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-   -   Are different fuel "types" modelled in the COD? (http://forum.fulqrumpublishing.com/showthread.php?t=19116)

Tvrdi 03-09-2011 11:16 AM

Are different fuel "types" modelled in the COD?
 
as we know, in the spring and summer of 1940, RAF fighters benefited from increased availability of 100 octane fuel, which allowed their Merlin engines to generate significantly more power through the use of an emergency boost override....would be cool as option under fuel types....or maybe they modelled engine power of RAF fighters with 100 octane fuel (in mind) as default and unchangeable option? Im just curious...

JG52Uther 03-09-2011 11:21 AM

I would guess that they modelled RAF planes with the 100 octane stuff as standard.

JG53Frankyboy 03-09-2011 11:23 AM

i would be surprised if not at least the Spitifre Mk.II will have the 100octan fuel boost.

i belive the Hurricane I Rotol CSP and the Spitfire Mk.Ia will have it too, at least they should AFAIK.

The Hurricane I two pitch DH and Spitfire Mk.I (most propbly also with DH two pitch) will have 'normal' fuel i guess.


i dont expect to see a DB601N driven german plane in CoD.

lane 03-09-2011 11:28 AM

Quote:

Originally Posted by JG52Uther (Post 232514)
I would guess that they modelled RAF planes with the 100 octane stuff as standard.

Yes, given that COD is marketed as a Battle of Britain sim, it makes no sense to do otherwise.

Blackdog_kt 03-09-2011 02:11 PM

Quote:

Originally Posted by JG52Uther (Post 232514)
I would guess that they modelled RAF planes with the 100 octane stuff as standard.

That would be my guess as well. However, i don't expect to see any groundbreaking performance gains when flying at high difficulty settings. Over-boosting the engine (war emergency power) was mostly done in two situations:

a) trying to catch a fleeing bandit who's faster than you
b) trying to escape, which means you've already screwed up and are on the defensive

Using it for any length of time on any aircraft will cause an overheat and if CoD's engine management is anything like the real thing, we can all forget pulling the throttle back briefly and then slamming it to the stops again, we'll probably have to fly by the book in higher difficulty settings.

The boost over-ride was not only usable with 100 octane, it was usable with lower octane fuel as well. The difference was how much more you could push the engine if you had 100 octane fuel, because higher octane fuel permits higher pressures in the engine.

To be honest, when flying with complex engine management enabled it would make minimal difference: anything above +6lbs or something like that is considered overboosting and will give you an overheat within a few minutes, regardless of fuel type. What's more, it could be a non reversible situation. The Spitfire had a pressure escape valve, so when the coolant would overheat and pressure in the coolant lines increased too much, it would be able to automatically reduce pressure and not break the lines by literally letting off some steam through the valve. However, this means that the coolant is escaping into the outside air, so the total amount of it is reduced and it's easier to overheat the second time, even easier the third and so on.

I don't know if Hurricanes and Me109s had a similar system, but seeing as they all used liquid cooled engines i wouldn't be surprised if they did.

The only tangible difference is that with 100 octane you might be able to push the engine to, for example, +14 lbs while the 87 octane fuel only permits +12 lbs and pushing any higher will cause detonation (engine knock) and irreversible damage. So, it's the available power that changes but it's still available for a very short amount of time.

Useful stuff at the top of a climb when you are in a "he who stalls first is dead" contest and in emergencies, but not something we will be able to run indefinitely like we can in the previous series of IL2.

JG53Frankyboy 03-09-2011 03:10 PM

sure, the CEM will hopefully more advanced in CoD than in IL2. And so the chance to ruin your engine might bee much higher !
BUT, even i real it was not an unimportant feature for a Spitfire/Hurricane Pilot to be able to push his Merlin to 12lb/sq.in. boost (what was only possible with 100octane fuel without further damage to the engine).
It gave a good amount of addtional speed and climb at least till 10.000ft (in a lot of typical servers i would call that high alt :D )

Here a sheet for a MerlinXII of the Spit II
http://www.spitfireperformance.com/spit2pnfs3.jpg

2-5min can be long in a fight :)

the Merlin III of the Mk.I Spits and Hurries dont differ much, they justr have a max 'normal' boost of 6 1/4 lb./sq.in. instead of 9 in the Merlin XII


increase boost with 100octane fuel
additional armour
CSPs
Radar
four points very important for the RAF to get its fightercommand ready to fight !

T}{OR 03-09-2011 03:15 PM

Very nice post Blackdog_kt, saved me from replying. :)

fireship4 03-09-2011 03:16 PM

Quote:

Originally Posted by Blackdog_kt
The Spitfire had a pressure escape valve, so when the coolant would overheat and pressure in the coolant lines increased too much, it would be able to automatically reduce pressure and not break the lines by literally letting off some steam through the valve. However, this means that the coolant is escaping into the outside air, so the total amount of it is reduced and it's easier to overheat the second time, even easier the third and so on.

I would really like this and the fuel quality aspects to be modelled.

TheGrunch 03-09-2011 03:32 PM

Quote:

Originally Posted by fireship4 (Post 232573)
I would really like this and the fuel quality aspects to be modelled.

+1...that must have been quite interesting to see, and might possibly have looked quite deceptive, particularly at high altitude (i.e. lower ambient air temperatures).

PeterPanPan 03-09-2011 03:57 PM

The new spitfire by A2A Simulations for FSX does.

See http://forum.1cpublishing.eu/showpos...24&postcount=1


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