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Evgeny 09-18-2007 02:49 PM

You are Empty
 
Another 1C game is You are Empty. This horror FPS caused many cries of encouragement from the side of the leading game portals. There are some examples:

The game makes for a potentially interesting mix of horror and action (Gamespot.com)...first-rate graphics engine (GameDaily.com)...the animated scenes are fantastic...You Are Empty should attract plenty of FPS fans looking for another title to add to their collection (Gamezone.com).
There you can find the full versions of the reviews:

http://www.gamespot.com/pc/action/yo...;picks;title;1

http://pc.gamezone.com/gzreviews/p23908_02.htm

Check out some screenshots from the game:
http://www.1cpublishing.eu/game/you-are-empty/gallery

nmi576 09-19-2007 08:07 PM

I played this game to the end when it came out. It's actually very nice, the grim atmosphere is the best feature. The story is quite unique as well, the ending is a bit sad but also heroic.
The graphics fit well within the scary atmosphere, sounds are great and the gameplay is the kind of what one would expect from an FPS.
It has its small flaws here and there but the game is enjoyable nevertheless.

blacktick 09-22-2007 01:30 PM

This is a good game,I finished it some time ago and the cutscenes were quite artsy,but still were nice.:)

One thing that made me laugh(in a good way) was those giant chickens :lol:.I do wonder what the devs were smoking when they came up with the idea.

I would have loved to have more dialogues,but it was FPS game after all so I can't expect too much story. :wink:

Echsenschnitter 10-13-2007 11:45 AM

Where can i get the euro version of this game? It's so hard to find. I found only 3 sellers selling the asian version so far.

Menicus 10-13-2007 11:20 PM

Hello.The game awaits over at Gamers Gate.www.gamersgate.com.Sweet linky: http://www.gamersgate.com/index.php?...mart&Itemid=14

You're welcome.

Menicus.


P.S. I got boxed version of mine at Greek shop of FNAC,could not trace it in their website for you though.

valerian 01-06-2008 01:41 PM

I have a question to Evgeny. I would like to buy this game. It appears that there is a Russian version and English version. The English version was shipped to EU (and Asia ?) in the ned 2006. In the end 2007, the English version was released in the US market.

The question is: What are the differences between these versions ? Is the content the same for the Russian-speaking and the English speaking game (which one is better to play) ? Is the latest US English version any different from the EU version ? (E.g. does it contain the 1.2 + sound patches ? Different game content ?)

Here is why I am asking. I could buy this game from several sources -- on-line European, Russian market, on-line Asian, and here is the US market.

valerian 01-13-2008 11:19 AM

Ok, so here is what I have found out. The English version already contains the 1.1 and 1.2 patches which were required for the Russian version. In addition, one can apply a sound patch on either version.

I have ordered the game at play-asia.com. It is an "Asian" version which comes in English (and English manual, as fa as I understood). I am yet to see if the game can be switched between the English and Russian language.

I have paid US$21 including postage. As I said the game have not arrived yet. I wonedr whom I should approach (and annoy the hell out of them) if I discover some problems with the game (with the software and not DVD itself).

Evgeny 01-14-2008 05:53 AM

If you have any problems you should write to our support team (support at 1cpublishing.eu) and they gonna help you. But I hope you won't face any problems with the game.;)

valerian 01-14-2008 09:24 AM

Quote:

Originally Posted by Evgeny (Post 34157)
If you have any problems you should write to our support team (support at 1cpublishing.eu) and they gonna help you. But I hope you won't face any problems with the game.;)

OK, so I got the game and installed it. I got a problem with it: the textures are corrupted (they look like a checkerboard). I did a search, and found out that someone else got the same problem (i.e., corrupted textures) when he installed the latest nVidia driver 6.14.11.6921 of 5 December 2007 (before the installation of this driver, the game was al'right). I had the same driver to begin with, and I also had the corrupted textures upon installation of the game.

I already made a posting at another forum, where I demonstrated someone's screenshot with proper textures. After that, I showed my screenshot of the same scene with the corrupted textures.

http://www.kamrad.ru/showthread.php?...0&pagenumber=9

I wonder if I should install the older driver (how old ?), or the support staff can offer a solution.

Evgeny 01-14-2008 09:33 AM

I'd advise you to write to the support team. They will help you, I guess.

valerian 01-14-2008 09:57 AM

Hi Evgeny,

Perhaps that's what I will do; I'll write to the support at 1C. However, I've heard many horror stories about the quality of support at the Russian organisations.

Could you please tell me how many people they typically have on support team, what is their level of expertise, and what is the typical time of reply to the support query. This will enable me to estimate the quality and promptness of their response. Thanks.

Regards,
Valerian

Evgeny 01-14-2008 10:40 AM

The quality of our support team is very high, i think it'd be better to write to them and check their work yourself, and i can say that there have been no complaints by now.

valerian 01-15-2008 11:50 AM

Quote:

Originally Posted by Evgeny (Post 34175)
The quality of our support team is very high, i think it'd be better to write to them and check their work yourself, and i can say that there have been no complaints by now.

I have written to the support as was suggested, and I got reply within few hours.

The support person agreed with my supposition that this could be the driver problem. He said he would pass my letter onto the developers who might release a patch.

I was not happy with that answer, and I installed the old driver (94.24 Forceware, July 2007). The problem was fixed, that is the textures appeared correctly !

I asked another question (why I cannot install the sound patch which I downloaded from the English version of the youareempty.com website). He told me that the English version of the game had the sound problem fixed, so that no sound patch was necessary. I do not think so... the sound patch from the English website has a different filename than the patch from the Russian website. I understand that the Russian sound patch has an additional sound content, and the English sound patch just fixes some hickups. Oh well...

About the game. Actually, I was pleased with the game. I was after an atmospheric shooter game (such as Bioshock), and this was such a game. I got an immersion into the world, and I played it for few hours straight. (I could not play my favourite Half-Life 2 for more than half an hour at once.) I could live with the dated design of some features (such as appearance of the enemies). So, I am happy that I bought this game.

Reactor 02-07-2008 10:29 PM

Greetings to all You Are Empty-fans!

I was about to write an e-mail to Digital Spray when I saw that the site is currently down, as well as the You Are Empty official homepage.

I was playin' this game for quite a few months now. I even wrote a review about the game at ign.com, because everyone was pulling this game down. It's NOT a bad game! If you want to see EXTREMELY bad FPS games, check out Heat, Patriots: a Nation under fire, Power of Destruction, Metal, Heat of war etc. etc. There are lots of videos about these extremely horrible games at YouTube, a good friend of mine made'em (too bad he is also Hungarian, like me).

So! Just because some sucklings didn't like this game, I REALLY enjoyed it! It's still one of my favourite games, and I still play it. I liked it sooo much I was the one who wrote the Walkthrough/FAQ for the game, which you may find at several locations of the Internet (primarily IGN, because I didn't need to register to submit a FAQ).

Great game, there'z no deny in that, but the sounds (and some songs) were horrible. Sorry for this, but I just couldn't stop myself to create an unofficial sound correction pack for this game. I had lots of saved sound effects, and I also own extremely good songs (Heavy Troopers is my favourite and Tristania), so I took the liberty to create an unofficial sound correction pack to upgrade the lousy sound effects, and the bad musics (although there are some really nice tunes, like Totalitarianism Song). My newest idea is to improve this sound correction pack with some disturbing horrormovie music files, if somebody wouldn't like the songs I put in the game.

What other flukes and bugs this game has? Let's see...


- You can't sprint or run. Serious bug.

- Too much Medkits!

- Invisible walls. This is what I hate the most. Not just in You Are Empty, but almost every FPS. "We don't want you to climb that wall and that object, and that and that etc. because we'd need to design and draw extra textures and sprites, and we'd need to create more corridors, rooms, even secret places, so we put an invisible wall there." This is SO annoying, and in this game,there are lots of invisible walls, your movement is really restricted. Serious bug.

- The levels are very linear. There are no side branches, dead ends, secret areas etc. You have

been provided with the illusion that you can go almost everywhere, but you'll realize it's pure illusion. Many FPS games suffer from this disease: linear levels. Compare it with the good old Wolfenstein 3D or Doom levels! This game also has this bug, although there are SOME secret areas hidden in the game. If you spy carefully, you can locate them.

- Flames don't really hurt you most of the time.

- Your character cannot tolerate falling. If you fall from bigger heights than 1 metre, you die. Serious bug.

- That ballerina is a total joke. Take a look at his head when he dies. Yuck!

- The farmer guy in Kolhoz has extremely idiot speech.

- The chairman in City Council has distorted voice (this has been corrected in my unofficial sound pack).

- The bodies of the killed enemies are often stuck into the wall or to the ground, and struggle there. It's funny nevertheless, but really disturbing.

- The Electric gun is a pile of poo. Useless.

- Try shooting the lamps. You get funny results.

- Some doors magically close behind you. Many of the doors cannot be opened.

- Ladder climbing is a little bit hard. Always save before climbing downwards.

- The metro left the platform without its doors once. Of course I couldn't complete the level.

- The dropped weapons often stick to the ground in weird positions.

- No boss enemies.

- At the end of the game, two options are offered for you to choose. But no matter what you do, you can choose only the second one.


If these minor little bugs could be corrected, it would be a perfect game! Will there be a sequel made, or a second part? I would be most happy!

Anatoly 02-08-2008 06:52 AM

Unfortunately the team that was developing the game broke up and I guess there will be no expansion or sequel to this one. At least I haven't heard about it.

Reactor 02-08-2008 11:30 AM

Oh...I see. At least they could release a map editor or something. I really liked the ending of this game with the two possible outcomes, and I thought they left out the first selection because they're making a second part which would tell you what would have happen if you stay in that world.

Another interesting thing: When you're in the Tower, at the very last enemy fights (at that giant cube), if you peek out of the windows, you see ANOTHER Tower far in the distance! There are two Towers?

careyletendre 02-13-2008 08:03 PM

This is a great game. It's too bad the developers are no longer together.

Carey

BAXTER STOCKMAN 06-24-2008 06:33 AM

Hello! i bought You Are Empty yesterday. Now i am in the beggining of the second level (hospital 2) i have killed all monsters but i dont know what to do next! There is not any path so i can continue the level. I am here http://img102.imageshack.us/img102/5531/you2oj5.jpg PLEASE HELP ME!!

Nike-it 06-24-2008 09:05 AM

Quote:

Originally Posted by BAXTER STOCKMAN (Post 44564)
Hello! i bought You Are Empty yesterday. Now i am in the beggining of the second level (hospital 2) i have killed all monsters but i dont know what to do next! There is not any path so i can continue the level. PLEASE HELP ME!!

You can find the solution here: http://faqs.ign.com/articles/835/835766p1.html
Have a good time;)

BAXTER STOCKMAN 07-24-2008 09:16 AM

hELLO!! i am playing You Are empty and i am in the Roofs level. I think i am at the end of the level where am waliking on big city . Now what do i need to do?

Nike-it 07-24-2008 09:27 AM

Quote:

Originally Posted by BAXTER STOCKMAN (Post 46174)
hELLO!! i am playing You Are empty and i am in the Roofs level. I think i am at the end of the level where am waliking on big city . Now what do i need to do?

You can find the solution in the "Walkhtrough", posted above. Good luck!

atarifan49 09-02-2008 05:07 AM

Sound Problems - English Version
 
I've emailed tech support on this but wanted to post here also to try and maximize the help I can get on this game. :evil:

If the postings I've seen here indicate that sound problems have been resolved in the English version - then they are sadly mistaken. I installed the game for the first time today and I am having huge issues with sound.

I get sound OK when I start a new game and it works thru the FMV opening and partially into the game. But eventually the sound goes away and is replaced by an extremely annoying buzzing sound.

The sound patch on the website will not install and I only get a unreadable message when I try and run it. I downloaded the patch from two different locations and both give the same result. I also ran DX Diag and had no sound/driver issues there.

I did have an issue with checkered textures but that problem was cured by an install of the latest nVidia patch and a reboot.

Regards,
Glenn

atarifan49 09-04-2008 06:43 AM

Quote:

Originally Posted by atarifan49 (Post 48469)
I've emailed tech support on this but wanted to post here also to try and maximize the help I can get on this game. :evil:

If the postings I've seen here indicate that sound problems have been resolved in the English version - then they are sadly mistaken. I installed the game for the first time today and I am having huge issues with sound.

I get sound OK when I start a new game and it works thru the FMV opening and partially into the game. But eventually the sound goes away and is replaced by an extremely annoying buzzing sound.

The sound patch on the website will not install and I only get a unreadable message when I try and run it. I downloaded the patch from two different locations and both give the same result. I also ran DX Diag and had no sound/driver issues there.

I did have an issue with checkered textures but that problem was cured by an install of the latest nVidia patch and a reboot.

Regards,
Glenn

I solved the problem today.:grin: It turned out that there was an issue with my sound card and the Direct Sound (Direct X 9.0c) acceleration setting for the sound card.

I ran the game and got the sound issue. Quit the game and started DXDIAG.EXE. I went to the SOUND tab and did the sound test with FULL ACCELERATION set. I found there was an issue when the 8bit mono 22kHz sound was played thru a HARDWARE BUFFER. When I adjusted the acceleration down to BASIC ACCELERATION that the sound problem in the game completely went away.

Regards,
Glenn

freestonew 11-25-2010 02:10 PM

i got it to work under win 7 with newer videocard driver!
 
hi all.

a shockingly surprisingly way I got YOU ARE EMPTY to load, running under windows 7 dual core with a ATI card with a "newer driver"!

yes, I was one of those who could not get this game to load beyond the opening movie, I have read that it takes an older graphics driver and such, to run this game.

well here is what I did.

do not install the game from the autorun! bring up windows explorer to find the cd/DVD drive and then open up the files so that the contents of the game disk are listed.

then under setup.exe, right click and find the "compatibility mode".
set this mode for
"windows xp service pack 3"
and
"disable visual themes"
"disable desktop composition".
--in other words, actually install this game under win xp compatibility.

then have the install place a shortcut on the desktop and then check to see if this shortcut has the same compatibility mode set for it.

then play.

I hope this helps.

freestone

user4928 09-29-2011 05:40 PM

unseen models
 
I am a fan of this game as well! :)
Even for non-fans, the reviews of this game are way too negative.
But hey, what can you expect from Gamespot et al.

As many of you know, the butcher didn't make it in the final game:
http://www.devisraad.com/YaE/butcher.jpg


However looking in the gameres directory, one can still find the files for this model.
Has anyone found a way to check out this foe ingame?
The .PAK files can be opened and their content extracted with a zip application,
but I can't seem to modify these .PAK files with success!

Tammy1949 11-07-2011 02:21 AM

--------------------------------------------------------------------------------

This is a good game,I finished it some time ago and the cutscenes were quite artsy,but still were nice.

One thing that made me laugh(in a good way) was those giant chickens .I do wonder what the devs were smoking when they came up with the idea.

I would have loved to have more dialogues,but it was FPS game after all so I can't expect too much story.
http://www.mboxmusic.info/jh2.jpg
http://www.mboxmusic.info/2.jpg

queen-latifah 01-09-2012 11:54 AM

http://www.webcam-steamate.com/cookies/35/b/happy.gif

You Are Empty is a first-person shooter video game based in a fictionalized postwar Soviet Union. The game begins with the protagonist waking up in a ruined hospital, and it soon becomes clear that the populace has been afflicted by mutation and madness. He then must battle to stay alive and unravel the mystery.

At E3 2006 the developers of You Are Empty gave GameSpot a private screening of the game. GameSpot expressed interest in the physics engine, saying that it might "have some unexpected consequences".[1]

You Are Empty was released in North America on October 16, 2007.

Captain Xavious 02-03-2012 03:08 AM

Hello people, I just wanted to stop by and say I absolutely am in love with this game!

However, its not without faults. Fortunately, the game appears quite mod-able and I have fixed most of the faults I seen with it myself. :P

But first, the good aspects of it:

Quote:

- Beautiful and immersive atmosphere! Seriously, good job!
- Delightful homage to old school shooters (mostly, see below)
- Has a definite survival horror feel to it
- Long campaign! Takes a good amount of time to finish! Love it!
- Mod-able! Yay!
Now , unfortunately, the bad points (Please don't be discouraged by the wall of text, I only take the time to write this out and fully explain things because I love this game so much):

Quote:

- Enemy design could use work. Many enemies lack any significant differences in what they actually do. Most are simply melee enemies with very similar attack patterns and similar health, others could have been used more often (swap out some of the fire men for dogs for example) and the few ranged characters also lack a lot of variety (nail gunners and machine gunners don't fill very different roles, nor do the pistol and rifle men). Also the sections with the machine gunners generally aren't very fun to me. You face so many groups of one or two of them in a level, with rarely anything to break the monotony. A few different enemies mixed into the fights would have helped a lot.

- Actual appearance/style seems inconsistent among enemies (some are zombies, others are mutated, others are cyborg ish, while others seem completely unchanged). Some enemies seem to have different levels of detail too, the weight lifter for example seems to be of significantly lower quality than the machine gunners, and if you put them beside each other without any context they would most certainly look like they are from different games.

- There are not enough enemies! Very rarely are you really overwhelmed with the amount of enemies to fight. Not very often do you have more than 3 enemies attacking you at once. This is rather bad when the overall feel of the game is more like Doom than your generic modern shooter.

- Player speed. This has many impacts on the game. While I accept that Survival Horror style games tend to slow the player down, this game tends to place ammo and health pickups in bursts, so you could have to backtrack an awful lot to get more health that you left behind. With slow walk speed this is not fun. A slow walk speed also makes the game feel slogged down. It makes all the time between fights that much longer and you really start to feel it. Exploration also is not fun with slow walk speed, which is a shame considering how immersive the world is. Fortunately, this was easily fixed by me, but its still a problem.

- Fall damage is way too severe! This makes some of the otherwise simple jumping sections extremely unforgiving, it discourages exploration considerably, and just navigating the levels become a hazrd if you take an otherwise harmless jump instead of taking the stairs.

- Item Placement. Health kits are waaaay too abundant. I rarely feel a need to try and avoid fire from bad guys simply because I know there's a couple health bottles I left behind. Ammo placement is also very strange, with shotgun rounds always being left behind despite it being my most used weapon, while everything else stays near empty. See next point.

- Ammo system. Enemy drops are a far more common way to get ammo for most guns, and seemingly the only way for the Nail Gun. Unfortunately, the nailgun enemies more often than not are placed in areas inaccessible, making the ammo impossible to get. This makes nail gun ammo very scarce. And why would the pistol (of all weapons) have less ammo capacity than the shotgun? Each individual shell for the shotgun is far more useful than a single bullet for the pistol, logically you should be able to carry more pistol rounds than shotgun shells because of this. This alone makes the pistol very weak, particularly if it needs half a clip or more to kill an enemy (not counting head shots). In short, ammo distribution is all out of whack; there should be more ammo placed in world (and more evenly distributed), and max carry capacities should be overhauled.

- Also, how the PPSH ammo works, you will have more available than you can pick up when you do go against the machine gunners, and none given when you aren't facing them. This effectively forces you to use the machine gun almost exclusively against the machine gunners despite it not necessarily being ideal for the environment, this leads me to my next point.

- Weapon functionality. I tweaked most of them only a little bit and I feel they are much better from it. To start off with, you got the wrench. Not much to say there, its your starting melee weapon, that pretty much gets replaced by the rifle. I wouldn't have minded picking up a weapon (like that fire axe!) from a slain monster to upgrade it though. :P

- Then, there's the Mauser. If its fire rate wasn't so horribly slow (and the ammo issues I mentioned earlier), this is an awesome gun. In fact all I did was increase its fire rate and I find it a solid fall back weapon rather than my starter gun (i.e. crappy), giving it usefulness at range with its good accuracy and up close with a fast fire rate.

- The shotgun is acceptable, except that its range is so dang low, (not counting spread and lack of pellets!) yet it is the most common ammo in the game. I tightened the spread, and increased the number of pellets while retaining its original potential damage (actually a little less) and give it a potential range equal to most of the other guns (as in the pellets will actually travel that far, though spread makes its usefulness questionable). This gives the weapon at least the option to be usable in all situations (like taking out snipers, though using many shells to do so) so that hopefully you don't have to leave so many boxes of shells behind while the other weapons are empty. So far, I still leave boxes of shells behind and other weapons are still low on ammo, but it doesn't seem like as much as before.

- The nailgun is in a weird spot. It has good accuracy, good fire rate, high ammo capacity. Its damage is half of that as the Mauser per shot, but its much faster fire rate can make up for it. Essentially, this is filling a role the Mauser should have filled; a general purpose fallback weapon that is useful in most situations, buts its scarcity of ammo makes it a weapon you don't often use. I'd say its strictly better than the pistol if it wasn't for that though. But with only 9 weapons, you shouldn't have much overlap in weaponry. It needed a change somehow. What I personally did was make it fire 3 nails at a time (using 3 ammo per shot) with a fairly tight spread while lowering the fire speed a little bit. Admittedly this doesn't really seem right considering the nature of the weapon, but it gives it a unique role; something like a semi automatic shotgun, but different. It fills the role of a good general purpose weapon quite well without making the Mauser irrelevant; its got decent enough accuracy when aiming it (I think it could have done better with something other than aim for alt fire) and good up front damage with decent fire rate. However you have to reload it fairly often (33 round clip with each shot taking 3 rounds = 11 shots before reload), which is acceptable to me.

- The PPSH is a weapon that is mostly pointless due to the flow of the game, unfortunately. The only time I use it is when I am going against the machine gunners (its the only ammo I can get then) and against the rare mob of 4 or more enemies. I think it benefits from general improvements in damage and accuracy, as I find myself using it a bit more, but rarely am I in a situation where it feels necessary. I blame this mainly on overall flow of the game and the general lack of enemy numbers.

- Mosin Nagant is an odd one. Its got a terribly slow fire rate yet high damage. This pretty much only makes it useful when you got time to take aim at the enemies. I personally lowered the damage and increased the fire rate by 3 to give it a more believable feel (doesn't take long to re-chamber a round for a bolt action with any amount of practice), which generally gives it more usefulness outside of long range combat (which isn't often enough to have a weapon dedicated to it), but the cripplingly low ammo capacity and scarcity of ammo means its only used a tiny amount. While the bayonet does occasionally get used, I would have much rather preferred this having an aim mode instead.

- The scoped Mosin Nagant... Does not need to be in the game. The pistol, nailgun, and normal variant of the Mosin Nagant already excel in long ranged combat, which again, isn't often enough to justify a dedicated long ranged rifle. The normal rifle with a sight view for alt fire would have been just as useful without needing to add another weapon, this gun is just unnecessary.

- The electric gun... this is a gun that probably would have been awesome in a different setting. Rapid firing, lobbed explosive attacks would be great in an open environment with lots of enemies. You Are Empty seriously is lacking in those scenarios. I have killed the splash damage and increased the magazine capacity to 99 while increasing fire rate to give this a feel similar to the Plasma Gun in Doom, which seems pretty appropriate. But splash damage on an automatic weapon in an environment that is so heavily close quarters combat means you will die a lot when using this gun. Also the effects are just way too big for such a fast firing weapon. Even at half the size I have a hard time seeing what I am shooting.

- The molotov cocktail suffers the same problems as the electric gun, only a few more. First off, you can't quickly throw it outside its explosion range. If you try to aim high you will simply hit the ceiling. And ammo is so rare that I honestly never even use it. The one time I did find it useful, in a street battle against the machine gunners, all my weapons were removed, so I didn't even have a chance to use it. I'm not sure how you could even fix this. I would start with increasing the minimum distance you can throw it, but beyond that, I think you need to change how the game plays (more open environments and more mobs of enemies in open environments) in order for this to be useful to any degree.
Anyways, that's all I can think of (sorry for such a read, I don't mean to be negative, I just really love this game and want to see it to its potential, despite the unlikelihood of that, considering the team is broke up). If anyone is interested int trying out my modifications, drop me a PM, the engine is set up so you can drop a file in place and it works, and if you don't want it you just remove the file, no need to replace or overwrite things.

Also, I do have a few technical problems. The post processing (I think specifically the motion blur) causes my screen to flash a solid color, rendering me momentarily blind. I can work around this somewhat by disabling a property in the player class code, but that only stops the damage effects.

I would like to find a real fix to this though. I must contact support some time.

And secondly, I see there is a lot of great music in the game files, yet I am not hearing much music at all in the game. Every once in a while on specific levels I will hear some, but not often. Is this just me?

And does anyone know if there is a level editor out there for this game? I would like to manually add more enemies and ammo and stuff.


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