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-   -   The Blue Sun Mod (http://forum.fulqrumpublishing.com/showthread.php?t=14745)

void1984 03-01-2012 09:52 PM

Quote:

Originally Posted by R@S (Post 395617)
@IceShade
The Remington differences are because of game balance, realism takes a back seat in this mod when it comes to such choices.

Thanks. The sniper rifle description helps the situation, as it says to be of a especially high quality selection.
Or you could name all the second grade Remingtons "Model Seven", and the better "Model 700", so at least it would be much easier to tell the difference by name.

IceShade 03-02-2012 09:08 AM

Quote:

Originally Posted by R@S (Post 395617)
@IceShade
Thanks bro, all those issues you've reported has been fixed and will be included in the 2.0 version. Please continue giving feedback until the actual release since these are easy to fix.

Glad to help :grin:

One thing I noticed with the M712/C96 magazines (this is vanilla bug I guess, not BSM). It says it can use 10, 20 or 40rd magazines. The in-game magazines are 10, 20 and 30rd.

Haven't noticed anything else yet..

the_Brain 03-02-2012 09:10 AM

R@S, when will your homepage be online again?

void1984 03-02-2012 02:15 PM

My enemies with RPG-2 never fire at me, they just run around.
Can I expect more from them?

Usage of the claning set takes about 3s. That's really fast (and faster then reloading a carabine without external magazine) and can be done in the moddle of the fire exchange. Can you make it longer?

void1984 03-04-2012 01:35 AM

UK VZ59L Ironsight has:
Distance 1

As the result the weapon works better without the sights now then with them.

EDIT
The same is with: L85A2 Handle, M16 Handle, M4A1 Handle.

void1984 03-05-2012 04:58 PM

Both versions of PP-19 Vityaz take the same 2x4 space in the inventory, both folded and unfolded.
It would be better if the folded version, which is really 460mm long, was 2x3.

HK MP7A1 is not hanging correctly on the shoulder on 3D model, but "inside the body".

Hurzwa 04-02-2012 08:27 AM

I just prevented this thread from becoming abandoned for 1 month without a single posting. :grin:

I really look forward to BSM 2.0! Keep up the good work.

Kyle 04-06-2012 02:57 PM

Hurzwa,

You're a gallant knight for keeping this thread from expiring. I too look forward to the next release. Not that I'm hinting at anything. Nope, I'm too upright a person to do that. ;)

IceShade 04-06-2012 03:59 PM

Might as well start another compilation post for possible bugs..:

- The SVT-40 has a durability/dirt stat of 20/30. After firing 2 magazines of the SVT-40 during an engagement that lasted about 10 minutes of in-game time, the SVT-40 had a dirt level of 44%! It most certainly wasn't the best rifle out there.. but it almost completely breaks down after 20 shots.

The same goes for almost every bolt action rifle. The extremely reliable and simple to make Mosin Nagants have also got 20/30, some even 10/30. Compared to other classes, (automatic) shotguns have a minimum of 90, assault rifles are around 200/300 .. battle rifles at even 400.

- Defending the Blue Sun Base against... enemies.. and they don't seem much of a threat:
http://i.imgur.com/BwXUZ.jpg

By the time they do get their guns out and have them ready to fire, they are already dead. I've seen the same thing happen to the Jingos spawned at the secret bob harbour.

Worbah 04-20-2012 01:42 PM

Is it possible to add animations to, say, a new weapon type? Because if there's one that'd be fun, it's definitely mortars. I know, they'd be incredibly difficult to implement to the game, but I still fondly remember mortaring enemies in Jagged Alliance 2. :)


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