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-   -   The Blue Sun Mod (http://forum.fulqrumpublishing.com/showthread.php?t=14745)

IceShade 07-16-2012 02:41 PM

Since playing BSM 2.0 I noticed something different. Maybe it never occurred to me, but everytime I hit the reload button, the merc drops the current magazine.

Before, the merc always put the magazine back into a pouch.

If BSM has nothing to do with it, I wonder what I have done differently.

void1984 07-16-2012 04:10 PM

The HLA policy has changed. Just edit Hardlife\HLA.xml file and change there DropClipsOnReload xml value to 0.

IceShade 07-16-2012 05:09 PM

That explains it! I actually quite like this feature, as I'm playing a scavenge game where I only pick up magazines.

I just wonder whether dropping it is actually quicker than having a merc put it back in a pouch.

Badbru 07-21-2012 07:36 AM

I've finally played through the training missions, all 22 or 24 levels and I found Bushmaster and ACR kits and and some for the other US AR whose name escapes me at the moment but I was dissapointed not to see any Steyr kits.

I've never actually completed the game either as the latter stages don't interest me as much but I've never found a Steyr kit in game either.

Can someone tell me where I can find one please, and/or can they be added to the kit in the training missions please. I frequently get the erge to play as an Australian Army setup and it's really hard to find any Steyrs other than the 9mmP varient.

In addition, our minimi varient, the F89, has a rail on top. Could the standard minimi have a weaver rail added and be added to the Steffan Uribe modified list as to be purchasable?

Hurzwa 07-21-2012 09:23 AM

Since when use Australians Steyr weapons? They are from Austria, not Australia.

D_F_N 07-21-2012 10:58 AM

Since the late 1980's.

Here

Hurzwa 07-21-2012 12:58 PM

Quote:

Originally Posted by D_F_N (Post 447170)
Since the late 1980's.

Here

Oh wow! And I thought they were using this british crap. Good choice of the blokes!

@badbru
If you know how to mod you can easily change the itemlevel of the Steyr weapons so that they appear earlier in the game.

@R@s
Lol! I just met "Sarah Palino" :D
I love this mod more and more.

R@S 07-21-2012 04:52 PM

Quote:

Originally Posted by Hurzwa (Post 447188)
@R@S
Lol! I just met "Sarah Palino" :D
I love this mod more and more.

I have my moments, thanks for noticing:grin:

And I'm glad you're having fun, it makes our efforts worthwhile.

Hurzwa 08-13-2012 05:12 AM

#bump#
Can't stand the waiting for final BSM 2.0. I even play Star Wolves 3 again to keep myself busy.
Not bad game btw. There are great mods also.

Melthorse 11-17-2012 03:55 PM

Blue Sun Mod 2.0
 
@ R@S : I've read at taktikzone.de there will be a release of BSM 2.0 this weekend. Is that right?!:) I hope so:-)

@all
Blue sun Mod 2.0

New weapons:
- Machinegun DP 27 (7.62x54R)
- Woodland Camo HK PSG-1 (7.62x51 mm)
- CZ-805 Bren A1 (5.56x45 mm)
- M1941 Johnson machine gun (.30-06)
- Beryl wz.1996 (5.56mm)
- Magpul PDR (5.56x45mm)

New Ammo:
- Ammo B-32 API (7.62x54mm)
- Ammo box B-32 API (7.62x54mm)
- Big Ammo box B-32 API (7.62x54/440)
- Fiocchi Frangible Sinterfire (4.6x30mm)
- Ammo box Fiocchi Frangible Sinterfire (4.6x30mm)

New Cars:
- Chevrolet
- Mercedes Benz
- Police Chevrolet
- Toyota HiLux
- Gelendwagen
- LandRover UN
- LandRover Camo
- Unimog4400
- BTR-40

Other Changes:
- New weapon and item order script. You can now order weapons, scopes, ammo boxes and clips.
- Updated Uribe weapon order script.
- Fixed Level Up script
- Added sound effects to some actions and events
- Added BlueSunMod.ini entry for Friendly Fire count.

Added to Autoexec:
nvnoffset 0
nvndelta 1000
nvrscale 0


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