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K Freddie - Yes, I am flying patch 4.11 during some breaks to see its good and bad points thoroughly. The Dora 45 can be managed, but the 44 Dora, Mustangs, and poor TA overheat if I fill up my cup with hot coffee.
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If you don't let your speed drop to near stall on climbout then you'd be able to maneuver enough to be hard to hit.
What speeds did the test pilots fly when setting time to high-alt records from ground? And I note, as usual the B&M not backed by comparison to historic methods and data but rather contrived "what I gets". |
Before I do this, need to ask (KG Alpha or others); Am I allowed to publish source code here from the 4.10.1 and 4.11 patches ?
The difference in the TA 152 is large. Working on your ntrks now Swiss. |
hi everyone, this is my first post so please dont bite my head off!
firstly i would like to say thanks to everyone involved in keeping this great game going! it is incredible that after all this time this game is still the definitive WW2 combat sim. it is testement to the hours spent by so many people who try to keep this game up to date and enjoyable for everyone :) i wouldnt normally post, but seeing that ive been mentioned: 4.11 ! its a mixed blessing from my point of view. i like to fly the tempest. i consider it an underdog plane against some of the more popular aircraft...(la7, i-185, spit25). it is difficult to fly. it can and does bite. sadly for all its speed and firepower it is rather heavy and with a laminar flow wing it tends to have a sharp stall. although i dont know as much about aerodynamics as some people, i consider this realistic. since i started flying it as my favourite aircraft about a year ago i have always had to deal with overheating problems. with the previous versions it was simplified, (keep it just below overheating and when you engage the enemy you have 4 minutes of 'cooking time')...simple enough. this teaches you to use the radiator, and the prop pitch (revs) properly. combine this with the supercharger settings and a manoeverability disadvantage and you have a unique ride. from my understanding the tempest is best used as an energy fighter, but online battles are a different kettle of fish to reality. i tend to rely on stealth and speed. i think the tempest can do in the horizontal what a fw190 can do in the vertical. as things have changed since 4.10.1 i will explain how i flew. (close range enemy only icons, else full real)...grj dedicado, spits vs 109's assuming a close in fight, i would take off and climb to 2 thousand feet. pick up speed to 250 mph, and then dive to the deck using height to gain speed up to 570 kph. on the deck i pitched back to 60 percent prop pitch, (2800 revs), which allowed me to maintain speed and boost without overheating, (radiator closed). i would try to keep my "G's" below 2 and find a target at long range. sometimes you can tell by their flight profile. if i found someone i would climb if neccessairy using full power..(9lb boost, 3750 revs) and take a shot. by the time youve attacked an aircraft the engine is hot. back to 4.11, although the engine runs at high rpm there are ways to deal with it. i find i have to watch the radiator and oil temperature a lot more, and depending on which is too hot my corrective actions are different. i consider 2800 revs as standard whilst using 3750 as emergency...(like for a quick acceleration or the top of a high yoyo to pick up speed again). i dont have a problem with the way the tempest flys. i think its an incredible aircraft which works well in a team. i do worry about the superplanes though. i was hoping that to get the best out of those aircraft the pilots would have to learn to manage prop pitch, radiator, throttle and supercharger. if i am to be completely honest i dont know what i would suggest. ive met a lot of pilots who say that 'they dont look at their instruments'. given how often i need to check mine i wonder if linking the (wep/boost engaged) and (overheat) messages to the speed bar toggle in 'difficulties' would make a difference. thanks for mentioning me WD, im sorry to say i dont know much about the planes you are discussing. i think i need to fly 411 some more. |
I only mention those I thought could really fly and still are. I always enjoyed fights with you in the past Shaun (as have my lab mates), keep fighting and keep advancing. As to the Tempy Shaun, its FM (flight model) has not changed that much in 4.11, and it is not as badly affected by the overheating model as say the P51 or TA 152. Catch you in the skies soon (hopefully with me on your six, hehe :)
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I don't see the problem with 'overheating', it's just a warning let it overheat till you feel like cooling it down again.
I myself am starting to enjoy this engine managed more and more. You actually have to enter a fight with a cooled down engine so it doesn't overheat instantly when you power it up. Whistelingdeath, I can't tell but perhaps you are cruising on the edge of overheating. About the prototype planes, I know TD doesn't want to model engine reliability because of the frustration it might evoke. But planes like the I-185 suffered so much from it in real life that IMO it just isn't right how it performes in game. Same for the ki84 C version. There are alot of 'all planes enabled' servers out there, with these types in a dominant role. Prototype planes remained in that fase because they had issues, model them ;) |
i just spent an hour writing about the mustang and how to do bnz apex climbs with the new engine managment.
the forum 'lost' it when i had to log in again. i am a bit annoyed. well, nm for anyone who is interested: http://www.scribd.com/doc/48389272/M...1-pilots-notes of particular interest is the power curve graph at the end. |
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