![]() |
Quote:
AWESOME!!! |
Look at the update from a few weeks ago....
"First of all, let’s talk about the upcoming patch. We haven’t talked about our flight model for some time. We haven’t been idle however. Not only are we fine-tuning plane performance, we’re making some very deep changes to the underlying core of our physics code. We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code. And this is by no means a complete list! --------------------------------------------------------------- So i dont know, bit confusing i would say....which is why i posted these questions this morning, because as normal everything is a clear as mud. |
And this from the readme of the last patch....
What to expect next. 1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics. 2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels. 3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%. 4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them. 5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them. |
Quote:
|
in the official IL2CoD patch releases timeline.. do you want me to quote it for you?
PS: here you go.. latest beta patch release date [PCH] (2011.10.17) today is 2012.03.02 -> 4.5 months and still counting and considering the current state of official words regarding the next beta patch's state.. I would say it won't come earlier than another 2-4 weeks, which would rise the bar to 5-5.5 months time interval between patches. and as you can see, I actually was optimistic by saying 3 to 6 months, instead saying directly "another 6 months" or the even more probable "9 months/BoM's release".. |
Quote:
|
if you're trying to look stupid.. you're close to actually succeed.
and if you've missed your 10 years old math classes, you can go search the "deductive reasoning" expression on wikipedia.. |
|
Quote:
BTW, according to your link they released a beta patch a couple weeks after RoF was released. Did your "deductive reasoning" take that into consideration? |
Quote from Luthier...this from the last patch notes...
"Generally, releases should follow at about the same pace as they have with the current patch" |
All times are GMT. The time now is 04:18 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.