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-   -   Spawn damage aircraft (http://forum.fulqrumpublishing.com/showthread.php?t=40030)

Racetrack 05-30-2013 01:12 PM

Spawn damage aircraft
 
Is it possible to spawn any aircraft (enemy or friendly) already damaged at the start of the mission?
Like when I'm doing the taxi befor the take off a smoking and heavily damaged aircraft is trying to land...
Like "Omg! Am I going there too??? :o:o

RPS69 05-30-2013 03:46 PM

Quote:

Originally Posted by Racetrack (Post 504049)
Is it possible to spawn any aircraft (enemy or friendly) already damaged at the start of the mission?
Like when I'm doing the taxi befor the take off a smoking and heavily damaged aircraft is trying to land...
Like "Omg! Am I going there too??? :o:o

Nice idea, but no. You don´t have nothing like a damaged flag on airplanes in the mission builder.

Racetrack 05-30-2013 10:21 PM

Quote:

Originally Posted by RPS69 (Post 504051)
Nice idea, but no. You don´t have nothing like a damaged flag on airplanes in the mission builder.

:(:(

P-38L 05-31-2013 12:40 AM

Excellent idea
 
This option could be used to test pilots in difficult situations, it would be something that no other simulator have. :rolleyes:

Luno13 05-31-2013 04:13 AM

Quote:

Originally Posted by Racetrack (Post 504049)
Is it possible to spawn any aircraft (enemy or friendly) already damaged at the start of the mission?
Like when I'm doing the taxi befor the take off a smoking and heavily damaged aircraft is trying to land...
Like "Omg! Am I going there too??? :o:o

There's a mission in the Arado campaign in which you are required to shoot down a damaged B-17. This is done with a skin layer though, and the plane was empty to make it an easy kill.

You could do something similar.

EJGr.Ost_Caspar 05-31-2013 06:29 AM

Damage on every else object in game (like houses) is always the same state, so you can set a damge for it in mission, as its simple. Damage on an airplane is very complex, compared to that. So how should the game know, what kind of damage it should display?
Always the same (engine smoking? wings shreddered? gear off? etc. etc. etc.)? Random?

Racetrack 05-31-2013 09:30 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 504086)
Damage on every else object in game (like houses) is always the same state, so you can set a damge for it in mission, as its simple. Damage on an airplane is very complex, compared to that. So how should the game know, what kind of damage it should display?
Always the same (engine smoking? wings shreddered? gear off? etc. etc. etc.)? Random?

Agree.
Smoking aircraft would be sufficient...

KG26_Alpha 05-31-2013 04:12 PM

1 Attachment(s)
Just use a static plane with smoke/fire objects :)

It would be a nice feature if smoke/fire/camera could be attached to normal aircraft so they can fly around with it :)

Racetrack 10-18-2013 12:13 PM

Yep but impossible :(

Pursuivant 10-22-2013 04:04 AM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 504086)
Damage on an airplane is very complex, compared to that. So how should the game know, what kind of damage it should display? Always the same (engine smoking? wings shreddered? gear off? etc. etc. etc.)? Random?

All good options for the FMB in 4.13; please consider them.

Consider that IL2 basically has two damage states for most parts of the plane - light damage and heavy damage. For engines and so forth there are other options, but nothing that can't be slightly simplified.

To make the GUI simpler, consider having a screen in the FMB where you can "paint" damage to different parts of the aircraft using a mouse, in the same way you can "paint" destruction textures on buildings on the map.

But, if you want to keep programming simpler, just have a text box damage option in the FMB for a particular plane, where you have:

Engine #1, #2, etc.: Light Damage, Heavy Damage. Radio buttons for all that apply: inoperable, burning/heavy smoke, heavy smoke, light smoke. Will become inoparable in (slider): 1-100 minutes.

Nose: Light Damage, Heavy Damage

Cockpit: Light Damage, Heavy Damage

Pilot: Light Wound, Heavy Wound (radio buttons for all that apply: bleeding, arm hit, leg hit)

Crew #1 to # n: Killed

Fuselage: Light Damage, Heavy Damage

L. Wing: Light Damage, Heavy Damage

R. Wing: Light Damage, Heavy Damage

Vertical Stabilizer: Light Damage, Heavy Damage

Horizontal Stabilizer: Light Damage

Gear: Jammed, missing

Guns (slider): 10-100% jammed, 5-100% ammo left. Maybe give an option to allow a specific gun to be jammed.

Fuel Leak (radio button): Fuselage, L. Wing, R. Wing

Controls (radio button for all that apply): Rudder controls damaged, Aileron controls damaged, Elevator controls damaged.


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