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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Question For BlackSix (http://forum.fulqrumpublishing.com/showthread.php?t=31213)

DroopSnoot 04-17-2012 08:18 PM

Question For BlackSix
 
Hi mate,

I wondered do you know wether now the game is running in DX11 since the graphics rewrite?

BlackSix 04-18-2012 05:41 AM

In future, maybe.

Tree_UK 04-18-2012 06:42 AM

Blacksix, BOM will be DX11 though surely?

Chivas 04-18-2012 06:53 AM

Its good to know that DX11 is still a possibility a some point in the series.

BlackSix 04-18-2012 06:57 AM

Quote:

Originally Posted by Tree_UK (Post 410634)
Blacksix, BOM will be DX11 though surely?

Sequel and CloD have the identical engine now. We will think about DX11 later.

furbs 04-18-2012 07:07 AM

Blacksix, thanks for the answers, have you looked at the COOP and AI threads?

Is there a way to set a global AI setting for plane type?

Verhängnis 04-18-2012 07:08 AM

-.-

Melbourne, FL 04-18-2012 08:51 AM

Quote:

Originally Posted by DroopSnoot (Post 410466)
Hi mate,

I wondered do you know wether now the game is running in DX11 since the graphics rewrite?

What do you expect from DX11? I don't see anything that would benefit Cliffs of Dover immediately. The only thing you can use right away is tesselation...but that will make the planes look very wierd. Compare these two pictures...first without and second with tesselation:

http://i40.tinypic.com/oawto8.jpg
http://i41.tinypic.com/15wcplg.jpg

Watch for the night vision googles...see how they are much thicker with tesselation. The same would happen to the planes unless you remodel them to be ready for tesselation.

In the long run DX11 might give slightly improved performance which probably would need another overhaul of the graphics engine. Another thing might be using the GPU for physics calculations. But these two things take a lot of work...and I'm not sure if it really is worth it.

Alexander

HessleReich 04-18-2012 09:07 AM

I am a texture artist and i agree with the above post, DX11 has very few features that would improve the overall look and feel of the game (flight sim), many DX11 supported titles (not all) actually run smoother with a higher frame count on DX10, tessalation is used in fps's to improve curved surfaces or for parallax mapping on bricks instead of normal maps to give height, that sort of thing.

Though it wouldnt hurt to have DX 11, it will not harm the sim not having it.

DroopSnoot 04-18-2012 09:59 AM

Its more about what they advertised and still advertise on the box


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