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-   -   Cliffs of Dover Video Thread V1.0 [Closed] (http://forum.fulqrumpublishing.com/showthread.php?t=19455)

AARPRazorbacks 08-04-2011 12:05 AM

Quote:

Originally Posted by Les (Post 313040)
Loaded up the Full Mission Builder, had FRAPS running, and ended up with this.

Probably had more fun making it than anyone will watching it, but you get the idea. It doesn't look anything like the thumbnail image btw, not sure what Youtube's doing with that.

Oh, and it's got some dark shots, which might not be that clear if viewed in a brightly lit room. I didn't lighten them up as I thought that looked worse than being too dark. They're more visible when watched fullscreen or expanded on Youtube.

http://www.youtube.com/watch?v=G5-RTEQ_Ejw

What a thought provoking video!!!!!!!!

flyer01

ATAG_Doc 08-04-2011 12:58 PM

I like trains!

Here is some scrap footage I picked up off the floor.

http://www.youtube.com/watch?v=Qlrg0ZSIzyQ

Les 08-04-2011 07:17 PM

Quote:

Originally Posted by timej31 (Post 319061)
...
Here is some scrap footage I picked up off the floor.
...

Some nice raw footage there, and in this other one of yours too - http://www.youtube.com/watch?v=3gWhr...eature=related

Just some tips though if you're interested, (and if you're not it doesn't matter, each to their own and all that, but...) Try to limit the camera movement. Am only speaking for myself, and not trying to come across as any kind of expert or authority or anything, because I'm not, but it gets visually tiring very quickly when the camera moves around a lot, especially when it's that 'searching for an angle' kind of movement.

One way to avoid it, if you're recording from tracks, is to replay the track over and over again, recording the same action from different locked-off angles, and then cut those angles together in editing.

If you don't want to record so much 'coverage', you can also just pause the replay, reposition the camera, then unpause the action and keep recording from the new angle until you want to move to a new angle, repeating the repositioning of the camera during each pausing of the track until you're done.

This setting up of the camera and just letting it run approach requires paying more attention to how you compose the image and anticipating where the action is going to be in the frame, and it can be a bit hit and miss, but using replays you should always be able to go back and re-record the action again if you don't capture it right the first time.

It's also possible a lot of the time to simply cut unecessary camera movement out of the raw footage you gather and use dissolves or jump-cuts to move from one point of action to another in a way that maintains the overall flow of the video. Unless there's something happening that really needs to be shown happening in real-time, like an explosion or something, you can cut the camera-movement right out of your raw footage and the two shots that are now on either side of that gap will often still cut together with enough continuity to be accepted as jump-cuts used to keep the action flowing, if they're noticed as being separate in the video's original time and space at all.

Not saying the camera should never move at all, (technically it's moving most of the time anyway as it moves through space following the aircraft), but it's harder to make it move smoothly in game than it is in real life a lot of the time, and it's awkwardness is one of the biggest immersion killers there is imo.

I hope you don't take these suggestions/requests too personally, and I know you're just presenting scrap footage that isn't really meant to be analyzed like this, it's just that some of the footage you've shown, if shot and edited a bit more carefully, could have been made into a more polished/finished video as good as anything else I've seen here. Not that that really means anything, it's just the sort of thing I personally would rather see, so I feel a bit ripped off lol:grin:

Anyway, apart from all that, is it just me or have the colours in your video's been adjusted? The landscape looks more dry and brown and the sky less vivid. Curious as to what you might have done to get that look.

skouras 08-04-2011 07:38 PM

nice video
i wish i had the AA working and have an image like that :confused:
by the way the colors looks a bit more realistic or is just me

DoolittleRaider 08-04-2011 07:43 PM

Quote:

Originally Posted by DoolittleRaider (Post 307536)
The “Battle of Britain-The Day Before Adlertag” movie produced by “Barfly/Jokerxx” has been selected for showcasing at the Flight Sim Movies website where the Best of the Best FlightSim movies are presented and celebrated. It is hoped that in the very near future many great stories of the Battle of Britain will be told in movies created using COD.

Congratulations Barfly!!!

P.S. Barfly's "Battle of Britain V2.0" was also recognized and placed at FSMin November 2009.

Posting this great little movie/video again, with youtube direct link this time, because it demonstrates masterful techniques in cinematography, editing, camera movement (including shake), etc...


http://www.youtube.com/watch?v=OBsFk...layer_embedded

Targ 08-05-2011 03:04 AM

Quote:

Originally Posted by DoolittleRaider (Post 319265)
Posting this great little movie/video again, with youtube direct link this time, because it demonstrates masterful techniques in cinematography, editing, camera movement (including shake), etc...


http://www.youtube.com/watch?v=OBsFk...layer_embedded

Fantastic vid!!

Wow I have a chub after watching that!!!

ATAG_Doc 08-05-2011 05:00 AM

Thanks for the help! I am having fun. :)

http://www.youtube.com/watch?v=bS_J7RB2Vn8

skouras 08-05-2011 08:56 AM

timej31
the colors is excellent
what did you do
or is just me:-P
also are you used the tree mod from Ali

ATAG_Doc 08-05-2011 01:18 PM

Quote:

Originally Posted by skouras (Post 319603)
timej31
the colors is excellent
what did you do
or is just me:-P
also are you used the tree mod from Ali

Hi and thank you! Not using the tree mod I just adjust the colors in Sony Vegas for playback to my liking. :)

skouras 08-05-2011 01:47 PM

excellent :grin:


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