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BlackSix 08-03-2012 05:10 PM

Communication and work with community
 
This was an experimental thread for publishing small news and answers to common questions.

Please, don't use "Private Messages" to communicate with me.
Use Send a message via email to BlackSix

5./JG27.Farber 08-17-2012 09:59 AM

Communication and work with community
 
QUESTION 1:

Does the ".cs" file have a character limit?

OR

Is the ".cs" file limited to so many functions or abilities?


QUESTION 2:

"Ghosts" or LOD dots that vanish when you get closer. Using triggers and actions and a "despawn" script seems to highley aggrevate this. Why are there "ghosts" and do you have a better example of a script to despawn aircraft. Are we creating this problem ourselves?

Code:

Despawn Script
  private bool isAiControlledPlane (AiAircraft aircraft)
  {
                if (aircraft == null)
        {
                        return false;
                }

                Player [] players = GamePlay.gpRemotePlayers ();
                foreach (Player p in players)
        {   
                        if (p != null && (p.Place () is AiAircraft) && (p.Place () as AiAircraft) == aircraft)
            {
                                return false;
                        }
                }

                return true;
        }

        private void destroyPlane (AiAircraft aircraft) {
                if (aircraft != null) {
                        aircraft.Destroy ();
                }
        }

        private void explodeFuelTank (AiAircraft aircraft)
  {
                if (aircraft != null)
        {
                        aircraft.hitNamed (part.NamedDamageTypes.FuelTank0Exploded);
                }
        }

        private void destroyAiControlledPlane (AiAircraft aircraft) {
                if (isAiControlledPlane (aircraft)) {
                        destroyPlane (aircraft);
                }
        }

        private void damageAiControlledPlane (AiActor actor) {
                if (actor == null || !(actor is AiAircraft)) {
                        return;
                }

                AiAircraft aircraft = (actor as AiAircraft);

                if (!isAiControlledPlane (aircraft)) {
                        return;
                }

                if (aircraft == null) {
                        return;
                }

                aircraft.hitNamed (part.NamedDamageTypes.ControlsElevatorDisabled);
                aircraft.hitNamed (part.NamedDamageTypes.ControlsAileronsDisabled);
                aircraft.hitNamed (part.NamedDamageTypes.ControlsRudderDisabled);
                aircraft.hitNamed (part.NamedDamageTypes.FuelPumpFailure);

        int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
        for (int i = 0; i < iNumOfEngines; i++)
        {
            aircraft.hitNamed((part.NamedDamageTypes)Enum.Parse(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
        }

        /***Timeout (240, () =>
                {explodeFuelTank (aircraft);}
            );
        * ***/

        Timeout (300, () =>
                                {destroyPlane (aircraft);}
                        );
        }


QUESTION 3:

Which map/s can we expect to see in the sequal? Will Smolensk and Stalingrad be included?


QUESTION 4:

Why is there not a gladiator static object?

BlackSix 08-23-2012 09:02 AM

Quote:

Originally Posted by 5./JG27.Farber (Post 454898)
QUESTION 1:

Does the ".cs" file have a character limit?
OR
Is the ".cs" file limited to so many functions or abilities?

QUESTION 2:

"Ghosts" or LOD dots that vanish when you get closer. Using triggers and actions and a "despawn" script seems to highley aggrevate this. Why are there "ghosts" and do you have a better example of a script to despawn aircraft. Are we creating this problem ourselves?

QUESTION 3:

Which map/s can we expect to see in the sequal? Will Smolensk and Stalingrad be included?

QUESTION 4:

Why is there not a gladiator static object?

1) No and no
2) Can you show me track with the "Ghosts"?
3) No comments, waiting for the announcement
4) We'll add this plane in the next patch maybe

Continu0 08-23-2012 09:22 AM

Quote:

Originally Posted by BlackSix (Post 456042)
4) We'll add this plane in the next patch maybe

Only as a static object, right? Not flyable?

Is everything alright in Moscow:grin:? No news for us?

Thank you!

BlackSix 08-23-2012 09:45 AM

Quote:

Originally Posted by Continu0 (Post 456048)
Only as a static object, right? Not flyable?
Is everything alright in Moscow:grin:? No news for us?
Thank you!

Only as a static object. And CR.42 too, maybe.
No news for you, sorry.

Anders_And 08-23-2012 09:52 AM

Thx Blacksix!
Not even any new screens from the sequel?;)

BlackSix 08-23-2012 09:57 AM

Quote:

Originally Posted by Anders_And (Post 456063)
Thx Blacksix!
Not even any new screens from the sequel?;)

I've a lot of new screens, but I've no permission to publish them)

Bloblast 08-23-2012 10:49 AM

Hello Black6,

Any news on progress on the AI?
There are still a lot of crashings of AI, in the air and on the ground.

Frustrating if you do a succesfull escort and the bombers crash during landing.

adonys 08-23-2012 10:55 AM

Hello Black6!

I would like to have an update on the following topics, please:
- clouds: shadows and self-shadows, reflection on water, source light influences, etc.. are you working on them, and when they will be added (back)?
- Radio Comms.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?
- AI.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?

thank you!

BlackSix 08-23-2012 11:07 AM

Quote:

Originally Posted by Bloblast (Post 456073)
Hello Black6,

Any news on progress on the AI?
There are still a lot of crashings of AI, in the air and on the ground.

Frustrating if you do a succesfull escort and the bombers crash during landing.

Could you give me links with bug-reports about crashings of AI on this forum? I'll show them to our programmers if they didn't see.

Quote:

Originally Posted by adonys (Post 456077)
Hello Black6!

I would like to have an update on the following topics, please:
- clouds shadows and self-shadows, reflection on water,source light influences, etc.. are you working on them, and when they will be added (back)
- Radio Comms.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?
- AI.. any progress in this area? is some programmer assigned to and working on it, or it was postponed?

thank you!

I'll ask


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