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-   -   4.13 development update discussion and feedback (http://forum.fulqrumpublishing.com/showthread.php?t=40958)

Laurwin 10-14-2014 01:06 PM

Quote:

Originally Posted by Pursuivant (Post 706888)
This the "cook off" problem I described, but your explanation is better.



Link? All I could find online is the 1945 P-51D manual.

By the time of korean war new aircraft like f-86 sabre used upgraded fiftycal AN/M3 Browning.

This weapon had boosted feed mechanism and higher rate of fire compared to ww2 era Mustangs.

F-80 shooting star also used AN/M3.

Did legacy era propeller aircraft get upgraded or retrofitted with newer AN/M3?

Im thinking mustangs and corsairs used in korea...

Pursuivant 10-15-2014 04:51 AM

Quote:

Originally Posted by Laurwin (Post 706973)
Did legacy era propeller aircraft get upgraded or retrofitted with newer AN/M3?

The F8F Bearcat was fitted with AN/M3, as was the F-82 Twin Mustang. The F4U-5 Corsair was fitted with 20mm cannons.

Allegedly, after 1945 the USAF standardized on the AN/M3 for all its planes, but I haven't found a reliable source for that info.

Bwe6ton 10-15-2014 12:41 PM

I'm not sure if there was a change with it

pockrtplanesairways 10-19-2014 07:04 AM

How much longer do you think 'til this update will be hitting the shelves?

pockrtplanesairways 10-19-2014 10:48 AM

So how much longer 'till the 4.13 update will be hitting the shelves?

gaunt1 10-19-2014 12:03 PM

Quote:

Originally Posted by pockrtplanesairways (Post 707032)
So how much longer 'till the 4.13 update will be hitting the shelves?

Two weeks. :-P

IceFire 10-19-2014 12:23 PM

Give it some time folks. Testing and solving bugs takes a while.

Bearcat 10-25-2014 11:09 PM

Quote:

New features
• Total overhaul of most bombsights
• Added new 'realistic bombing' difficulty option to toggle between realistic/simplified
bombsight inputs
• Bomb release mode keys added
• New bombardier & co-pilot position that can be manned in online coops
• Added momentum from asymmetric bomb loadouts
• Rocket release mode key added
• Course autopilot added to Luftwaffe planes
• Added working PDI lights (red, green white) to many Russian bomber pits
• Ordinance camera added
• Added target height to minimap ground targets
• Added gunner's multifunction key. Used for opening hatches, canopies, raising &
lowering guns.
• Added gunner reloading if gun has magazines
• FMB showing proper skin of ground objects depending on the World.camouflage
• Added FMB scrolling between different units in object windows for chiefs
• Added bombardier cockpits for all Pe-2 variants
Added QMB option for player to chose his position in the flight
• New IJA, IJN, Dutch, USN & USMC regiments
• Added Icon settings to GUI Misc
Added option that Icon range can be shown in meters or feets
Added differential brakes
• Added over 100 new loadouts for Russian planes including RRAB cluster bombs and
flares
• Bomb loadouts added to Doras
• New loadouts added to Ju-88 A-4
• New rear gun station added to Ju-88 A-4
• New 3D meshes for some British bombs
• Added new conf.ini option Use3RendersUI=1 that will render UI with 1/3 width.
Added new misc option for rendering info HUD at the bottom of the screen.

New maps
• New Britain & New Guinea (September 1943)
• New Britain & New Guinea (June 1944)
• Svalbard
• Tobruk

EXCELLENT!!!

Quote:

Originally Posted by Oscarito (Post 706972)
Probably not, as usual, due to amount of new content.
But HSFX team will certainly release a new compatible version within days after the new patch is made available.:wink:


Or weeks at the most. They are usually pretty godd with it. That is one reason why I prefer HSFX as far as mods go. I have a seperate insdtall for SAS though because I like some of their stuff too.

Treetop64 10-26-2014 02:16 AM

Dang, BC. Thought you jumped ship.

Nice to see ya.

Pursuivant 10-26-2014 12:42 PM

Certainly it's not for 4.13, but it seems like it wouldn't be too hard to create the various radio navigation/blind bombing aids that were used during the "Battle of the Beams" over England and Germany during 1940-41, and afterwards.

Nothing would be needed in terms of graphics, but new "beam lines" would need to be added to the appropriate maps, and some programming and research would be needed. Possibly it would be necessary to set up new features in the FMB to allow mission builders to center blind bombing aids like Knickbein, X-Gerat or Gee over a particular map location.

While it might be too much work to figure out all the Gee charts for a particular map, it seems like it wouldn't be too much trouble to model Lorenz, Knickbein, X-Gerat, Y-Gerat, and so forth, since they were automated systems that just produced dots, dashes or steady tones depending on the plane's location.

Jamming systems against these blind bombing aids would take more work in terms of programming.

Ground controlled blind bombing or radio navigation systems would also take more work, since there would be some AI and voice-programming work required.

Adding these blind bombing aids would make it more fun to fly night bombing missions, because you could actually find your target.

Long range radio navigation systems could also be used to make large and otherwise featureless maps, like a hypothetical map of the North Atlantic or Western Approaches, interesting.


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