Redroach |
07-26-2012 10:26 PM |
Quote:
Originally Posted by priller26
(Post 448381)
Lather...rinse..repeat. Nothing new here really, a game released almost a year and a half ago, and still so many issues. My favorite is the crashes excuse.."we have hundreds of thousands of lines of code here...something is just broke." Really? That's an answer? You've had till the cows come home to try to fix it, along with everything else..and still..the solution is just around the corner..three or four days away, and almostttt done.
Yet..here we sit, with the same old excuses which have worn thin, and fans lining up to say "wow..thanks for all this "new" news, which is nothing more than old news. I'm amazed with all those thousands of lines of codes they apparently didn't experience any crashes prior to release..only after, and that they had no FPS problems before we purchased the finished product. I suspect a gremlin was introduced after the release of the game, it's not the developers fault.
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Whew! You're like... the second one, who, like me, doesn't like getting lied to and decieved! Also, you got the modus operandi, yay! :D
Earlier, it was the thing with full-screen, which was "almost" ready for quite a while - and even earlier, when everything was thrashed, we got lovely pictures from the staff ^-^
I believe that if I hadn't asserted that they don't even have a patch for now, we wouldn't even have it yet - I just wonder what the devs do all the time all day. I mean, every beginner programmer could write down a fix for the Me-109 prop pitch reversal (or the Spit Mixture lever one...) in less than 10 minutes. NO MATTER how many hundred thousand lines the code has or how badly files/classes are set up and sorted (well, that would matter... but you had to get it really badly). And CTRL+F (or find or grep or...) is everybody's friend, too.
At least we're able to witness the most spectacular failures of job choice (and hiring practice, for that matter) in recent history.
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