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-   -   Open GL (http://forum.fulqrumpublishing.com/showthread.php?t=29002)

_79_dev 01-11-2012 12:34 AM

Open GL
 
Ok got this idea to change conf.ini file to use OpenGl libraries...just in documents folder 1CSoftClub
...
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=Opengl32.dll
width=1400
height=1050
....

Just try and tel me can You see the diffrience?
And dont forget to turn on Anti Aliasing To the max You can :)

GF_Mastiff 01-11-2012 12:49 AM

trying now

GF_Mastiff 01-11-2012 12:55 AM

didnt work blacked out user optons and IL2 Cliffs stoped responding

icarus 01-11-2012 01:40 AM

I tried it and it looked worse. AA did not work either. I also tried changing MSAA=0 in the config and that was a fail too. AA and AF are just porked n this sim.

Verhängnis 01-11-2012 02:59 AM

The old IL-2 was made and optimized for OpenGL, Cliffs of Dover was made and (slightly) optimized for DirectX.

Besides, DirectX is the better one of the two.

http://en.wikipedia.org/wiki/Compari...L_and_Direct3D

GF_Mastiff 01-11-2012 03:02 AM

Quote:

Originally Posted by Verhängnis (Post 378243)
The old IL-2 was made and optimized for OpenGL, Cliffs of Dover was made and (slightly) optimized for DirectX.

Besides, DirectX is the better one of the two.

http://en.wikipedia.org/wiki/Compari...L_and_Direct3D

well i beg to differ there on that, opengl has better depth in 3d than does Direct X

Verhängnis 01-11-2012 05:12 AM

OpenGL=Professional Graphics/Movies/Animations
Direct3D=Gaming

Liz Lemon 01-11-2012 05:28 AM

Quote:

Originally Posted by GF_Mastiff (Post 378245)
well i beg to differ there on that, opengl has better depth in 3d than does Direct X

What?

OpenGL is just an API, just like DirectX. All it does is allows a developer to write graphics code for one library, instead of tons for each graphics card. IT, in no way, affects the "depth" of an image.

Also I tried this out and it works. However, no AA and quite a bit of corrupt graphics, but ATIs always had **** for opengl drivers. The mirror in the spit seems to work perfectly though.

LoBiSoMeM 01-11-2012 04:01 PM

Quote:

Originally Posted by Liz Lemon (Post 378260)
The mirror in the spit seems to work perfectly though.

+1.

Crazy graphics engine. As we say in Brazil:

- Feita nas coxas! ;)

jg27_mc 01-11-2012 04:29 PM

Quote:

Originally Posted by _79_dev (Post 378225)
Ok got this idea to change conf.ini file to use OpenGl libraries...just in documents folder 1CSoftClub
...
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=Opengl32.dll
width=1400
height=1050
....

Just try and tel me can You see the diffrience?
And dont forget to turn on Anti Aliasing To the max You can :)

30% of FPS hit on my system. AA works at some extend, no more jaggies at close distance except for wires. I tried on the Spitfire default track (not in a real mission) and the Spit mirror doesn't work on the track. The ATI horizon bug seem to not occur using OpenGL.

Regards.


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