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-   -   FW190 FM Change (http://forum.fulqrumpublishing.com/showthread.php?t=29083)

Luno13 01-23-2012 11:59 PM

Quote:

A new patch comes out and random occurrences that they would have otherwise written off are now considered features/changes/modifications to the way things used to be.

I don't think anything has changed regarding weapons. Maybe you were having an off day... or your preferred firing distance has changed over time.

When people go looking for changes people will often find them even if they aren't there. Nobody is immune
Yup, been there, done that, lol :cool:

BTW: I've noticed that the maximum RPMs for FW-190s is supposed to be 2700. However, this corresponds to about 80% power in the D-9 (which I just flew, haven't tested others yet). At 100% power, the engine sounds like it's about to blow up.

So does this 80% correspond to max power, and 100% to emergency power?

OberstDanjeje 01-24-2012 12:04 PM

I'm quite sure 2700 it's only for the A version ;)

Snake 01-24-2012 03:14 PM

Quote:

Originally Posted by Jumoschwanz (Post 383297)
Just something interesting I noticed right away while flying the FW190A:

I was missing many shots that I thought I should be making so I adjusted my convergence out further and seemed to be hitting as well or better than ever.

So what's your convergence settings now?

[URU]BlackFox 01-24-2012 03:43 PM

Talking about convergence in general... Is vertical convergence considered in the game?

I made a few tests and it seems the bullets have the same vertical angle when fired, despite having a convergence of 100 or 1000 meters. For a ballistic trajectory, there should be a different vertical angle also I believe.

But then again... I'm not a physics expert, so comments are welcome.

swiss 01-24-2012 04:30 PM

Quote:

Originally Posted by [URU]BlackFox (Post 383918)
Talking about convergence in general... Is vertical convergence considered in the game?

Sure.

Go tanks busting with a bk, open fire at 1k, change settings an see what happens.
;)

Jumoschwanz 01-24-2012 04:38 PM

I did end my statement with the possibility I was a crazy old man.

My real reasoning was that if your favorite aircraft's flight model was changed, that it might throw off your aim for a while, maybe until you got used to it at least. Could happen. Changing the convergence might be something I happened to do at the same time I automatically adjusted to something else, a coincidence.

I always was a fan of really close convergence and shot taking, but that can have it's disadvantages. If you get used to always taking shots while very close to your opponent, you run the risk of collisions and also of having your aircraft damaged or destroyed if their aircraft explodes in a spectacular fashion.

In light of this for some time I have been trying to remember to take shots earlier which not only gives more time to make them but gives the possibility of landing more hits. For years I had my convergence at 150m, but I thought it would be fun to try and stretch it out by 50 or 100 meters.

190A shotmaking:

http://www.youtube.com/profile?user=.../0/AqIvrh7tdQY

EJGr.Ost_Caspar 01-24-2012 05:26 PM

Quote:

Originally Posted by [URU]BlackFox (Post 383918)
Talking about convergence in general... Is vertical convergence considered in the game?

Yes it is. Its the same as horizontally range.

sagittario 02-28-2012 06:19 PM

Quote:

Originally Posted by mmaruda (Post 382410)
I finally got used to the new FM, no problems with landing (I can actually land better now). The trick is to begin your approach early to loose speed so when you level over the strip you are at 200-220kph. Still I think flaps should produce a bit more drag with this plane since compared to other aircraft, they have a minimal effect on speed.

At the end of all the flight model as regards the landing is right and what is the procedure?


Thank's

[URU]BlackFox 02-29-2012 02:27 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 383976)
Yes it is. Its the same as horizontally range.

I've seen that bullets fall as they fly... but if convergence is set to... say 1000m, shouldn't the bullets describe an arc above the reticle, so as to cross the sight at 1000m?

I haven't seen this effect in the game, that's why i'm asking. It's an important factor when fighting against level bombers.

Again, I may be mistaken, just trying to confirm.

jermin 02-29-2012 03:24 PM

They do fly in an arc.


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