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4.09 - Support & Bug Reporting
Hello gents,
On behalf of Daidalos Team, I would like to thank you for your support and patience while we have been finalizing 4.09 patch. We hope you will have as much fun playing with it as much we have enjoyed working on it. Even though we have dedicated several months to internal and external beta-testing, it is possible that we might not have been able to identify all issues. Thus, we would like to ask IL-2 community for a feedback related to 4.09 content only. If you find any suspicious issue/bug, please report it in this thread, ideally backed with some hard evidence (screenshots, tracks, etc.). In order to report only those things that are not known to us, please read the PDF Guide first. We are committed to look at each of the problems and try to fix it in our future release. Thank you. Daidalos Team. |
I can't run patch in Vista 64 OS. Did sombodey run, who have Vista 64 ?
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I have Windows7 x64 and it worked fine...
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Rgr. I'll try to reload from another source.
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Works fine under
Win7 64 Vista 64 Turn off UAC and run as administrator :) |
Hi ! many thanx for the patch Ü
I've just noticed a small issue with the I-16 type 5 the 3D model have no flaps (wich is correct IIRC ) but when you press the flaps key the message "landing flaps" is diplayed |
Hi DT, thanks a lot for the 4.09!!!
The SM79 is a masterpiece (cockpit detail is great) and flies beautifully, but there's a texture issue on the bombing sight right brace, see here, it's indicated by the red arrow: http://i664.photobucket.com/albums/v...ture_issue.png |
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I have'd reload, there is OK with Vista 64. Thank you.
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I think somethings wrong with SM.79's gunner MG modelling. Gunner MG belt looks strange. It looks like bullet belt comes from up invisible belt box.
http://img19.imageshack.us/img19/672/sm79.jpg |
For me the fine and coarse pitch in the SM.79 can't be done manually as stated in the PDF. Tried turning off autopitch like with 190/109, but it does nothing.
Guessing this was changed as too many pilots would kill their engines? Just reporting it since it's different from the info in the PDF. |
It works just fine for me.
Whatever you use to adjust pitch just move it to 0 that = Coarse Move it to 100% that = Fine (sure the changeover is near the 50% position but its not critical you only need the two settings). |
is there a mirror in Australia ? corz it's goning to be a 12hr down load if there is not ?
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There is a setting in the config file that no longer works, HakenAllowed=1 placed in the [game] paragraph used to allow historical markings on the Finnish aircraft as well as the swastika on the tailplain of the German aircraft.
This setting did work in 4.09b as well as 4.08m |
New maps doesn't run smooth on my machine.
Especially, in the cockpit view. if I do a fast turn, Game will be a little stuttering.. It is not so bad, but it is not as smooth as old maps. I don't think my hardware is too low. I checked the FPS. it showed 56-60. My system Q6600 @ 3.0G 4GB RAM 8800GT 512M vista 32 little stuttering only occurred in cockpit view. if I use outside view, everything is OK. |
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The QMB maps Bessarabia and Slovakia, although beautiful by themselves, have starting positions near the edge of the map, which is ugly. Why not place them a bit towards the center?
Also, is the Fokker really so hard to fly? It stalls or snap when using full aileron. |
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Maraz |
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Maraz |
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Its a compromise. EDIT: FC99 was faster. Good morning! :D |
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Great patch guys, I apreciate your work very much, but i ahve a few qustions:
1.- I thin with the new patch you could optimized de game for multicores? 2.- Ta-152c turn better, but is to slow, maybe you could fix that. 3.- Ta-152H-1 in the real life have a lebel stabilizer, you could fix that to? Very well guys I like your jobe |
I made a clean install of il2. Patched the the game to 4.08. Downloaded
the English international version from Misson4today. I made sure the game ran in 4.08 then installed the patch. The game will not even start to try and run just sits at the desktop screen. I have the US release of IL2 Sturmovick 1946. |
sm79 the flying tank
Firstly thanks for the great work in 4.09.
I am in love with the i-16 t6, in particular the exposed wheel wells, great details.:grin: ( i did some rata skins a long time ago with exposed wheels and have been waiting for this) The sm79 damage model needs examining. I accidentally ran a hurricane wing through the sm79's wing the result being hurricanes wing torn from the root as the sm79 flies along no problems. I have repeated this several times with the usual loss for the sm79 being a flap. ( no big deal for the flying tank!!) SM79 was a tough plane but not that tough! |
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On the plus side, I just love the damage model --- which I've now seen from many angles. Ashe |
Water looks ok but it is land
Hi, in the Slovakia W map are the rivers land if you drop bombs on it or land on it.....
http://i9.photobucket.com/albums/a68...1/lonwater.jpg |
Hi,
I just finished installing a clean copy of 1946 and patched it up to 4.09. Now Im ready to fire it up, but I can't get past 95% loading mark at the splashscreen:( What do I do?? I'm running Win7 x64. Tnx in advance, Seamus |
Seamus & gbollin. Have you tried this DLL change?
http://forums.ubi.com/eve/forums/a/t...3/m/6001031497 |
Tnx for your reply, but no, no joy.
Besides, 408 itself didnt come withnew dll's nor did 4071. Anyway, I tried the dll's of an other installation I got which worked on that installation (ie. modded) but no joys. Why is it always so difficult to get a game running after a new patch, 'so called' fix?!?! Its always the same story :evil: Seamus |
TB-3 takeoff issue/question
S! all
I would like to note here a possible bug. And this one might be already noted, or might not be a bug (doubt it). We were flying with some fellow squad members "testing" the new Fokkers. One of us was flying a TB-3 and the rest of us trying to shoot it down. None of us have a real lot of experience flying the TB-3... but here is what we found: The (possible) bug we found: The TB-3 can takeoff from a distance of only ~50-100m and sometime even less? Even with a full bomb load. (meaning rolling started from zero speed) Nothing serious, and possibly known but thought to let you guys know of this. Thank you Oleg & DT for this patch! Pehmis Squad leader www.llv24.com |
After applying patch 4.09m i cant run Il2 either. I have tried a complete reinstall from the DVD and patched it up to 4.08m as it says in the readme. I also tried to copy the Dll's mentioned above from a backup folder i made but to no avail.
My previous install ran without any problems and i didnt use any mods. I use Vista 32bit if thats any help |
Just found this one less than 5 minutes ago:
In QMB, Slovakia map (I only tested it on Winter, but I think it's also worth for Summer too), when you set your side to "Axis" and the Target as "Scramble", you take-off from an Allied base. I was a little bit surprised to see cannon shells exploding around (and at) me while I was starting the engine. |
Fokker DXXI Early, with skies, in QMB Moscow Winter map.
When landing on a snow covered airstrip, the skies "submerge" under snow, as does wingtip, if plane rolls, without neither crashing nor breaking. Also, if you press on wheel brakes, you still can hear the sound of brakes as in a wheeled plane. Track available, sent to DT email adress. BTW, very nice D-XXI, and excellent cockpit, really a very high-quality work. |
That worked for me the dll change did the trick. Thanks
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I don't think this is a bug exclusive to 4.09m, but I will report it anyway.
Take a P-38 up high and you will notice that the contrails for this plane are not appearing DIRECTLY behind it like other planes. The contrails are actually appearing ABOVE and behind the plane. I have screenshots if you would like to see them. Obviously, this is in a totally unmodded 4.09m. Aviar |
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FC99,
Notice the P-38 contrail is ABOVE and behind the P-38. The contrail behind the P-47 is directly behind the P-47. As far as I know, this only appears with the P-38 (all 3 models). Aviar |
Eh, Aviar ... was it really necessary to save those screenshots in this large resolution and as BMP? JPGs of 800x600 would have been sufficient and much faster in loading. :(
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I found a bizzare issue with the SM.79. it is the only plane in all of the planes in IL-2 that the controls do not respond to key inputs for the flaps. Why does this only happen to this plane? Thanx.. |
Auto-flaps, ramstein. Auto-flaps. ;)
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wtf... why would anyone design it like that.. no wonder the plane was outdated by 1940.. I was getting some other weird responses from certain key commands, but decidecd not to bring those up intil I fugure out what else this plane is weird with.. |
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Still I do not understand how someone tries first to land on the water :-P but the screen is beautiful :-) |
Thx, first i try to land on a river in the zero seaplan and than i saw somthing wrong so i did it again in this byplane to take the pic... enyway this is a great addon to the game, thx very much..
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Guess what! A Jesus-style aircraft. It walks over water too :p
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For example skis are not aligned with ground when plane lands, since there is no information available that when they should turn. Problem doesn't exist with Gladiator's skis since they are always alignd with ground, but that's slightly incorrect behaviour for the skis. |
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Actually, I just checked the P-51 (all models) and the contrails look fine.
Aviar |
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The 38 is definitely off, though. |
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Hi Ubies,
I'm Ritchie, new to this forum, fresh from the file front.. First, hats off & many thanks to Team Daedalos for the terrific 4.09 patch, great stuff! I installed directly upon 1946 4.08m DVD version, German language. Everything works fine, but there's one glitch that spoils it again for me: When flying offline, German radio traffic is mutilated. Voices are constantly cut off, on and off, on and off, it's hardly understandable. Can't get it back to normal! Maybe somebody out there has an idea. Tried out a couple of things, inside and outside IL-2, but still can’t get a grip on this nervy voice problem. That is, about half of the radio in-flight communication appears as it should, the rest is just dropped. Easy to notice because the written text lines are all complete. Strangely, it’s not always the same modules that are missing, it’s totally unpredictable. Example: > text should be: - No. 2, verstanden - No. 3, verstanden - No. 4, verstanden > it comes out once as: - No. 2, --- - --- , --- - No. 4, verstanden > the next time it is: - --- , --- - No. 3, verstanden - --- , verstanden and so on As if the virtual playback mixer could no longer count to three. conf.ini is o.k. & unchanged. Music & sound is o.k. anyway. The. wav voice module files in the speech folder are all there , unchanged and intact. So the bug – if it is one- is messing up coordination of the voice modules. Now I’m not a programmer. I’ll post this around and then call it a day. Have a nice flight Ritchie |
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I attach here the .ntrk file in a Zip package. As I attached it in my last mail directly as a .ntrk file, perhaps something went wrong and you couldn't find the attachment. Kind regards. |
No game startup after patch
I installed the 4.09m patch international version on a clean 4.08m vanilla version...
I checked the 4.08m version before installing the patch. It worked fine. After patch 4.09m my game doesnt even start. If i click on the exe nothing happens. I doubleckecked the downloaded patchfile. It has the correct (i suppose) 566MB. In order to single out a possibly corrupted file i downloaded the patch from another source and tried again... same... no reaction at all... I run WinXp service pack3, all latest patches, Athlon XP 3200, 2 gig ram, Nvidia 7900 GT 512 MB vram... As i read in this thread it seems i am not alone.. Guys, i am sorry to say but after all this time for producing the patch you produced a huge bug i would say. Any help appreciated. II/JG54_Zent |
do you have the dvd in the drive?
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I had a similar problem with installing over a clean copy of 4.08m - a SecuRom error! It's been a long time since I saw one of those :(
Even when I put in the disc it wouldn't work: told me I had the wrong disc and shut me down. To get around this, I asked a mate of mine who had a non-SR version with 4.09 installed to send me his il2fb.exe file, and that worked just fine. Also, I fixed up a mate of mine by getting him to substitute his new mg_snd and mg_snd_sse dll files for the originals in 4.08. He was having the same symptoms as you Zent, and has a similar rig also. B |
One small problem for me. When I finish a offline mission all the buttons at the bottom of the screen such as the refly, main menu, apply and save track are gone and so is the mouse icon. The text is still there but that's it. I've never had this problem and installed the patch over a completely clean 4.08m version. Any ideas?
Flyingbullseye |
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I have seen it before, it's not happening to me currently. I think it may be connected to the latest Ati drivers. When I recently reinstalled Vista, it selected it's own driver for my card and I've not upgraded from that for fear of this. When it did happen to me, switching from open GL to Direct X fixed it, there may be something cleverer that also fixes it, if so I'd like to hear about it. Could be Vista isn't part of the problem, but it is what I'm using. |
Hi, one problem which I have: I understood that there should be a possibility to save/load different joystick profiles in Input Options Setup page. I saw some video in youtube which was telling about this. But at least in my version this is not visible. The drop-down list for four different joysticks aren't there, actually that Input page looks excatly same as in 4.08m version. Should it be enabled somehow somewhere or... (conf.ini?) am I missing something. I installed 4.09m patch to well-working 4.08m (no mods...) and everything has worked fine for six years now. Any help would be appreciated. Thanks.
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Hi,
I read the SimHQ.com article again: http://www.simhq.com/_air13/air_420b.html I'd guess that joystick profile feature wasn't included in the 4.09m package after all. Would have been nice feature though. ?? |
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Everything shown in this video is still WIP and will be released after 4.09 |
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If i use the original Disc and exe the securom testing icon (rotating disc) appears and then nothing anymore.... if i use a modified exe the hourglass symbol appears for a few secs and then finish... II/JG54_Zent |
S!
my 4.08 starts without problem: after 4.09 patch, the game CTD after 5% loading (even with old dll). I play it under vista32 (with administration privilage). Any suggestion? Thanks! |
The problem seems to be in the mg_snd and mg_snd_sse dlls ... i exchanged those with the files from the 4.09 beta and game loads up normal and runs... the new planes maps etc. all available..
So one could say problem solved. But i wonder what is the difference with the new mg_snd dlls ? Where will my game now be different. Will i be really online compatible or have strange problems ? With other words: What has been changed with the mg_snd dlls ???? Any answer from Daidalos team ? II/JG54_Zent |
Those DLLs come from Maddox Games (or rather through them - don't know their origin). Not sure if our coding gurus can make statements about.
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Same problem with dll's was here with 409 Beta and maybe even earlier but most people forgot about it. When you add various mods to the equation than complete mess is expected. We must get used to live with SNAFU. :grin: FC |
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It shows no real sense of responsibility for the game at either Daidalos team and/or Maddox team. As we all know the devil is in the details, if an important technical part of the game is not working properly in the new "standard" installation it is not a trivial thing, its a major bug and should be adressed by a responsible developer. Either a game is supported correctly and then it is necessary to research and solve such issues in a responsible manner. Or it is not supported and then there should be nothing such as an official patch, then 4.09m should be regarded as a Daidalos Mod or such. I am used to live with SNAFU regarding Il2 since the mods came out, but really SNAFU kills the fun... endless incompatibilities, empty servers because this or that special mod is needed, a general splitting up of the online community in specialied fan groups of this or that mod. I had some hope for 4.09m to establish a new basic ground for us, but that casual manner of treating severe bugs makes me feel sceptic about this. As a technical side note: dll problems may not be the problem for ALL non game start problems, but at least in my case they are clearly the responsible files. The new 4.09m dlls are listed with 372 Kb each, dating from 05.06.2007. The old beta 4.09 are 304 and 348 kb from 04.09.2006... I would be happy about an INFORMED answer to what problems this might cause and whether it will be solved or not or if it is no problem, even on crt=2 servers and such to run the old dlls. Anyway, thx for the effort which goes into developping all this stuff.. but dont get sloppy...it would spoil all the great work.. II/JG54_Zent |
there is no problem with CRT=2 settings on server and client with different sounds dll's...
cheers |
Hello Zent,
Do you think I was sloppy when I used to fly with you in II/JG54? ;) We tested 4.09 for months. None of us and external testers had the problem with those dll files. It's more a hardware (sound card) related issue than a software one related to IL-2 or even 4.09. And out of many thousands people who have downloaded the patch, only very small % has this problem. So how were we supposed to catch this one? We can't test every HW out there. No game developer can. So how do you relate this to DT not being responsible or detail oriented? The dll fix is out there and it's simple one. So use it please. I think you had received an informed answer from other DT members before. Just try to understand it. Martin (used to be II/JG54_Jopo) Quote:
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Hello Martin/Jopo,
as you can see in this forum there seem to be a few more people who have start problems, interestingly under many different systems and OS versions. I have a regular Creative Audigy Soundcard install with latest drivers and no issues -nothing exotic here.. I dont know whether you are sloppy or not from your past in II/JG54. You were a great and very intelligent pilot and a good helpfull comrade, but a bit unreliable in participation and communication with us, thats all i know and i think it has nothing to do with this issue. But i understand that you say that you made a huge effort that this patch is good and as bugfree as possible and i am sure that is true and i know your great dedication to this game. Thank you a lot for this immense work from which we all profit !! But if a patch is issued and dlls are included which have a known issue which is not adressed, no remark of it in the readme or anything... this is at least somehow not so clever, isnt it ? Imagine someone maybe not so familiar with Il2 as us who patches his game and then at startup...blupp.-.nothing... actually i was puzzled myself and a bit upset.... i didnt and couldnt know that there is a rather simple solution to it... its clear now that those dlls come from Maddox and its their responsibility that this bug was never adressed. But Daidalos knowingly integrated them in the patch without any remark about those problems. So change your readme and maybe integrate the old dlls as alternative in the patch and nobody can say anything about sloppyness...hey... and dont let a little provocation get under your skin dude.. you are too good for that.. yours, Zent |
The dll issue is nothing new and has been present in v409 too, IIRC it was related with older AthlonXP processors meaning ONLY owners of old AXP CPU's had such a problem.
Also if we want to talk problems here, a 50$ blockbuster game; "Call Of Duty MW" had the same(similar) issue and one had to mess around with it alone as nobody on official places knew wtf were we talking about...so I would say this is pretty much making a big deal out of nothing really.... |
Zent,
I am glad Zent that you think the creative drivers are good one. I found out differently with my Creative sound card and went to "kX project" drivers and had no more problems with my creative sound card. |
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I too have the issue with the speech being cut off or not spoken at all on the radio. I had this with the 4.09beta too, so I've stayed with 4.08 all this time. Everything installed as instructed: 4.07 off the disc, 408m patch, then the new 4.09m. I've had no other issues other than speech being cut off or missing completely, just like the beta had. Using an Audigy 2 sound card if that helps. |
Did you perhaps try the older versions of mg_snd.dll and mg_snd_sse.dll? Perhaps the new ones cause this as well? Mission4today.com has an older set under DOWNLOADS - PATCHES - DLL PATCHES ... Backup your current ones, copy these into the Il-2 root folder and see if the problem is cured.
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The problem (in my config) is not dlls, but files.SFS: mantaining the old one (from dvd), the game starts, while with the newer it crash just after loading.
ps: with old files.SFS, the game starts with older/newer dlls |
WTF? That's a new one for me ... :shock:
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So I guess these older dll's fix a loading error for some people (which I didn't have), but also fix the speech cut off/missing error that I had. Thanks for the idea; I didn't think to try it since I had no trouble starting the sim. |
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If you are having trouble with 4.09 files then I would suggest downloading again from a different source and try again. One of the files might be corrupt. Good luck to you. |
The 109,s flight controls at 400kph is PORKED
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No changes were made to BF109 flight controls they are the same as they have been since way back.
So Brook please be more specific other than Porked ? How about a detailed list of what you consider is wrong, how it should be unporked and provide the references to support your case. |
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You can see the version when the game is loading. |
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downloaded from another link, now it works.... and it is absolutly fantastic! Thanks!
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Handling Once settled down, with your adrenaline level back down to just plain high, you can take stock of the situation. The initial reaction is of delight to be flying a classic airplane, and the next is the realization that this is a real fighter. You feel aggressive flying it. The urge is to go looking for something to bounce and shoot down! The roll rate is very good and very positive below about 400 km/h, and the amount of effort needed to produce the relevant nose movement seems exactly right. As the stall is reached, the leading-edge slats deploy-together, if the ball is in the middle; slightly asymmetrically, if you have any slip on. The aircraft delights in being pulled into hard maneuvering turns at these slower speeds. As the slats pop out, you feel a slight "notching" on the stick, and you can pull more until the whole airframe is buffeting quite hard. A little more and you will drop a wing, but you have to be crass to do it unintentionally. Pitch tends to be heavy above 400km/h, but it is still easy to manage up to 500km/h, and the aircraft is perfectly happy carrying out low-level looping maneuvers from 550km/h and below. Above 550km/h, one peculiarity is a slight nose-down trim change as you accelerate. This means that when you run in for an airshow above 500km/h, the airplane has a slight tucking sensation-a sort of desire to get down to ground level. This is easily held on the stick, or it can be trimmed out, but it is slightly surprising initially. Kinda interesting isn't it... |
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Updated.
Possible bug. When choosing from within the 'Single missions' USN>F6F-3>Carrier take-off mission the aircrafts main gear set slightly above the deck. Not sure if this is happening with any other mission/s. Running version 4.09m no mods clean install. Just to add I confirmed this issue only appears with the F6F-3 aircraft within the Single missions>aircraft take-off. System specs: WinXP Media Center 2005 Service Pack 3 (fully updated clean install) Pentium D 930 3.0Ghz 2GB RAM PC2 DDR2-5300 667mhz DirectX 9.0c Aug 2009 Gigabyte Radeon HD 4670 512mb (CCC 9.9) Sound Blaster Audigy SE (drivers are current) 32in LG LCD Thermaltake 430w PSU DVD/CD-RW DL Lightscribe DVD-ROM |
Still referring to that voice bug.
Almost forgot to thank all you guys for pointing me to the right direction. The mg_snd and mg_snd_sse dlls...exchange trick just did it for me. V 4.09m over 4.08m is now running smooth & fine. :grin: A bit strange though that nobody can be more specific about the possible "side effects" of the twist - but then, I haven't noticed any so far. Has anybody else? Now I don't feel like insisting on problems I do no longer or not yet have, I'm just glad the mill is grinding round again, and that's it for me. Seems to be a real expert forum here! Will drop in in from time to time, for some exchange or just a chat. CU |
There are plenty of references both modern and from WWII evaluations of most BF versions describing pitch response versus airspeed.
Out of interest in game BF109G2 at 500Kmh IAS you can obtain 6.8G and maintain it in a descending spiral. Now where does that fit into the Porked index scale ? We all know the in game 109 gets heavy on the stick at the higher speeds. Its been that way since IL2 hit the shelves many moons ago. The attempt to recreate the known pitch heaviness of the real aeroplane. Now if you think its overdone then at least detail what you expect. References to support your argument will also help. There is some reasonable achievable G versus Airspeed data for late model BF109 available, and slightly more detailed than Pork ratings... |
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You would be incorrect about the 109s behing heavy on the stick since it hit the shelves. I think it was 4.04 that introduced the cement elevator. Regardless of references most other planes in the game don't have this problem. If it's supposed to be modling accuracy then I would ask the same from you. What references were used to support the idea of heavy controls at certain speeds. I can't find any so far. Most of what I have seen said it had excellent handling through out the entire flight regime but then again these aren't tests. |
This is a bug reporting thread, not a flight model whine (even if that whine may be justified) thread. Take the argument elsewhere fellas.
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Hood I am a DT member.
Capt Stubbing try ANY of Eric Browns or the RAF's evaluations of the 109. There are numerous discussions of all 109 variants and elevator pressures and pitch response. Get a copy of Wings of the Luftwaffe by Eric Brown or Augsberg Eagle by William Green which contains numerous reproductions of RAF evaluations. Another good source is Peter Caygill's "Flying to the limit Testing World War II Single engine fighter aircraft". Messerschmitt BF109 at war by Armand van Ishoven also contains large junks of RAF evaluation reports describing BF109 control forces etc. Just about every single evaluation of the 109 makes reference to heavy elevator loads. |
Please explain about what to the 5000 or so Germans that flew the 109 in WW2 , and Oleg bases 109 on a brit that never even flew it in combat ?
Me 109 G-6: Me109 was almost a dream come true for a pilot. Good controllability, enough speed, excelent rate of climb. The feel of the controls were normal except when flying over 600km/h - some strength was needed then. - Erkki O. Pakarinen, Finnish fighter pilot, Finnish Air Force trainer. Source: Hannu Valtonen, "Me 109 ja Saksan sotatalous" (Messerschmitt Bf 109 and the German war economy), ISBN 951-95688-7-5. Well 1/3 faster than what we now have in Olegs IL2 . HOPE you will be doing better in BOB !! |
Go and read the Evaluations then come back, they are a little more technical than the narratives you quote :)
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Most of the evaulations are quite complimentary on the 109 in a number of areas in handling etc .... but as you say these were written by a "brit that never even flew it in combat" ....so should we discard these nice bits as well ? Just about every source available both Allied and axis is used in an attempt to make the in game aeroplane as accurate as possible.
You are being silly Brook. Make the effort read the reports, it might alter viewpoint though I doubt it. |
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