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-   -   sound radar is back ... naaaaaaah! (http://forum.fulqrumpublishing.com/showthread.php?t=27981)

Insuber 12-10-2011 10:37 AM

Quote:

Originally Posted by ATAG_Snapper (Post 368031)
Absolutely!!! For us Hurricane pilots it's a bloody nuisance. There we are cruising along with canopy open, enjoying the sound of the rushing wind and unrestricted view, when that blasted supercharger whine intrudes into our blissful reverie and.......OUR SCREENS GO BLACK!!!!! Every bloody time!!! We have to exit and respawn each time! Obviously a sound bug which causes this glitch to occur time and again! :twisted:

LOL! I would call it a minengeschoss hug, rather than a sound bug :-D

phoenix1963 12-29-2011 08:55 PM

Quote:

Originally Posted by ATAG_Snapper (Post 368031)
Absolutely!!! For us Hurricane pilots it's a bloody nuisance. There we are cruising along with canopy open, enjoying the sound of the rushing wind and unrestricted view, when that blasted supercharger whine intrudes into our blissful reverie and.......OUR SCREENS GO BLACK!!!!! Every bloody time!!! We have to exit and respawn each time! Obviously a sound bug which causes this glitch to occur time and again! :twisted:

Very good! Us 56'ers tend to suffer the same fate.
I just wish the 109 vulchers over Manston on ATAG would distinguish between us Hurris and the Spit IIs.

Seriously, the devs need to adjust the sound for the apparent wind speed and direction. There's no way we should hear 109s behind us at 200mph!

56RAF_phoenix

Outlaw 01-05-2012 07:20 PM

I have been in the tail gunner position of the Texas Raider (B-17) while the Gunfighters P-51 came in for a photo op. He approached and overtook within 50'-75' and I never heard anything. He then formed up right on the starboard wing and from the waist gunner position I heard nothing.

From the waist gun position through the bomb bay you can literally yell as loud as you can 6 inches from someone's ear and the only thing you will notice is that the engine sound changes slightly at the same time you feel their breath hit your ear. Nothing even intelligible as a voice can be distinguished.

You might be able to feel some sounds like the "CRUMP" of AAA or maybe a machine cannon firing 10-15 yards away but that would be it.

Other than that, if it didn't hit your aircraft, my experience is that you would not be able to hear it.


--Outlaw.

TomcatViP 01-07-2012 11:00 AM

Thx for sharing your experience Outlaw.

btw Great car :D

Flanker35M 01-07-2012 01:02 PM

S!

The sonar sound is a real immersion killer. Many times dived down from the sun for a nice bounce but oh wait..he heard me hundreds of meters away and evaded me just like that. SIGH! Hopefully fixed soon along with non-existent or very scarsely heard hit sounds.

Outlaw..that Stingray sure looks nice :) Wish you miles with a big smile! :D

TomcatViP 01-10-2012 11:27 AM

It wld be honest to say that more and more ppl are converting to no sound radar or flying canopy closed at high speed.

Just a big salute for those that hve made this effort. I know that it can be a difficult move when you had some habits. SO thx to them.

Tips : how do I keep my 6 clear ?
either :
- fly in a cte turn ( 10 to 20 deg bank angle) alternating left and right turns with slow climb and shallow descent
- Use your rudder and opposite aileron to sweep your tail left and right for quick 6 check

The first method keep your overall E level. The second makes your speed varies but your heading cte.

Hence you've got to use it appropriately.

For example Method 2 is for navigation and method 1 for TARCAP

Just my 2 cents (you prob know all abt that alrdy)

~S!

Chefer 01-14-2012 02:27 PM

Personally I'd rather just read and extract the most concrete information on such forums avoiding slanted opinions.

This time I would like to add a few comments:

I fully agree that the "sound radar" need to be adjusted though personally, with only two weeks online in ATAG server, I've been engaged in cold side without hearing the approaching enemy. Sometimes I listen the attacker after a closing pass or just after seeing his tracers. More than once I realized the whole wing stuck without hearing any impact.
I'm playing spits, canopy closed and using monitor speakers. Never noticed an approach of a mid distance through ac engine's sound.
Maybe using the headset...

Because this I don't agree when somebody says that "sound radar" is the responsible for its target break on incoming. Remember that we have players using communication, there is the flak warrning and they may be check the six all the time...

I think adjusting external sounds from a spec distance and eliminating them only at the player rear quarter would be a right direction for this problem.

For the fact of the flight with open canopy without any loss of performance what to say? It is a complete nonsense and needs urgent programming work.

I am returning to virtual combat after five years away and I think this combat sim have enough to be really good in the future. I congratulate all of you who are contributing in this direction and I hope that you will be heard.

Salute!

Chefer

41Sqn_Stormcrow 07-12-2012 05:43 PM

Question: Has sound radar already been added to the bugtracker? It is less now but still present in latest beta patch when sitting in a spit. One still can clearly hear the 109 whizzle even with closed cockpit.

TomcatViP 07-12-2012 05:50 PM

I still can see some of the Spits flying with canopy open on the video. Guess why ;)

http://forum.1cpublishing.eu/showthr...929#post443929

41Sqn_Stormcrow 07-12-2012 05:58 PM

Well, sitting yesterday in a 109 I got badly surprised. So no longer sound radar here.

Sitting before yesterday in a spit (with closed cockpit) I could hear the 109 that overshot me ...

Where is the report in the bugtracker (for voting on it) or is it to be created?

I don't want to hear any external sounds with my engine running whether with open or closed cockpit. Should be not too difficult to implement. They have already successfully implemented a difference in sounds when opening or closing canopy (wind sound or no wind sound). So they just need to add an if clause checking for engine running or not.


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