Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   FM/DM threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=196)
-   -   Sniper MGFF (http://forum.fulqrumpublishing.com/showthread.php?t=25414)

TomcatViP 08-14-2011 04:53 PM

Sniper MGFF
 
I have been PKed by 109 on 3 occasions both online and offline with the same scenario :

I am flying my beloved hurri
Banking and turning hard toward an attacking 109 to give him angle
Distance > 200m
First shot head blown off

I know that first versions of IL2 had some prob too with the PK occurrence. Are we facing the same problem ?

From the headless pilot

Thx

Masi67 08-14-2011 05:18 PM

You are kiddin right:) Or do you mean that you should survive after lucky hit to head from 20mm? :)


Quote:

Originally Posted by TomcatViP (Post 323633)
I have been PKed by 109 on 3 occasions both online and offline with the same scenario :

I am flying my beloved hurri
Banking and turning hard toward an attacking 109 to give him angle
Distance > 200m
First shot head blown off

I know that first versions of IL2 had some prob too with the PK occurrence. Are we facing the same problem ?

From the headless pilot

Thx


Ze-Jamz 08-14-2011 05:29 PM

Quote:

Originally Posted by TomcatViP (Post 323633)
I have been PKed by 109 on 3 occasions both online and offline with the same scenario :

I am flying my beloved hurri
Banking and turning hard toward an attacking 109 to give him angle
Distance > 200m
First shot head blown off

I know that first versions of IL2 had some prob too with the PK occurrence. Are we facing the same problem ?

From the headless pilot

Thx

I dont think you have anything to worry about mate

TomcatViP 08-15-2011 03:32 AM

Thx for your answer guys but I repeat : first shot -> head blown off.

it's not abt being hit and pkd it's abt being Pkd then being Hit in a rather difficult firing solution (vertical spiral).

I know that I hve large ankles :rolleyes: but I am far from having a brain as large as the wing span of a hurri (at least before being crushed).

CaptainDoggles 08-15-2011 04:40 AM

Ever since I started loading with armor-piercing (SmK, H) ammo I've noticed the rate of pilot-killing shots has gone way up in my sorties.

Phazon 08-15-2011 06:22 AM

Quote:

Originally Posted by CaptainDoggles (Post 323783)
Ever since I started loading with armor-piercing (SmK, H) ammo I've noticed the rate of pilot-killing shots has gone way up in my sorties.

Which brings me to my question - is it right for everyone to be able to load up the best ammunition available even though it was available in questionable quantities? It tends to skew the effectiveness of the planes somewhat past their historical levels, as people care more about getting the kill than they do sticking to historical loadouts. :P

CaptainDoggles 08-15-2011 06:31 AM

Quote:

Originally Posted by Phazon (Post 323802)
Which brings me to my question - is it right for everyone to be able to load up the best ammunition available even though it was available in questionable quantities? It tends to skew the effectiveness of the planes somewhat past their historical levels, as people care more about getting the kill than they do sticking to historical loadouts. :P

I think honestly that if you feel the other guy's ammo is making the difference, you need to re-evaluate your flying. I never said my overall victory rate has increased, only that the percentage of pilot kills is higher. Bouncing an unaware enemy or getting good position is always going to trump having ammo that someone considers to be "uber".

Besides, it's a trade-off. AP rounds are great for canopy and engine cowling, but awful for blowing off wings. There are other, better suited rounds for that sort of work.

Phazon 08-15-2011 08:01 AM

There is a massive difference in the effectiveness of the weapons on an aircraft depending on the ammunition used. Sure pilot marksmanship accounts for something but you cannot say there is no appreciable difference between the standard rounds and specially manufactured ammunition such as the SmK H which uses tungsten carbide (not exactly a common material) and the De Wilde round which if actually available was only loaded in a single gun.

I only use SmK H rounds because its superior to the standard SmK round. I have 4 of the browning MGs loaded with De Wilde rounds because its much more effective than the standard incendiary/tracer round and I never use the standard .303 round because its pointless to use over an AP round.

It would be ideal if the game had an optional ammunition limiter which stopped you from abusing special ammunition types that historically weren't common at all. At least to keep the historical lot happy. :)

drewpee 08-15-2011 08:27 AM

I like to fly the 109 and and use the vertical plane against Hurrys and Spitts turning fight. I often spend to much time in the fight and loose E. The fight mostly ending with me stalling out. But when I get it rite it's magic. Cutting across a turn fighters path racking his unprotected top side. I reckon a lot of pilots would get frustrated dieing that way, after all the spit is faster and turns better. Imagine yanking back on your stick expecting the hun to do the same only to find the cheeky blighter is cutting across your turn with a tonne of whack, trying a high angle shot.:-D

Ze-Jamz 08-15-2011 08:56 AM

Quote:

Originally Posted by drewpee (Post 323829)
I like to fly the 109 and and use the vertical plane against Hurrys and Spitts turning fight. I often spend to much time in the fight and loose E. The fight mostly ending with me stalling out. But when I get it rite it's magic. Cutting across a turn fighters path racking his unprotected top side. I reckon a lot of pilots would get frustrated dieing that way, after all the spit is faster and turns better. Imagine yanking back on your stick expecting the hun to do the same only to find the cheeky blighter is cutting across your turn with a tonne of whack, trying a high angle shot.:-D

Amen to that brother :)


All times are GMT. The time now is 06:22 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.