for the terrific 4.09 patch, great stuff!

I installed directly upon 1946 4.08m DVD version, German language.
Everything works fine, but there's one glitch that spoils it again for me:
When flying offline, German radio traffic is mutilated. Voices are constantly cut off, on and off, on and off, it's hardly understandable.

Can't get it back to normal! Maybe somebody out there has an idea.

Tried out a couple of things, inside and outside IL-2, but still can’t get a grip on this nervy voice problem. That is, about half of the radio in-flight communication appears as it should, the rest is just dropped. Easy to notice because the written text lines are all complete.

Strangely, it’s not always the same modules that are missing, it’s totally unpredictable.
Example:
> text should be:
- No. 2, verstanden
- No. 3, verstanden
- No. 4, verstanden

> it comes out once as:
- No. 2, ---
- --- , ---
- No. 4, verstanden

> the next time it is:
- --- , ---
- No. 3, verstanden
- --- , verstanden

and so on

As if the virtual playback mixer could no longer count to three.

conf.ini is o.k. & unchanged. Music & sound is o.k. anyway. The. wav voice module files in the speech folder are all there , unchanged and intact.
So the bug – if it is one- is messing up coordination of the voice modules.
Now I’m not a programmer. I’ll post this around and then call it a day.

Have a nice flight

Ritchie

I am having the same trouble as Ritchie confused comms running a Kurland DGEN campaign, ask ground control for heading & u only get the subtitles & in the next message he talks to u.

MicroWave 10-05-2009 08:46 AM

Quote:

Originally Posted by karvis (Post 108258)
Hi,
I read the SimHQ.com article again: http://www.simhq.com/_air13/air_420b.html

I'd guess that joystick profile feature wasn't included in the 4.09m package after all. Would have been nice feature though. ??

At the start of the video there is a message:

Everything shown in this video
is still WIP
and will be released after 4.09

II/JG54_Zent 10-05-2009 09:00 AM

Quote:

Originally Posted by ramstein (Post 108190)
do you have the dvd in the drive?

i tried both with Drive and original il2fb.exe and also with non SR exe.
If i use the original Disc and exe the securom testing icon (rotating disc) appears and then nothing anymore....

if i use a modified exe the hourglass symbol appears for a few secs and then finish...

II/JG54_Zent

andrea78 10-05-2009 09:35 AM

S!

my 4.08 starts without problem: after 4.09 patch, the game CTD after 5% loading (even with old dll).
I play it under vista32 (with administration privilage).
Any suggestion? Thanks!

II/JG54_Zent 10-05-2009 09:42 AM

The problem seems to be in the mg_snd and mg_snd_sse dlls ... i exchanged those with the files from the 4.09 beta and game loads up normal and runs... the new planes maps etc. all available..
So one could say problem solved.
But i wonder what is the difference with the new mg_snd dlls ? Where will my game now be different. Will i be really online compatible or have strange problems ?
With other words: What has been changed with the mg_snd dlls ????

Any answer from Daidalos team ?

II/JG54_Zent

csThor 10-05-2009 10:05 AM

Those DLLs come from Maddox Games (or rather through them - don't know their origin). Not sure if our coding gurus can make statements about.

FC99 10-05-2009 10:53 AM

Quote:

Originally Posted by II/JG54_Zent (Post 108290)
But i wonder what is the difference with the new mg_snd dlls ? Where will my game now be different. Will i be really online compatible or have strange problems ?
With other words: What has been changed with the mg_snd dlls ????

Any answer from Daidalos team ?

II/JG54_Zent

DT didn't change anything in dll files, I'm also using old mg_snd.dll and mg_snd_sse.dll files, mine are from 2006. I think that Oleg didn't change dll's either, I don't have 409 dll's but I bet they are from few years ago.

Same problem with dll's was here with 409 Beta and maybe even earlier but most people forgot about it. When you add various mods to the equation than complete mess is expected. We must get used to live with SNAFU. :grin:

FC

andrea78 10-05-2009 11:14 AM

Quote:

Originally Posted by FC99 (Post 108304)
DT didn't change anything in dll files, I'm also using old mg_snd.dll and mg_snd_sse.dll files, mine are from 2006. I think that Oleg didn't change dll's either, I don't have 409 dll's but I bet they are from few years ago.
FC

I agreed, I don't think it is a dll problem: I changed them without solve the issue...:(

II/JG54_Zent 10-05-2009 01:20 PM

Quote:

Originally Posted by FC99 (Post 108304)
DT didn't change anything in dll files, I'm also using old mg_snd.dll and mg_snd_sse.dll files, mine are from 2006. I think that Oleg didn't change dll's either, I don't have 409 dll's but I bet they are from few years ago.

Same problem with dll's was here with 409 Beta and maybe even earlier but most people forgot about it. When you add various mods to the equation than complete mess is expected. We must get used to live with SNAFU. :grin:

FC

This is a probably a quite realistic and open answer but i think a very problematic one too.
It shows no real sense of responsibility for the game at either Daidalos team and/or Maddox team. As we all know the devil is in the details, if an important technical part of the game is not working properly in the new "standard" installation it is not a trivial thing, its a major bug and should be adressed by a responsible developer.
Either a game is supported correctly and then it is necessary to research and solve such issues in a responsible manner. Or it is not supported and then there should be nothing such as an official patch, then 4.09m should be regarded as a Daidalos Mod or such.
I am used to live with SNAFU regarding Il2 since the mods came out, but really SNAFU kills the fun... endless incompatibilities, empty servers because this or that special mod is needed, a general splitting up of the online community in specialied fan groups of this or that mod. I had some hope for 4.09m to establish a new basic ground for us, but that casual manner of treating severe bugs makes me feel sceptic about this.

As a technical side note: dll problems may not be the problem for ALL non game start problems, but at least in my case they are clearly the responsible files. The new 4.09m dlls are listed with 372 Kb each, dating from 05.06.2007.
The old beta 4.09 are 304 and 348 kb from 04.09.2006...

I would be happy about an INFORMED answer to what problems this might cause and whether it will be solved or not or if it is no problem, even on crt=2 servers and such to run the old dlls.

Anyway, thx for the effort which goes into developping all this stuff.. but dont get sloppy...it would spoil all the great work..

II/JG54_Zent

cmirko 10-05-2009 01:36 PM

there is no problem with CRT=2 settings on server and client with different sounds dll's...

cheers

mkubani 10-05-2009 02:02 PM

Hello Zent,

Do you think I was sloppy when I used to fly with you in II/JG54? ;)

We tested 4.09 for months. None of us and external testers had the problem with those dll files. It's more a hardware (sound card) related issue than a software one related to IL-2 or even 4.09. And out of many thousands people who have downloaded the patch, only very small % has this problem. So how were we supposed to catch this one? We can't test every HW out there. No game developer can. So how do you relate this to DT not being responsible or detail oriented? The dll fix is out there and it's simple one. So use it please.

I think you had received an informed answer from other DT members before. Just try to understand it.

Martin (used to be II/JG54_Jopo)


Quote:

Originally Posted by II/JG54_Zent (Post 108323)
This is a probably a quite realistic and open answer but i think a very problematic one too.
It shows no real sense of responsibility for the game at either Daidalos team and/or Maddox team. As we all know the devil is in the details, if an important technical part of the game is not working properly in the new "standard" installation it is not a trivial thing, its a major bug and should be adressed by a responsible developer.
Either a game is supported correctly and then it is necessary to research and solve such issues in a responsible manner. Or it is not supported and then there should be nothing such as an official patch, then 4.09m should be regarded as a Daidalos Mod or such.
I am used to live with SNAFU regarding Il2 since the mods came out, but really SNAFU kills the fun... endless incompatibilities, empty servers because this or that special mod is needed, a general splitting up of the online community in specialied fan groups of this or that mod. I had some hope for 4.09m to establish a new basic ground for us, but that casual manner of treating severe bugs makes me feel sceptic about this.

As a technical side note: dll problems may not be the problem for ALL non game start problems, but at least in my case they are clearly the responsible files. The new 4.09m dlls are listed with 372 Kb each, dating from 05.06.2007.
The old beta 4.09 are 304 and 348 kb from 04.09.2006...

I would be happy about an INFORMED answer to what problems this might cause and whether it will be solved or not or if it is no problem, even on crt=2 servers and such to run the old dlls.

Anyway, thx for the effort which goes into developping all this stuff.. but dont get sloppy...it would spoil all the great work..

II/JG54_Zent


II/JG54_Zent 10-05-2009 02:25 PM

Hello Martin/Jopo,

as you can see in this forum there seem to be a few more people who have start problems, interestingly under many different systems and OS versions. I have a regular Creative Audigy Soundcard install with latest drivers and no issues -nothing exotic here..

I dont know whether you are sloppy or not from your past in II/JG54. You were a great and very intelligent pilot and a good helpfull comrade, but a bit unreliable in participation and communication with us, thats all i know and i think it has nothing to do with this issue.
But i understand that you say that you made a huge effort that this patch is good and as bugfree as possible and i am sure that is true and i know your great dedication to this game. Thank you a lot for this immense work from which we all profit !!

But if a patch is issued and dlls are included which have a known issue which is not adressed, no remark of it in the readme or anything... this is at least somehow not so clever, isnt it ? Imagine someone maybe not so familiar with Il2 as us who patches his game and then at startup...blupp.-.nothing... actually i was puzzled myself and a bit upset.... i didnt and couldnt know that there is a rather simple solution to it... its clear now that those dlls come from Maddox and its their responsibility that this bug was never adressed. But Daidalos knowingly integrated them in the patch without any remark about those problems.
So change your readme and maybe integrate the old dlls as alternative in the patch and nobody can say anything about sloppyness...hey... and dont let a little provocation get under your skin dude.. you are too good for that..

yours,
Zent

Brain32 10-05-2009 02:42 PM

The dll issue is nothing new and has been present in v409 too, IIRC it was related with older AthlonXP processors meaning ONLY owners of old AXP CPU's had such a problem.

Also if we want to talk problems here, a 50$ blockbuster game; "Call Of Duty MW" had the same(similar) issue and one had to mess around with it alone as nobody on official places knew wtf were we talking about...so I would say this is pretty much making a big deal out of nothing really....

Billy885 10-05-2009 05:25 PM

Zent,

I am glad Zent that you think the creative drivers are good one. I found out differently with my Creative sound card and went to "kX project" drivers and had no more problems with my creative sound card.

Dash 8 10-05-2009 06:08 PM

Quote:

Originally Posted by kennel (Post 108270)
I am having the same trouble as Ritchie confused comms running a Kurland DGEN campaign, ask ground control for heading & u only get the subtitles & in the next message he talks to u.


I too have the issue with the speech being cut off or not spoken at all on the radio. I had this with the 4.09beta too, so I've stayed with 4.08 all this time.

Everything installed as instructed: 4.07 off the disc, 408m patch, then the new 4.09m. I've had no other issues other than speech being cut off or missing completely, just like the beta had.

Using an Audigy 2 sound card if that helps.

csThor 10-05-2009 06:37 PM

Did you perhaps try the older versions of mg_snd.dll and mg_snd_sse.dll? Perhaps the new ones cause this as well? Mission4today.com has an older set under DOWNLOADS - PATCHES - DLL PATCHES ... Backup your current ones, copy these into the Il-2 root folder and see if the problem is cured.

andrea78 10-05-2009 06:55 PM

The problem (in my config) is not dlls, but files.SFS: mantaining the old one (from dvd), the game starts, while with the newer it crash just after loading.

ps: with old files.SFS, the game starts with older/newer dlls

csThor 10-05-2009 06:57 PM

WTF? That's a new one for me ... :shock:

Dash 8 10-05-2009 07:03 PM

Quote:

Originally Posted by csThor (Post 108396)
Did you perhaps try the older versions of mg_snd.dll and mg_snd_sse.dll? Perhaps the new ones cause this as well? Mission4today.com has an older set under DOWNLOADS - PATCHES - DLL PATCHES ... Backup your current ones, copy these into the Il-2 root folder and see if the problem is cured.

I did as you suggested and got the older sound.dll's from Mission4today and IT WORKED! No more cut off and missing speech in the radio transmissions. I tested it in 2 different missions in 2 different Dgen Campaigns and no issues with the radio.

So I guess these older dll's fix a loading error for some people (which I didn't have), but also fix the speech cut off/missing error that I had. Thanks for the idea; I didn't think to try it since I had no trouble starting the sim.

andrea78 10-05-2009 07:43 PM

Quote:

Originally Posted by csThor (Post 108411)
WTF? That's a new one for me ... :shock:

I forgot to write the without new files.SFS the game works but the patch is not actived (I don't see new planes)

Billy885 10-05-2009 09:05 PM

Quote:

Originally Posted by andrea78 (Post 108430)
I forgot to write the without new files.SFS the game works but the patch is not actived (I don't see new planes)

If you are using the 4.08 (files.SFS) then you are running 4.08. That is the file that tells the game what SFS files to load and not load.

If you are having trouble with 4.09 files then I would suggest downloading again from a different source and try again. One of the files might be corrupt.

Good luck to you.

JG27_brook 10-05-2009 09:36 PM

The 109,s flight controls at 400kph is PORKED

IvanK 10-05-2009 10:32 PM

No changes were made to BF109 flight controls they are the same as they have been since way back.

So Brook please be more specific other than Porked ? How about a detailed list of what you consider is wrong, how it should be unporked and provide the references to support your case.

MicroWave 10-05-2009 11:22 PM

Quote:

Originally Posted by andrea78 (Post 108430)
I forgot to write the without new files.SFS the game works but the patch is not actived (I don't see new planes)

Are you sure that your game is v4.08m before you applied the patch?
You can see the version when the game is loading.

kennel 10-06-2009 07:19 AM

Quote:

Originally Posted by csThor (Post 108396)
Did you perhaps try the older versions of mg_snd.dll and mg_snd_sse.dll? Perhaps the new ones cause this as well? Mission4today.com has an older set under DOWNLOADS - PATCHES - DLL PATCHES ... Backup your current ones, copy these into the Il-2 root folder and see if the problem is cured.

Thankyou csThor, those files you suggested have done the trick,no more speech errors.

csThor 10-06-2009 08:47 AM

:cool:

andrea78 10-06-2009 02:44 PM

downloaded from another link, now it works.... and it is absolutly fantastic! Thanks!

JG27CaptStubing 10-06-2009 03:47 PM

Quote:

Originally Posted by IvanK (Post 108483)
No changes were made to BF109 flight controls they are the same as they have been since way back.

So Brook please be more specific other than Porked ? How about a detailed list of what you consider is wrong, how it should be unporked and provide the references to support your case.

Mark Hanna's comments about the BF109 from an article written in Flight Journal Magazine.

Handling

Once settled down, with your adrenaline level back down to just plain high, you can take stock of the situation. The initial reaction is of delight to be flying a classic airplane, and the next is the realization that this is a real fighter. You feel aggressive flying it. The urge is to go looking for something to bounce and shoot down!

The roll rate is very good and very positive below about 400 km/h, and the amount of effort needed to produce the relevant nose movement seems exactly right. As the stall is reached, the leading-edge slats deploy-together, if the ball is in the middle; slightly asymmetrically, if you have any slip on. The aircraft delights in being pulled into hard maneuvering turns at these slower speeds. As the slats pop out, you feel a slight "notching" on the stick, and you can pull more until the whole airframe is buffeting quite hard. A little more and you will drop a wing, but you have to be crass to do it unintentionally.

Pitch tends to be heavy above 400km/h, but it is still easy to manage up to 500km/h, and the aircraft is perfectly happy carrying out low-level looping maneuvers from 550km/h and below. Above 550km/h, one peculiarity is a slight nose-down trim change as you accelerate. This means that when you run in for an airshow above 500km/h, the airplane has a slight tucking sensation-a sort of desire to get down to ground level. This is easily held on the stick, or it can be trimmed out, but it is slightly surprising initially.



Kinda interesting isn't it...

TheGrunch 10-06-2009 09:36 PM

Quote:

Originally Posted by JG27CaptStubing (Post 108717)
Kinda interesting isn't it...

I think it is. Mark Hanna had plenty of experience flying Spits and 109s (such a pity he was killed), but without any information about the model of 109, details about its restoration and any kind of comparison to other contemporary aircraft it's not so much use to DT as otherwise. I'm sure you can easily provide the first two, though. Was it a Merlin-powered Buchon? Decent reference for an Emil, at least.

udidwht 10-06-2009 11:47 PM

Updated.

Possible bug.

When choosing from within the 'Single missions' USN>F6F-3>Carrier take-off mission the aircrafts main gear set slightly above the deck. Not sure if this is happening with any other mission/s. Running version 4.09m no mods clean install. Just to add I confirmed this issue only appears with the F6F-3 aircraft within the Single missions>aircraft take-off.

System specs:

WinXP Media Center 2005 Service Pack 3 (fully updated clean install)
Pentium D 930 3.0Ghz
2GB RAM PC2 DDR2-5300 667mhz
DirectX 9.0c Aug 2009
Gigabyte Radeon HD 4670 512mb (CCC 9.9)
Sound Blaster Audigy SE (drivers are current)
32in LG LCD
Thermaltake 430w PSU
DVD/CD-RW DL Lightscribe
DVD-ROM

Ritchie 10-07-2009 04:49 AM

Still referring to that voice bug.
Almost forgot to thank all you guys for pointing me to the right direction.
The mg_snd and mg_snd_sse dlls...exchange trick just did it for me. V 4.09m over 4.08m is now running smooth & fine. :grin:
A bit strange though that nobody can be more specific about the possible "side effects" of the twist - but then, I haven't noticed any so far. Has anybody else?

Now I don't feel like insisting on problems I do no longer or not yet have, I'm just glad the mill is grinding round again, and that's it for me.

Seems to be a real expert forum here! Will drop in in from time to time, for some exchange or just a chat.
CU

IvanK 10-07-2009 05:20 AM

There are plenty of references both modern and from WWII evaluations of most BF versions describing pitch response versus airspeed.

Out of interest in game BF109G2 at 500Kmh IAS you can obtain 6.8G and maintain it in a descending spiral.

Now where does that fit into the Porked index scale ?

We all know the in game 109 gets heavy on the stick at the higher speeds. Its been that way since IL2 hit the shelves many moons ago. The attempt to recreate the known pitch heaviness of the real aeroplane. Now if you think its overdone then at least detail what you expect. References to support your argument will also help.

There is some reasonable achievable G versus Airspeed data for late model BF109 available, and slightly more detailed than Pork ratings...

JG27CaptStubing 10-07-2009 04:08 PM

Quote:

Originally Posted by IvanK (Post 109031)
There are plenty of references both modern and from WWII evaluations of most BF versions describing pitch response versus airspeed.

Out of interest in game BF109G2 at 500Kmh IAS you can obtain 6.8G and maintain it in a descending spiral.

Now where does that fit into the Porked index scale ?

We all know the in game 109 gets heavy on the stick at the higher speeds. Its been that way since IL2 hit the shelves many moons ago. The attempt to recreate the known pitch heaviness of the real aeroplane. Now if you think its overdone then at least detail what you expect. References to support your argument will also help.

There is some reasonable achievable G versus Airspeed data for late model BF109 available, and slightly more detailed than Pork ratings...

Ironically nobody tends to complain about the G2s elevator response. It's all the other 109s.

You would be incorrect about the 109s behing heavy on the stick since it hit the shelves. I think it was 4.04 that introduced the cement elevator. Regardless of references most other planes in the game don't have this problem.

If it's supposed to be modling accuracy then I would ask the same from you. What references were used to support the idea of heavy controls at certain speeds. I can't find any so far. Most of what I have seen said it had excellent handling through out the entire flight regime but then again these aren't tests.

Hood 10-07-2009 09:57 PM

This is a bug reporting thread, not a flight model whine (even if that whine may be justified) thread. Take the argument elsewhere fellas.

IvanK 10-08-2009 11:45 AM

Hood I am a DT member.

Capt Stubbing try ANY of Eric Browns or the RAF's evaluations of the 109. There are numerous discussions of all 109 variants and elevator pressures and pitch response.

Get a copy of Wings of the Luftwaffe by Eric Brown or Augsberg Eagle by William Green which contains numerous reproductions of RAF evaluations.
Another good source is Peter Caygill's "Flying to the limit Testing World War II Single engine fighter aircraft". Messerschmitt BF109 at war by Armand van Ishoven also contains large junks of RAF evaluation reports describing BF109 control forces etc. Just about every single evaluation of the 109 makes reference to heavy elevator loads.

JG27_brook 10-08-2009 10:02 PM

Please explain about what to the 5000 or so Germans that flew the 109 in WW2 , and Oleg bases 109 on a brit that never even flew it in combat ?

Me 109 G-6:
Me109 was almost a dream come true for a pilot. Good controllability, enough speed, excelent rate of climb. The feel of the controls were normal except when flying over 600km/h - some strength was needed then.
- Erkki O. Pakarinen, Finnish fighter pilot, Finnish Air Force trainer. Source: Hannu Valtonen, "Me 109 ja Saksan sotatalous" (Messerschmitt Bf 109 and the German war economy), ISBN 951-95688-7-5.

Well 1/3 faster than what we now have in Olegs IL2 . HOPE you will be doing better in BOB !!

IvanK 10-08-2009 11:24 PM

Go and read the Evaluations then come back, they are a little more technical than the narratives you quote :)

JG27_brook 10-08-2009 11:37 PM

Quote:

Originally Posted by IvanK (Post 109712)
Go and read the Evaluations then come back, they are a little more technical than the narratives you quote :)

Maybe we should be basing the spit on German reports with that logic

IvanK 10-09-2009 12:16 AM

Most of the evaulations are quite complimentary on the 109 in a number of areas in handling etc .... but as you say these were written by a "brit that never even flew it in combat" ....so should we discard these nice bits as well ? Just about every source available both Allied and axis is used in an attempt to make the in game aeroplane as accurate as possible.

You are being silly Brook. Make the effort read the reports, it might alter viewpoint though I doubt it.


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