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-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

BenSt88 12-18-2012 02:04 AM

Quote:

Originally Posted by Rork (Post 488603)
No, but you do get a lot of XP, so depending on what difficulty you're on, you may level up your character several times before the fight becomes too expensive.

Well, that explains why I never made it to 70th level then. But that fight was bugged, and I was almost done w/ the game so I didn't retry it.

I'll play through again in the future, but not until they fix some more things significantly troubling. One a problem for Mac users in particular; I've sent them a crash log, hopefully they figure it out.

azazel8139 12-18-2012 12:26 PM

Just came back to this game after a break, hoping that recent patches would have fixed some of the bugs that seem everywhere.

Found a new bug on starting a new game

Casting a spell on a unit that will kill it is now bugged. The spell animation with trigger, but the effects of the spell will not occur and the unit will remain alive. The spell is still active on the cursor so you can click multiple times and see the spell effect go off on the target but nothing happen.

To see this start a new game as a mage, play the tutorial, and in the first room attack the cyclopes. In combat cast magic missile at the cyclopes' one beholder unit to kill it. Except nothing will happen, until you either cancel the spell or cast it on a unit that will not die from the attack.


I am really fed up with this game. I purchased the first two happily, and even though they were buggy with many spelling and grammar mistakes, they were playable and okay. This game just seems like a small update to armoured princess, with a few new units, some slightly changed maps and a new campaign yet it is so incredibly broken. I wouldn't be surprised if for a lot of people this is the last time they buy a game from this company.

ivra 12-18-2012 12:36 PM

I just started a new soothsayer game and killed the beholder with a magic missile. It worked fine.

I recognize the bug you describe, but that happened only from time to time in my first game and that was prior to Patch 2. Are you sure you do not have any mods and that you run the latest patch?

Rork 12-19-2012 12:22 PM

Thank you to BenSt88 and terrypchan for the answers.

One more possible bug. I found in my inventory two kegs of rum, associated to the quest Special Offer (given on Eastern Freedom Island). Previously I already brought the quest giver another 6 kegs (for magic runes or crystals or whatever) and there were still pirated to be killed around the Freedom islands. Now all the pirates are dead, there are no more kegs to be found and the quest is - surprise, surprise - not completed. Is this a bug (it makes sense that at least one other keg should've been found on one of the remaining pirates), is it associated to a certain patch or is that how things are supposed to go (doubtful, as you get in your log a quest that cannot be completed)?

ckdamascus 12-19-2012 12:27 PM

Quote:

Originally Posted by Rork (Post 489101)
Thank you to BenSt88 and terrypchan for the answers.

One more possible bug. I found in my inventory two kegs of rum, associated to the quest Special Offer (given on Eastern Freedom Island). Previously I already brought the quest giver another 6 kegs (for magic runes or crystals or whatever) and there were still pirated to be killed around the Freedom islands. Now all the pirates are dead, there are no more kegs to be found and the quest is - surprise, surprise - not completed. Is this a bug (it makes sense that at least one other keg should've been found on one of the remaining pirates), is it associated to a certain patch or is that how things are supposed to go (doubtful, as you get in your log a quest that cannot be completed)?

There should be a dialogue message after you fulfill one of the volleys of "rum returning" that says "I'm done getting barrels for you" and it seals the quest into completion.

I don't think you can do anything about the spare barrels of rum in your inventory though after that.

afakas 12-19-2012 03:41 PM

With the latest version I get a crash when Spear of Wrath kills a unit that is in sheep form... tried on many units and the result is always the same

+ Magic Missile doesn't add bonus vs. Archmages although they're mages

dainbramage 12-19-2012 10:30 PM

Quote:

Originally Posted by afakas (Post 489122)
+ Magic Missile doesn't add bonus vs. Archmages although they're mages

Are you sure you're not just seeing the archmage's 50% magic resistance in action there?

Rork 12-20-2012 06:44 AM

Quote:

Originally Posted by ckdamascus (Post 489104)
There should be a dialogue message after you fulfill one of the volleys of "rum returning" that says "I'm done getting barrels for you" and it seals the quest into completion.

I don't think you can do anything about the spare barrels of rum in your inventory though after that.

No bug in the end, I went back on a whim to talk to the quest giver and there was a new dialogue option, along the lines of "I'm sick of carrying your rum for you" (a feeling that I can certainly relate to :-P). Once selected, it completes the quest and you also get rid of the extra kegs.

Sirron 12-20-2012 07:32 AM

If you have kegs leftover then you haven't found them all yet, so don't complete the quest.

Nirual 12-20-2012 01:22 PM

Quote:

Originally Posted by afakas (Post 489122)
With the latest version I get a crash when Spear of Wrath kills a unit that is in sheep form... tried on many units and the result is always the same

Must be because of the change that returns units back to their normal form when killed. Don't really know why they felt that was nessesary, but I'm not all that surprised it causes issues with some abilities. It might be the case with all kills that create clusters of rage / mana.


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