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-   -   Community bugtracker is up @ il2bugtracker.com (http://forum.fulqrumpublishing.com/showthread.php?t=30906)

III/JG53_Don 04-05-2012 12:09 PM

Is it right, that the devs can add a "In Progress" to a certain feature if they are allready onto it or maybe a "fixed" in the status of a certain bug?

That would be really awesome and everyone could stop complaining about certain bugs or sth. if they are allready fixed internally

salmo 04-05-2012 12:18 PM

Quote:

Originally Posted by III/JG53_Don (Post 406040)
Is it right, that the devs can add a "In Progress" to a certain feature if they are allready onto it or maybe a "fixed" in the status of a certain bug?

That would be really awesome and everyone could stop complaining about certain bugs or sth. if they are allready fixed internally

Yes. I posted a bug/request about missing air-raid siren sounds. Someone else posted about missing Stuka dive-horn sounds. Both reports were changed by Luthier from a status of 'new' to status: 'in progress' :) He has also changed some requests status to 'rejected' & given a reasoning.

albx 04-05-2012 12:30 PM

Quote:

Originally Posted by III/JG53_Don (Post 406040)
Is it right, that the devs can add a "In Progress" to a certain feature if they are allready onto it or maybe a "fixed" in the status of a certain bug?

That would be really awesome and everyone could stop complaining about certain bugs or sth. if they are allready fixed internally

only the devs are changing the status, the admins (community members here) are helping in finding duplicated requests or fixing wrong categories. :)

Allons! 04-05-2012 03:05 PM

Quote:

Originally Posted by salmo (Post 406045)
He has also changed some requests status to 'rejected' & given a reasoning.

And you guys here wouldnt bet what is rejected.. :)

Stealth_Eagle 04-05-2012 06:29 PM

That made my day.
 
Posted by Luthier on the bug tracking site:

"Updated by luthier 1 day ago
Status changed from New to Closed
Will not be changed. Engine model for AI is inherently simpler than that for the player. If we decide to make it more complex, there'll be a domino effect, and in any case there are more apparent game-affecting issues due to this than start-up.

Just assume that AI pilots have thorough mechanics, and yours is a lazy drunk."

Thanks for the community involvement Luthier.

Link for disbelievers: http://www.il2bugtracker.com/issues/13#change-13

For mods: I intended no offense in this post and if I did, please let me know. Thanks, Eagle

GraveyardJimmy 04-05-2012 06:36 PM

Quote:

Originally Posted by Stealth_Eagle (Post 406118)
Posted by Luthier on the bug tracking site:

"Updated by luthier 1 day ago
Status changed from New to Closed
Will not be changed. Engine model for AI is inherently simpler than that for the player. If we decide to make it more complex, there'll be a domino effect, and in any case there are more apparent game-affecting issues due to this than start-up.

Just assume that AI pilots have thorough mechanics, and yours is a lazy drunk."

I assume that since it is possible to have an airstart it is at least possible to have a prewarmed up engine for takeoff. Hope they can implement that for the player. Or at least a pause before the other aircraft take off.

41Sqn_Banks 04-05-2012 06:40 PM

Quote:

Originally Posted by GraveyardJimmy (Post 406120)
I assume that since it is possible to have an airstart it is at least possible to have a prewarmed up engine for takeoff. Hope they can implement that for the player. Or at least a pause before the other aircraft take off.

It's possible by script at the moment to delay the engine-start of the AI. Of course this is no solution for the average user. An difficulty setting to enable a prewarmed engine should be to difficult.

Ataros 04-05-2012 09:22 PM

Quote:

Originally Posted by GraveyardJimmy (Post 406120)
I assume that since it is possible to have an airstart it is at least possible to have a prewarmed up engine for takeoff. Hope they can implement that for the player. Or at least a pause before the other aircraft take off.

You can open 2 new tickets for this in the bugtracker if you want it happen.

Personally I think the delay should be a standard feature in campaigns, single player and coops without need to be scripted by hand.

41Sqn_Banks 04-05-2012 09:32 PM

The delay should be depending on aircraft type. E.g. the Blenheim needs longer warmup time than a Spitfire. But back to topic ...

PE_Tigar 04-06-2012 11:16 AM

Quote:

Originally Posted by 41Sqn_Banks (Post 406155)
But back to topic ...

Back to topic - how about someone take it upon themselves to include the known big bugs into the tracker (i.e. missing antialiasing, etc.)?


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