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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   FMB Poll (http://forum.fulqrumpublishing.com/showthread.php?t=26383)

smink1701 09-21-2011 07:47 PM

FMB Poll
 
I would like to see a poll that asks how many people have used the FMB. I for one have never touched it.

pupo162 09-21-2011 08:02 PM

Diy

smink1701 09-21-2011 09:16 PM

Quote:

Originally Posted by pupo162 (Post 339262)
diy

dkh

smink1701 09-21-2011 09:34 PM

Full Mission Builder - User Poll
 
I use it on a regular basis

I use it sometimes

I used it once

I've never tried to use it

M1sF1rE 09-21-2011 09:42 PM

I will use it when the game is up to my standard. They are getting close, this last patch was a huge step in the right direction, but I still need a little more to be satisfied.

I look forward to using it a lot.

Ze-Jamz 09-21-2011 09:49 PM

Smink you XXXXXX..

I just went and created a poll for yer..

:rolleyes: nvm

snwkill 09-21-2011 09:59 PM

How about I have tried it but will need some serious documentation on how to use it.

LoBiSoMeM 09-21-2011 10:07 PM

Quote:

Originally Posted by snwkill (Post 339291)
How about I have tried it but will need some serious documentation on how to use it.

+1000000000000000000000

Since first IL-2 OFFICIAL documentation of FMB is a joke. Trial and error is boring if we have a life.

ElAurens 09-21-2011 10:22 PM

I use the IL2 FMB a lot, but have yet to make sense out of the CLOD FMB.

I enjoy making DF missions based at least on historical plane sets and locations, and have done a lot of them for the BlitzPigs and friends.

But in CLOD i fire up the FMB and my head explodes, or I'm reduced to a fumbling drooler.


I readily admit I am totally lost.

Blackdog_kt 09-21-2011 11:56 PM

I use it occasionally to create custom missions for testing/training on specific scenarios. For example, instead of having to start a free flight mission to train my bombing techniques, i made a custom mission with complete take-off,cruise, attack, RTB and landing phases, plus some actual targets on the ground and a bit of flak to spice things up.

As for the difficulty of it all, maybe it's a case of acquired habits. I didn't know anything at all about the old IL2 FMB until i convinced a friend to get back into flight sims after a long break of his: i had to make a simple coop mission for us to fly in IL2:1946 with a bit of easy yet diverse targets to try out and a bit of AI action on the side to spice things up, so that i could get him a refresher course on the basics.

I went to that community website (http://www.il2-fullmissionbuilder.com/) and followed the video tutorials and i had one up and running in no time at all, us flying a couple of tropical Spit Vbs on the Sicily map with a friendly convoy crossing the straits, an axis coastal battery firing on the merchant ships and the lead escort zig-zagging while returning fire. The aim was to bomb the coastal battery and then shoot down two Ju52s that were executing a supply drop over the same area. I think it took me about two hours total from knowing nothing to getting that mission done.

That being said, i didn't have any trouble at all switching to CoD FMB and i think i know the reasons for this:

1) I didn't have to break long time habits of doing things a certain way with the old FMB because i hadn't touched it up until i had to make that coop for my buddy during the last winter.

2) I didn't need to use 100% of the features in the old FMB so i certainly haven't used yet the extra ones in the new FMB either.

Documentation is indeed a necessity, but i think that anyone with a basic understanding of the old FMB can certainly use the new one for some quick and dirty mission editing. Most of what's in that tutorial website i linked still applies to the new version after all.

The main differences lie in the area of scripting, radar reporting contacts (needs stations and a defined grid) and the fusing of coop and DF into a single MP mode (spawn points now are actually objects you can place on an airfield).


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