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-   -   Joystick lag (http://forum.fulqrumpublishing.com/showthread.php?t=29642)

FlyingPapy 02-09-2012 05:36 PM

Joystick lag
 
S!
I fly for a while on commercial sim and return to IL2 recently. I have a problem flying now, let's forget fighting, because the control surface lag. Roll, pitch and yaw are slow to respond to the input a give. I have a FF2 and CH ProPedal as input device. I have tried inside 1946 to change the input mapping, 0%, 30%, 100% with and without filtering, deadband, change mouse sensitivity.... nooop no luck. Any advises please, I want to return to combat. :grin:

KG26_Alpha 02-09-2012 05:45 PM

Quote:

Originally Posted by FlyingPapy (Post 389148)
S!
I fly for a while on commercial sim and return to IL2 recently. I have a problem flying now, let's forget fighting, because the control surface lag. Roll, pitch and yaw are slow to respond to the input a give. I have a FF2 and CH ProPedal as input device. I have tried inside 1946 to change the input mapping, 0%, 30%, 100% with and without filtering, deadband, change mouse sensitivity.... nooop no luck. Any advises please, I want to return to combat. :grin:


Hi welcome back.

Try these settings for the MS FFB2 see if they get you back on the right path.

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=1
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=3 30 38 43 49 59 60 70 80 90 94 20 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0



There's also a thread all about this great stick >> http://forum.1cpublishing.eu/showthread.php?t=18562






.

jermin 02-10-2012 01:50 AM

Try turning off V-sync as well as triple buffer in the control panel of your graphics card. It is known to cause input lags.

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FlyingPapy 02-10-2012 02:14 PM

S! KG26 Alpha and Jermin
I tried the new mapping of the stick, did not work.
I removed V-sync (could not find the triple buffering) did not work.
When I push quickly full right rudder, the rudder take almost a full second to be fully deploy.
Maybe my old rig ;-)

swiss 02-10-2012 03:38 PM

Quote:

Originally Posted by FlyingPapy (Post 389484)
When I push quickly full right rudder, the rudder take almost a full second to be fully deploy.
Maybe my old rig ;-)

No, it's normal.

RPS69 02-10-2012 05:57 PM

On the hardware/input devices screen, the green and the red squares behave as in game? or they respond faster?

K_Freddie 02-10-2012 07:19 PM

Quote:

Originally Posted by FlyingPapy (Post 389484)
S! KG26 Alpha and Jermin
When I push quickly full right rudder, the rudder take almost a full second to be fully deploy.

That's just for visual effects and not indicative of the control surface reaction time.

Also having a calibration curve like..
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100

.... causes a slower a/c reaction as you really have to move the stick to get a fast a/c reaction... Setting all to 100s makes your a/c 'move with you'.
;)

KG26_Alpha 02-10-2012 07:42 PM

Quote:

Originally Posted by K_Freddie (Post 389588)
That's just for visual effects and not indicative of the control surface reaction time.

Also having a calibration curve like..
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100

.... causes a slower a/c reaction as you really have to move the stick to get a fast a/c reaction... Setting all to 100s makes your a/c 'move with you'.
;)

^
And makes the aircraft unstable and twitchy. with a MSFFB2 as the OP has indicated he uses.

Try lining up ground targets with BF110 or Stuka with the nose swaying and twitching everywhere.

Those setting smooth out the aircraft's handling.

EG:
Flying a He111 set with 100's inputs is like balancing a spinning plate on a pointed stick. :)

The last comments are aircraft related and not the MSFFB2's problem

.

Snake 02-11-2012 08:25 AM

Quote:

Originally Posted by K_Freddie (Post 389588)
That's just for visual effects and not indicative of the control surface reaction time.

Also having a calibration curve like..
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100

.... causes a slower a/c reaction as you really have to move the stick to get a fast a/c reaction... Setting all to 100s makes your a/c 'move with you'.
;)

I have this settings mentioned as default [rts_joystick] but what about [rts_joystick_1, 2, 3, 4] settings? It should be the same? Because I'm using diferent values for joystick 1,2,3,4 profile. I also have a MSFFB2 joystick and seems like all to 100 values are providing better input in the game!

jermin 02-11-2012 03:42 PM

lol. Forgot to mention the stick profile I had been using. Full 100 is now far more slower for me. I use IL2-JoyControl to reduce the travels of the X and Y axe by using a curved profile whose max value is set at 200 and min one at 120.

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