4.13.2 de-bugging
and as always.... Satelite topic
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...and as always, dunno whether bug or feature:
New Britain map has very dark textures (compared to others); IK-3 still cannot have numbers and markings. |
I'm getting all-white damage textures on the He-177 when seen from a distance. Anyone else?
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There's still quite a few aircraft with those clipping issues with the landing gear.
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here is a bug
http://s26.postimg.org/d0wsutimx/201...5_20_53_28.jpg |
B-24D-140-CO Bombadier position..
goes all white... then all black. No way to get it back. This is when enabling bombsight automation. Also... can't get Speed up/Down to work for the bombsights. EDIT: Ignore the speed problem in this thread. The Realistic Bombing difficulty setting simply reset back to OFF (simple mode); however, the white/black problem persisted |
it remains in 4.13
http://s26.postimg.org/shjdafo2h/201...4_16_23_00.jpg |
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I crushed a bug like that weeks ago but... maybe another one. |
scramble
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To enable setting the true airspeed and enjoy all the new bombing features, make sure you enable Weapons & Stores -> Realistic Bombing
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Installation program didn't create paintscheme folder for N1K1-Jb.
Well, the folder can be created manually, and the name that works is... N1K1-Jb A void file of the earlier variants seems to display ok on the Jb-version. There's no text descriptions in "view objects" for B-24D, P-40E or M variants. |
The INT patch does not contain the b24 mission
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INT patch: no folders for N1K1-Jb, He-177 or Aichi E-13 :confused: The planes still work, but only a default skin is available.
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That bug with the crates pictured above is not a map bug but a mission bug. I just checked all the Boram Airfields on all the maps that include Boram and they are clean.
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The game crashes whenever I try to load any version of the Solomons Islands, Rabaul, and the Sveko (Major misspelling, I know) maps in the Full Mission Builder. I've actually had this issue with the Solomons since 4.12 was released but I never posted about it. However, the Solomons Islands map loads without an issue whenever I fly a campaign mission (DGenMOD, DCG, or Single Mission), or when used in the Quick Mission Builder. Only when I try to load it in the Full Mission Builder does the game crash. Also, the Rabaul maps loads fine in the Quick Mission Builder though, again, attempting to load it in the FMB crashes the game.
This issue occurs 100% of the time as described. Thanks. EDIT: Other than MatManager, DCG, and the occasional use of Asura's DGen Mod, the game is vanilla, no mod packs were ever installed. |
probably not a bug, maybe i'had lost some skins... but i don't find correct i-16 and ki-27 skins for khalchyn gol campaign... someone else? where i can find them?
by the way, thank you very much TD for your great work! :) |
Did a little Co-op mission to test out new bombing stuff in He-111. Sat in the bombardier/Nose gunner position. (AI pilot) Had realistic bombing set. I can set the bombsight, and open and close bomb doors, but my bomb release key does not work.
Ok reload same mission but this time I am pilot position. Start mission. Press bomb release key they all drop fine. Has anyone else noticed this? I haven't tried any other bombers. I need to try again with 2 real people still. Update same issue on B5N2. and TB3. Going to go out on a limb here and say same issue for all aircraft requiring manual bomb release. Haven't tried any of the automatic sight yet. Its all bombers. If I start out as pilot and then switch to bombardier positions then there is no problem. If however I start out in bombardier position, you can not switch to pilot position, only other gunner stations. The bombs will not release. With either the automatic sights or the manual sights. |
Ju88 a4torp and a17 the one rear gunner cockpit is missing
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He-177 white damage layer in far view confirmed. In close view it's OK. Boxes on the runway on NGNB quick scramble mission confirmed. It's a mission design problem. Easiest way to fix is to delete all 46BoxCoverMed and 46TRBoxes objects from the [buildings] section. |
here some bugs that didn't fix
http://s26.postimg.org/ou92xbqmx/201...7_14_15_12.jpg http://s26.postimg.org/bqaczpo61/201...9_13_11_20.jpg |
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What is going on with the Ju-88 A4 model? A section of the underside of each wing is different, as is one bomb bay door. Hayate's wonderful skins no longer work correctly.
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Dgen don't recognize the new p40s. is it bug?
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@sniperton
your renders are correct. The difference you are seeing is the terrain composition of mud vs coral. Solomons used crushed coral, New Guinea didn't except Finnshaffen. If you noticed it's coral. |
missing text for new p40s
http://s26.postimg.org/mtd95oxp5/grab0001.jpg |
First of all I thank the team for their work! ;)
Then I apologize for my bad English (Google Translator)! :( And finally ... a small bug on the P-40E (new) and M (new) about bombs! A small picture is worth a thousand words: http://gvla.perso.neuf.fr/Screens_Tempo/P-40_SAB-3.jpg Tks ! |
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Guys, you've made some big mistakes when my reworked IJA/IJN regiment lists were added to the game. Please contact me, this needs to be fixed.
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Old P-40M and new field-mod version do not appear. :confused:
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The mirrors on the P-40E, E field mod and M are in the center in the external model, but slightly on the left side when viewed from the cockpit.
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JU-88 wheel doors were remapped long time ago.
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Nb&ng
Is anyone else getting squared forest outlines while flying in New Britain & New Guinea? I did change the Forest=3 in the conf.ini file as advised in the readme. Just wondering.
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Is no one else seeing the flashing white to black bug when using the bomber position in the new bomber?
In external view when occupying the gunner seats, the special Gunner key has no effect. |
Important bug!!!
I hate to put the ALL CAPS RED thing in here, but I feel this is important.
If you clear the ALTSYMBOL character using the game interface (simply delete it), it will crash the game if the currently selected user (pilot) is selected in the all.ini file. Using the INTERFACE, I cleared the symbol to be null (I don't like it, and figured deleting it would work). THIS WILL CRASH THE GAME (IT WON'T START). The following is a completely legit icons file generated by the game by simply pressing "DELETE" to clear the symbol. Code:
mp_dotrange FRIENDLY DOT 25.000002 COLOR 1.6500001 RANGE 0.05 TYPE 1.6500001 ID 0.010000001 NAME 0.020000001 ALTICON 0.1 ALTSYMBOL ALTCOLOR 0 |
Hold the phone
Ok, kids.
John hosts a mission. He is flying with Jill. JOHN IS HOSTING THE MISSION. John is the pilot. Jill is the bombardier. The mission seems to go just fine. Jill can open the bombay doors. Jill can release the bombs with automatic bombing OR the typical bomb release key on her joystick. John hosts a mission. He is flying with Jill JOHN IS HOSTING THE MISSION. Jill is the pilot. John is the bombardier. John can't open the bay doors. Well, maybe, but the ONLY MESSAGE HE GETS IS BOMBAY DOORS ARE OPEN (they don't actually open on the plane model, so he has no idea). John can't release the bombs with the normal joystick key from 4.12.2 Hey, TD... No idea who you guys get to test this with... but... I just did 3 hours of testing and it doesn't work.
You guys really need to figure out the different ways to fly this game. But to think that this works in even the most mundane ways we'd attempt to fly it... and when it doesnt' work???? C'mon. |
Yep ... with Coop mode still got a huge problem ... that feature have tested many testers ... and came to the same conclusion - it doesn't work like we want ...
couple month ago when we compile new version of build we was near to cut away whole coop from 4.13 because of that ... but part of our testers ask us to keep it... plus some of us want that feature and we have hope that it can be fixed ... btw ... i think notice about issue with Coop need post in first post ... |
My game no longer works after install, it opens, with 5% reading and closes in less than a sec
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what version you trying to instal?
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Can someone else confirm this? There is a possibility of software regressions since we cannot test every single feature after every single change. |
So how many of you guys installed the patch over your HSFX game folder?
As far as the bombing thing I have no problems operating the bombardier position as long as another guys is in the same plane with me and one of us is the pilot or if alone I join in the pilot seat first then switch over to bombardier. Have done multiple runs with another individual with both of us swapping out positions and had no problems with either one dropping bombs. Only problems I have had is when I am in the plane by myself and I join in the bomber seat and not pilot seat. Also while flying co-ops the bombardier cant select load out for the aircraft. So you might want to make sure your pilot brings along bombs. You cant drop bombs if you don't bring any. And when you end a mission and load another one you have to go back to settings and re check realistic bombing setting. It does not stay on between missions. On a side note. Some of us (me) enjoy flying without that annoying hud log popping up and giving you percentages a messages and stuff. Instead we (me) prefer to use the instruments inside the cockpit. So I turn the HUD messages off. But I cant find temperature requirements for the new planes. Does anyone know what they are? Or where I can find them? I don't want to overheat my engines. |
in fmb the new planes are missing
http://s26.postimg.org/gsor03puh/grab0001.jpg http://s26.postimg.org/h6q2zp9y1/grab0002.jpg http://s26.postimg.org/emug5lme1/grab0003.jpg |
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Bug reported to stop the user editing the interface manually and deleting the Alt-symbol icon completely causing game crashing. Thanks for the find Tolwyn |
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In a PDF file called Temp_Guide 4.111. It should be amongst the files in the Program files/ Ubisoft / Il2 Sturmovik 1946 I have encountered no problems yet with the B24D I have made several bombing runs on an offline multiplay. All my aircraft appear,No missing positions in the Ju88 or odd underwing appearances.( several versions ago the JU88 was remapped ). My version is running fine so far. Installed over unmodded 4.122. |
some things ive noticed
1.new guinea maps, select lae airfield and after take off look down, several roads run out into the tidal flats, you can also see this in fmb as well
2. D3a1 val cant/wont level bomb as a task of a flight, you can do it yourself as a individual but as a flight it will dive bomb, even if the bomb icon isnt directly linked to a target. Bombsight works fine. tried this on wake island map and at 3000m, 4000m and 5000m, each time at nearest waypoint the flight goes into line astern as a dive bomber would and executes a dive bombing attack and will return to strafe as well. 3. P-40 wheels look pigeon toed when gear is down, tail wheel starts out cocked 180 forward. |
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In FMB, creating a mission in the NB/NG September 1943 map will not load (screen just sits after percentages run up. You can exit the screen back to the main menu) if you use the player usable 'F6F-3 late, 1943' model Hellcat.
'F6F-3 late, 1943' Aircraft shows in object window, waypoints are functional but game will not load. 6/26/15 - Modified an old mission I had since 4.12 on Okinawa. Added more F6F-5s designated from VF3/Saratoga same result not loading. Changed squadron on same mission above from VF3/Saratoga to VF5/Saratoga mission loaded. Same issue applies if you use clean NB/NG September 1943 map and just use one F6F-3 with 2 waypoints (VF-3 no load, VF-5 loaded) |
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BTW, what's this?
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Select a train and you can have 1/11 selectable. Please post future questions like this in the v4.13 discussion thread. :) |
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I'm not sure whether this bug is only affecting me, but in the B-24D when I press the button I have set for the fixed MG (weapon 1) the ammo belt moves, but the gun does not fire. However, when I press the button I have set to cannons (weapon 2) it fires, but the belt doesn't move. I've also found that cutting the mixture in the B-25J-1NA does not cut the fuel feed to the engines and they keep working as they would normally, despite being given no fuel.
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old p-40s stationary missing?
was just opening a mission i made last week that had p-40e and the plane is there under the camo net but it dosnt show up when mouse goes over the plane, cant remove it etc, didnt see any p40 except p-40new etc. This will effect many older missions and campaigns.
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The 4.13 readme states:
Fixed FM bug that caused two separate flights crash after certain plane was removed from formation Well, no. I just tested a formation in 4.13 and it has the same issue as shown in my old video: https://www.youtube.com/watch?v=oB1X2FV2vv8 |
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You usually correct them by doing some workaround. You just need to set different heights to different flights. Also, bomber flight formations were on base 3, not base 4. Base 4 flights were a result obtained by the Germans after the Spanish civil war. The well known finger four, and was only employed by fighter wings. You will also find that building bomber boxes by three planes is far easier than doing it by four elements each. On quick missions, you must modify the basic set. On full missions, you just do one path, and then copy paste the others by doing minor changes in height and X,Y positions on different WP's. This alone will avoid that kind of mindless behavior. BTW, it is also affected by low flying groups. You are always forced to recheck missions with low flying planes, because they happen to love the ground to much, and all your flight might end speaking with the worms way too soon. |
- When flying the B-24, using the lock tail wheel command gives a message, even when the plane doesn't have a tail wheel. This doesn't cause a catastrophe though, like with B-25.
- Not really a bug, but the quick scramble mission in map NGNB_9-43 has a flaw. If the player is on the Axis side, there's a covered box on the runway that lops off the right wing of a plane that spawns there when the plane tries to move. (the mission is NGNB_9-43BlueScramble00.mis). |
After many years in the game I can say that the AI in your update(s) is a one long bug. I was never complaining and was hoping that it will be fixed but it wared me out. Rookie is flying like Veteran, Novice is flying like Ace, Veteran is Flying like God and Ace is a something indecent. If R. Bong could see what the bots are up to he would kill himself for his complete nonentity in comparison with them. The last battle a novice hit me with second or third shell from a ultimate distance when I make a steep and speed turn and roll and this happens continually, it's enough to see as bots fight againtst bots. This is absolutely improbable and unrealistic. The official team of the game never let such things. You know guys, you would not have good sell if you were the head of the game because you don't understand that you will not playing this alone. You make it for yourself or for online gamers but offline is murdererd, thank you very much.
You had make a very big work, new options, new stuff, all this new things. Please make next time new options in order to gamers could adjust AI ourselves, as you anyway don't do this |
BRS-132 can't kill ships
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The BRS-132 Rockets still can't harm ships that can easily be destroyed by RS-132s. I guess this is a bug, since anti-armour rockets are supposed to be efficient against ships.
I have attached a file with two demos that show this behavior. |
Good find. It works and it doesn't. Depends how the plane is killed. If you kill the 5th quick enough, it works. Like for example ram it so that it explodes. Too slow and 6th refuses to believe that it should take new leader and recalculate formation positions. In our testing we have a special buttons to cause different kinds of fatal damage to a plane in external view, so the slow kill option was never tested.
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In case you haven't noticed yet, one of the undocumented features is plane icons with arcade=1 option. One of the plane icon types will render the normal info plus planes throttle %, G-load, task and maneuver.
This was added to bust some myths like "AI always uses full throttle" or "AI can pull unrealistic Gs". Also many people seems to think that AI wingman doesn't defend the player like they did before. Task & maneuver info should make it clear that they do. They just don't hang always behind the player waiting for someone to come near. Instead the wingman will target enemy planes that are a threat to the player. Hopefully it will also help to debug the AI behaviour in strange situations. |
Taxi to Takeoff is still not working as it should.
The plane follows all the Taxi to Takeoff waypoints and then uses the "Normal/Original" TAKEOFF waypoint. After the plane raises its flaps the plane, which up to this point is still attached to the first Taxi to Takeoff waypoint, jumps to the "Normal/Original" TAKEOFF waypoint and circles back to attempt to go over the "Normal/Original" type of TAKEOFF waypoint again. If the plane misses the "Normal/Original" TAKEOFF waypoint it continues to circle at minimum altitude until it crashes into the terrain or it flys over the "Normal/Original" TAKEOFF waypoint. Once the plane flys over the "Normal/Original" TAKEOFF waypoint it continues on to the first NORMFLY waypoint. (This discrepancy can be easily seen when you watch the waypoint line attached to the waypoints and the plane.) This video show the problem. Unfortunately at the time I could not figure out how to get the waypoint line to show. [youtube]mVvO3n62GCw[/youtube] Source: https://youtu.be/mVvO3n62GCw Wheels |
When I'm in the bomber's station and looking through the sight... FOV commands aren't working right.
Had some issues in the HE111 and the B24 with FOV commands. It only zooms in (smaller FOV) but doesn't come all the way back out. Also, manual FOV + and FOV - don't seem to work correctly either when looking through the bombsight. It does seem that switching to Pilot view or other view kinda fixes the problem; but this could be problematic with a fully human-manned aircraft. I have NOT tested with Pe8 or the other OPB & Type 90 MK1 sights yet. |
The old beacon course left/right keys shouldn't say "Right" and "Left" because now it a course of RIGHT 025 when you're already heading 060 will actually turn you left.
Just trying to avoid confusion. Or if someone wants to help me out with understanding why the existing keys actually says LEFT and RIGHT. |
No description text in Object Viewer.
Description text in objest viewer is missing regarding this aircraft:
all Ju-88s all new P-40s B-24D Regards. |
Missing description text in objest viewer.
Description text regarding B-24D, all new P40s and all Ju-88s is missing in Objest Viewer.
Regards. |
One of the AI wingmen in player-controlled bomber formations is still forgetting to close his bomb bay doors after releasing them. All other AI planes in the formation will close their doors, except for one.
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I am running a stock dedicated server and since the 4.13 update i see a lot of entries when firing rockets in the logs.lst:
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I have a little request
Hello Daidalos Team.
First of all let me thank you again for your great 4.13 version. I love it. My PC has three 32" monitor. In the game is great to fly with all the great view inside and outside the cockpit. I have been using the 4.12 version for long time and enjoying this advantage. But for bombing purposes I cannot enjoy it the way I would like. Since I have three monitor with a resolution of 5760x1080x32 the view from the bombing aiming is zoomed in too much. The image is centered as it should be, but too big. I took only a screen shot from the first monitor (the one at the left only to show up an example): http://ist3-1.filesor.com/pimpandhos...grab0127_0.jpg As you can see the circle is projected too big on the screen and I cannot see the whole graphics. Using 4.12 the main menu view was too wide, but with the new 4.13 version this is great because the menu appears at the center and in a perfectly shape (thank you very much for this), now the image is not stretched. I love it. But in 4.12 in FMB the maps were using the three monitors showing a great view. But unfortunatelly for me, the 4.13 version took away this option and shows only the map using only one monitor. It is possible to fix this? http://ist3-2.filesor.com/pimpandhos...ensionar_0.jpg As you can see on this image the map is using the whole resolution. What I would like to be fixed: * FMB maps using the whole resolution again. * Bombing using only one monitor (the center one, like the main menu in 4.13). * Full map while flying on screen using the whole resolution againg. I hope not to cause too much trouble. Thank you very much |
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For me it was no. 2 in formation with me leading. Sent using Tapatalk. |
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yes ... we already got couple repport with same problem ... we are much concerned by that issue ... the first applicant for correction |
Since I've installed the new version I've found that the in cockpit sound volume drops to almost zero when I turn my head exactly 90 degrees to the right but is fine when facing any other direction. This never happened before.
Fabulous update though and well done to the team. |
When flying the Japanese bombers, (B5N2, D3A, and G4M1-11), the speed gauges in the cockpits indicate speed in knots. However when entering this data into the bombsight it enters as km/hr.
Its not really a big deal, as most can use the speed bar to convert it, But if flying on harder settings its kind of an inconvenience. Its been around for a while not just since 4.13. |
B24 and COOP Bombing with Fragmentation Bombs
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Experiencing issue with all bombloads not just Fragementation bombs when the drop type is set to TRAIN and the number of bombs selected for drop is less than the full bombload. SEE THIS THREAD for update. In COOP mode, I discovered the following issue. Issue Detail: Host was the pilot and at LEAST one other human is in the aircraft manning the bombing station. LOAD-OUT: 16x20 Fragmentation Bombs Assume the bomber has the sight configured correctly. During the Bombsight Automation ON event, the messages "Bombs Away" is displayed on the screen but the bombs do NOT drop. All other load-outs seem to work. If only ONE human occupies the plane in COOP MODE and does the bombing, the 16x20 Fragmentation Bombs release as expected. In SINGLE PLAYER MODE the 16x20 Fragmentation Bombs release as expected. Tried this in Pairs and Salvo mode. |
Coop NTRK Track Issue
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Player 1 is the HOST
Player 2 (ME) joins his plane. I happen to be in the bomber position. Player 2 begins NTRK recording during the mission countdown. Mission continues as normal, etc. Stop recording... When playing back this NTRK file, the origin for Player 2 is never established and the camera at the start of track playback is stuck at the aircraft spawn point. NTRK track attached. |
DS Server crashes
2x almost exactly same error as above: Ds Completely locks up, needs exit to stop java.lang.NullPointerException at com.maddox.il2.objects.weapons.Bomb.start(Bomb.jav a:774) at com.maddox.il2.objects.weapons.BombM26A2.doFireCon taineds(BombM26A2.java:265) at com.maddox.il2.objects.weapons.BombM26A2.interpola teTick(BombM26A2.java:37) at com.maddox.il2.engine.InterpolateAdapter.msgTimeOu t(InterpolateAdapter.java:174) at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOu t.java:73) at com.maddox.rts.Message._send(Message.java:1217) at com.maddox.rts.Message.sendToObject(Message.java:1 191) at com.maddox.rts.Message.sendTo(Message.java:1134) at com.maddox.rts.Message.trySend(Message.java:1115) at com.maddox.rts.Time.loopMessages(Time.java:252) at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101) at com.maddox.il2.game.DServer.loopApp(DServer.java:1 83) at com.maddox.il2.game.Main.exec(Main.java:439) at com.maddox.il2.game.DServer.main(DServer.java:436) Exception in thread "main" java.lang.OutOfMemoryError |
Hello,
B-24D-140-CO - The smoke outlet of the left engines is correct, but the smoke outlet of the right motor is reversed. Better is : _Engine3EF_01 <BASE> _Engine3EF_02 <BASE> 0 0.924407 -0.381407 -1 0 0 0 0.462357 0.886694 -0.0109 1.87378 -0.60529 0 0.924407 -0.381407 -1 0 0 0 0.462357 0.886694 -0.0109 1.87378 -0.60529 _Engine4EF_01 <BASE> _Engine4EF_02 <BASE> 0 0.924407 -0.381407 -1 0 0 0 0.462357 0.886694 -0.0148001 1.97738 -0.5033 0 0.924407 -0.381407 -1 0 0 0 0.462357 0.886694 -0.0148001 1.97738 -0.5033 - The rear gunner is killed but his guns continue to fire ... |
Duly noted, thanks.
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Update to 16x20 Frag Bomb Issue
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I'm working on providing some tracks but have new information.
Please read carefully as I believe there is a new problem. But assume this is a "chapter two" of the previous post located here: http://forum.1cpublishing.eu/showpos...7&postcount=78 I was very careful in this testing. With the 16x20 Bomblets... the second set of train bombs released wtihout any input from either player. It's just WEIRD. There is a track attached with commentary. Player1 = Host / Bombardier Player2 = Pilot Connection: LAN. No I mean it. Literally two computers within feet from each other. Start of mission, Player2 engages level autopilot. (also tested with the player just turning over control to copilot) Player1 gets in CO-PILOT seat. Player2 hands CO-PILOT control (full) to Player1. Player one sets up the plane for a successful bomb run. Player2 engages level autopilot. Player1 takes back full control of the airplane (but does not touch anything FOR THE REMAINDER OF THE TEST). Player2 gets in bombardier position. Assume Player2 configures sight correctly. Player2 configures salvo, 8 bombs (half), 500ms delay. Player2 adjusts course by commanding C1 Autopilot and correct controls. Player2 opens bomb bay doors. Player2 enables Bomb Automation. Scenario CONSTANT: 8 racks seem to release correctly (different result from previous testing where NOTHING was released given the same circumstances). Now, the following two variations happen over 8 tests... EITHER Scenario Variation 1: Player2 then directs the plane with Turn Left/Right control to second target. Assume Player2 configures sight correctly. Player2 configures salvo, 8 bombs (the rest or "all"), 500ms delay. C1 Autopilot is still on from first run; bomb bay doors are still open. Player2 enables Bomb Automation. Bombs Away appears as a message on the screen. But bombs do NOT release. Scenario Variation 2: Player2 sits and enjoys first bomb run and the second set of 8 bombs mysteriously just DROPS for no reason about 15 seconds later. Um... Attached is the NTRK. |
Is that right?
USAAF AVG squadrons default skins. http://s020.radikal.ru/i706/1506/a2/42ce543bd280.jpg |
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About the memory issue when playing big map with a lot of AIs, planes, moving columns of tanks/trucks and static objects:
Try this http://www.sas1946.com/main/index.php?topic=16403.0 I use it since the 2.3.0 version on stock Dedicated Server and Client. My old rig µP: Athlon 64x2 2.2 GHz RAM: 2 GB DDR2 OS: XP Home SP3 I run both every day online 4.13RC04m DS + Client + TS3 Server + Client + TrackIR + Stats. If you don't use IL2 Selector you can't join. The stocks version don't allow enough memory for heavy missions... It's an old problem... |
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the v4.12.2 DF server worked perfect with heavy missions without modding the exe. the java mamory error with v4.13 is being looked into so no need to panic ...............yet :) |
I don't panic.
I haven't any problem playing big missions with the 4.13RC04m... |
With the Bomb Difficulty disabled ("easy mode")
and Flying the B24 in a COOP as Bombardier I get flashes of white/black when trying to enable Bombsight Automation. Alpha... happened last night with the gang. |
Anyone else have the problem or just you ?
I ask because no one else has reported this. |
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It was weird. Everything operating fine like it was supposed too, then enable bombsight automation and boom. My screen reminded me like I was trying to play an old NES game on my TV. Just black and white flashes. But only when looking through bombsight. |
Unable to grab screenshot.
Every time I try to grab a screenshot[ PrtScn], the game crashes.
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I'm not sayin..
http://forum.1cpublishing.eu/showpos...45&postcount=6 I'm just sayin. (Now I agree that the speed up/down thing was because I missed the fact that the bombing realism was turned off, but the RESULT is the same). |
I'm curious: under SETUP, MISC SETTINGS, what do you have selected for SCREENSHOT TYPE?
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If you load any of the premade dogfight maps online(and don’t make any changes), the home bases have the un-flyable aircraft selectable.
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Either of these two do NOT require compression like JPG, which can make just the TINIEST stutter. And of course, is a lossy compression format. JPG is ready to post online immediately, though. |
TBD attack behavior?
The TBD and dauntless will now break formation after hitting their assigned targets and chase and attack the new float plane jake. duantless probably rightly as it has better manuverability etc but to see 9 tbd gaggling about on a jake is quite interesting. Also when set as level bombers with the bomb icon not linked to a specific target they will extend formation as dive bombers do, they will level bomb but in single file.
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