Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Channel Command to be released this weekend (http://forum.fulqrumpublishing.com/showthread.php?t=33320)

Redroach 07-25-2012 06:33 AM

Quote:

Originally Posted by Bewolf (Post 446236)
Anyways, this is a quantum leap in regards to Multiplayer.

This. It's just awesome! The sheer amount of available missions/tasks is quite a chunk to swallow for first-timers. But this is no critique at all - it should be that way! And I'm especially looking forward to the 'double sided scoring' feature - this should increase the incentive to actually defend something!
Maybe you (hc_wolf), or one of your mates who is familiar with the missions should write a comprehensive "manual" (A manual for online missions! Amazing! :-) ) when there's some time and motivation left! And if you want to hold some super-secret missions back for players to discover, you could restrict information on these to a subtle hint or so :-)
Oh, and I can't wait until the netcode is improved (some 2-3 years from now :rolleyes: ), so that you are able to bring some immersion stuff into the map/mission complex! Now I saw why you have restricted yourself in that department... the longer loading times don't bother me too much, but they could throw off some new players. :-(

@Blackdog, regarding Lotfe bugs:
Perhaps you should do it like Andy Dufresne did: Write a letter/email/PN to the devs every day! It only took him 6 years! :D

hc_wolf 07-30-2012 05:02 PM

FYI mission is up in test mode now if you want to play. I will leave PC running mission for the next 5 hours. It is a home pc not a dedicated server.

It is running some new missions, features etc. It is re-designed to dynamically change AI volumes as more people join or leave.

Should assist in faster log in times.

AbortedMan 07-30-2012 05:30 PM

Quote:

Originally Posted by hc_wolf (Post 449398)
FYI mission is up in test mode now if you want to play. I will leave PC running mission for the next 5 hours. It is a home pc not a dedicated server.

It is running some new missions, features etc. It is re-designed to dynamically change AI volumes as more people join or leave.

Should assist in faster log in times.

You should keep this up at all times if possible, as ATAG is clutching to their (IMO) defunct original missions and still running them ragged in the rotation. I (and others) have not been able to get any significant time in on your great mission...it really bums me out.

ATAG_Doc 07-30-2012 07:12 PM

Thanks Wolf! I hope I get to test it.

hc_wolf 07-30-2012 11:03 PM

Hi Guys!

UPDATE: 30.07.2012 (just before patch ;) )

I have done a little tinkering with the mission while at work. I focused on the long load times once more people join the server.

I have made an update to the mission and put in CAP limits on AI and removed most of the extra Ship AI's I had in game.

The CAP system is dynamic and reacts to the volume of people joining or leaving the server.

Supply ships = If 6 or more people join, Supply ships will be removed; Supplies will switch to Air operations with supplies flown in. It is quicker and less taxing on CPU and load times.

Train Supplies = If 6 or more people join, Supply trains will be removed; Supplies will switch to Air operations with supplies flown in. It is quicker and less taxing on CPU and load times.

Patrol Missions = if 6 or more people join, Patrols will be reduced with each member joining and phased out once the volume of people join the server of a designated amount.

Interceptions = If 6 or more people join they WIL NOT stop, however, they will be prevented from spawning IF the Maximum amount of AI are already in game or there are x amount of humans online.

All above operations will resume if volume of players reduce below 5 and AI in game are below a set level.

Introduced 2 new mission types and some elements that decide when they run depending on volume of Humans and AI already in game.

Blitzkrieg = 2 missions up to 25 AI Bombers with Escorts at 5,500 meters. I will leave their targets as a surprise. They vary and if you are over the channel following them as they approach England, you are in for a treat.

British Bombing Attack = 1 Mission up to 18 Wellingtons and escorts at around 3,500-4000 meters (to be adjusted, maybe up). Multi targets and again a bit of a surprise as they cross the French coast.


Added a special call in the Menu to call one of these missions Based on volume of AI and other players already in mission. example, if there are 10 people in game and multi AI then this mission will not trigger nor can it be called up.

There is also a timed check on the server every 20-30 mins that will trigger one of the above missions depending on volume of players, AI and some other variables.

These changes (reduced ship AI and CAPs on AI objects should reduce load times maybe improve FPS for some.

I left the mission running on my PC for 4 hours last night, sorry for cutting people off the server this morning, I had to go to work. The mission upgrade will be past to ATAG server guys tonight and will be put to main server when they have time in next couple of days..


All times are GMT. The time now is 12:30 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.