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I put down my proposal to ATAG guys to add more COOP-style gameplay to their excellent server. It does not replace dogfight but can be added on top of it.
Please support me there if you like the idea. http://forum.1cpublishing.eu/showpos...postcount=1583 In case ATAG team likes it too I hope Banks, Kodiak and other C# gurus may help them to make it happen with advice or sample scripts. The proposal is not meant to replace the COOP GUI that is missing from CloD unfortunately. |
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- 16 players start exactly at the same time, - dead/downed players cannot return to the mission until it is over, - there are one or two objectives which deliberately lure all (half) of those players into one (two) spot on the map. It proved to be a great concept that gained much popularity over the years and it evolved into giving IL2 another meaning altoghether as a video game. It is a bit different from DM servers in theory, in practice it makes IL2 a whole different game. Coop`ers would like to have it in CloD or a close substitute of it. Main ponts of a coop mission have already been added in this topic earlier by some of the more constructive users. |
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So go ahead and try to make a COOP and i will pretend :) im your friend and then join Tree and myself on TS and we will try and have some fun. Once you have tried that then you will understand where we are coming from. Dano, same to you. |
How anyone can speak against this request is utterly beyond me.
I have no interest in offline play apart to get a quick kill fix when I am too busy to fly, I have little interest in AI and many other things but I fully support those who feel they need such fixes in order to enjoy their own method of play. The way COOP worked in IL2 was perfect especially for online wars or squad versus squad battles. I feel it is vital to CLOD to have this implemented. What has been done by some of the server guys (i.e. ATAG) is great work but it is not a CO-OP. Even when the patch comes I will probably fire the game up for a week or two but it wont be long before it gets shelved again. Like me many others simply don't get the same enjoyment from a dogfight server as they do from a COOP. |
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I'll re-iterate as you seem to be failing to grasp my simple statement. Coops are possible, end of discussion, I make no mention of how buggy they are or that work-arounds are needed because I know. The fact is that they are possible, which was what I originally responded to. |
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That is a specific style of coop, does that exclude all coop play? No. |
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Lets not turn this is to another internet war, it is vital to many many people to have this implemented. |
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Now if you can vote on the bugtracker please there's a good chap. :) |
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