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-   -   Mission Planner: How to set a flight with a delayed start? (http://forum.fulqrumpublishing.com/showthread.php?t=20995)

MadTommy 04-09-2011 10:36 AM

Mission Planner: How to set a flight with a delayed start?
 
Hi, i'm new to the IL2 series, but i always like to make missions in the sims i fly, so i've been playing with the Mission Planner tool.

One thing i can't figure out is how to create a flight that does not start at the start of the mission. Say the mission starts at 12:00 and i want a flight of bombers to spawn at 12:30 for example. I can't see an option to do this, but i assume it must be possible.

Any help would be much appreciated. Thanks.

mcler002 04-09-2011 10:42 AM

Lol hello again mate

Atm this FMB doesnt have that feature... Someone update me and show me if im wrong please :D

Maybe have a look at the "trigger" feature... say if you shot down all the bombers (12:00 onwards) currently on map, then a new group could appear afterwards??? - got work now so i can try it out :(
Cheers

Ross


Update - I know you can do it in IL2 1946 (made a "bomber attack" map where they would come at you (home base) at different times...

MadTommy 04-09-2011 10:47 AM

Quote:

Originally Posted by mcler002 (Post 258043)
Atm this FMB doesnt have that feature... Someone update me and show me if im wrong please :D

Please be wrong.. as that seems unbelievable to me, such an important feature! :eek:

There must be a suitable work around if you are right....

oxygenthief 04-09-2011 10:54 AM

in the FMB go to edit, script, i havent fiddled too much but it would appear there you can create scripts and then apply them to aircraft groups you have created, when i went into "actions" i noticed one named spawn so i would imagine having a fiddle there should work

if i were going to test this id make a quick airgroup on an airfield make a spawn script for it then park a camera or player aircraft there and see what pops up

senseispcc 04-09-2011 11:23 AM

If it is the same than IL2 you can by make it appear later, not activated later but spawn later.

I could be wrong. -:)

MadTommy 04-09-2011 11:27 AM

Quote:

Originally Posted by oxygenthief (Post 258053)
in the FMB go to edit, script, i havent fiddled too much but it would appear there you can create scripts and then apply them to aircraft groups you have created, when i went into "actions" i noticed one named spawn so i would imagine having a fiddle there should work

if i were going to test this id make a quick airgroup on an airfield make a spawn script for it then park a camera or player aircraft there and see what pops up

Thanks, i've looked that this.. but can't figure it out.
There is a box i ticked called: Script Spawn C.. but no idea what it does..and the Trigger and Action are also equally meaningless to me i'm afraid. I can assign spawn script to a plane.. but that is all.

http://img534.imageshack.us/img534/3672/spawn1f.jpg

http://img534.imageshack.us/img534/8757/spawn2f.jpg

The 'script' section is empty, and i have no experience in scripting in IL2, i have no idea what language or varables to use. Clueless!

Quote:

Originally Posted by senseispcc (Post 258078)
If it is the same than IL2 you can by make it appear later, not activated later but spawn later.

I could be wrong. -:)

The question is, How? :)

senseispcc 04-09-2011 11:31 AM

Try this link, it if for IL2 but we are still in IL2, no?

http://www.il2-fullmissionbuilder.com/index.php

;)

MadTommy 04-09-2011 11:38 AM

Quote:

Originally Posted by senseispcc (Post 258092)
Try this link, it if for IL2 but we are still in IL2, no?

http://www.il2-fullmissionbuilder.com/index.php

;)

Thanks a lot.. looks like a great resource. I hope it is compatible!

senseispcc 04-09-2011 01:13 PM

Quote:

Originally Posted by MadTommy (Post 258100)
Thanks a lot.. looks like a great resource. I hope it is compatible!

I hope also it is.
But like always the mission builder is not a finished work.
Wait and see.:)

mcler002 04-09-2011 04:22 PM

Cracked
 
Tom, done it ;)


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