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-   -   Latest ATI drivers (http://forum.fulqrumpublishing.com/showthread.php?t=11694)

udidwht 12-10-2009 12:29 AM

Latest ATI drivers
 
I'm running the latest ATI drivers 9.11 and if I run the game in OpenGL the menu windows are unreadable. If I switch to DirectX everything runs fine. I recently switched over to Windows 7 from XP MCE SP/3 and the issue also existed with XP. The issue however did not occur when using the 9.10 drivers. Anyone else having this issue?

System specs:

Windows 7 Ultimate 32bit Build 7600
Asus P5LP-LE (BIOS 3.19)
Pentium D 930 3.0ghz
Maxtor 300GB HDD (6L300S0)
2GB RAM PC2-DDR2-5300 667mhz
Gigabyte HD Radeon 512mb (CCC-9.11)
Sound Blaster Audigy SE (drivers are current)
DVD/CD-RW DL HP-840B
DVD/CD-ROM

brando 12-10-2009 12:42 AM

Quote:

Originally Posted by udidwht (Post 127042)
I'm running the latest ATI drivers 9.11 and if I run the game in OpenGL the menu windows are unreadable. If I switch to DirectX everything runs fine. I recently switched over to Windows 7 from XP MCE SP/3 and the issue also existed with XP. The issue however did not occur when using the 9.10 drivers. Anyone else having this issue?

System specs:

Windows 7 Ultimate 32bit Build 7600
Asus P5LP-LE (BIOS 3.19)
Pentium D 930 3.0ghz
Maxtor 300GB HDD (6L300S0)
2GB RAM PC2-DDR2-5300 667mhz
Gigabyte HD Radeon 512mb (CCC-9.11)
Sound Blaster Audigy SE (drivers are current)
DVD/CD-RW DL HP-840B
DVD/CD-ROM


Yeah, you're not alone. I'm running Win 7 too and my 4890 is using 9.10s rather than the new offering. I don't care to use DirectX so I'm hoping ATI get their act together soon.

B

genbrien 12-10-2009 12:53 AM

I have that issue since minimum 9.4.....
Was doing it with vistal also....
Don't think ATi will correct that....

manfromx 12-10-2009 04:57 AM

Check this thread http://forum.1cpublishing.eu/showthr...?t=9067&page=4

Hopefully it'll help you out until it's fixed

genbrien 12-10-2009 05:15 AM

Quote:

Originally Posted by manfromx (Post 127078)
Check this thread http://forum.1cpublishing.eu/showthr...?t=9067&page=4

Hopefully it'll help you out until it's fixed

your files works for the memory leak(thk you for that), but the campagn menu is still f*cked up....

manfromx 12-10-2009 03:04 PM

Weird. On my end it fixed the corruption and the leak.

I'm on Win 7 though 64 bit. Could be a difference.

genbrien 12-10-2009 11:16 PM

Quote:

Originally Posted by manfromx (Post 127192)
Weird. On my end it fixed the corruption and the leak.

I'm on Win 7 though 64 bit. Could be a difference.

I'm too with Win7 64bit ;)
Next week will be 9.12, maybe it will help....:confused:

Flanker35M 12-15-2009 06:50 PM

...
 
S!

I experienced the blue flashing etc with 9.11's the text is garbled and so forth. For me the text clears when flying, as offline you only get to this "garble mode" when game starts to load environment etc. Joining online games is impossible as the environment is loaded before the briefing thus you can not see your mouse or icons or anything..and you need to get into game to get rid of the blocky text.

I fiddled with my conf.ini and got away with ALL the artifacts in graphics EXCEPT the blocky text. Take a look, makes you think what the game REALLY needs to look good and run ;) I am under OGL mode with ATI 5870..Win7 etc.


[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=1
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=0
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

genbrien 12-17-2009 09:07 PM

ok so ATI 9.12 is out. Will test it. hope it wokrs better this time

manfromx 12-18-2009 03:52 AM

I had no luck with the 9.12's

Perfect still results in garbage at least with Windows 7 anyways.

Tried Catalyst AI disabled, standard, advanced and many other options on and off.
Same result every time.

Guess we'll have to wait a little longer unless someone figured out why it's doing this :P. (on perfect anyway)


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