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-   -   BETA Patch v 1.03.15527 BUG Thread (http://forum.fulqrumpublishing.com/showthread.php?t=25905)

VO101_Tom 09-07-2011 02:12 AM

Quote:

Originally Posted by Keller (Post 332291)
Here's a video.
...

Spit inflight cockpit video (partly):
http://www.youtube.com/watch?v=DiAIyX0l42M

Bf 109 inflight cockpit video (from 4:00)
http://www.youtube.com/watch?v=_qAZ_BGNAKY

It will never have a sound like a B17...:cool:
http://www.youtube.com/watch?v=lcTJPD7t2EQ

NedLynch 09-07-2011 03:00 AM

Hmmm....posting things that work in a bug thread, sorry.

Tested radio a bit further and waypoint switching works as well, big plus for me.

NSU 09-07-2011 03:00 AM

I like the new sounds, but the sound from the
Me110 and Ju87
is not so good, i hope for a better sound for this planes

LoBiSoMeM 09-07-2011 03:16 AM

Quote:

Originally Posted by Nicolo (Post 332285)
I noticed that now there are little white dots appearing with every object in the map. Before the patch I would see these object dots only in the trains.

+1. Me and Nicolo saw a lot of crazy "dots" things just now in a MP session... This little white dots are still visible through solid and opaque objects. And we saw at least one UFO four white dots formation...

A major graphic bug to be solved in next patches.

Catseye 09-07-2011 03:20 AM

Missing Merlin engine sound in .trk file
 
I created a mission in FMB of a couple of Spitfire low passes with a mid-field camera. I wanted to further evaluate the Merlin sound on a take off and flyby.

When entering the .trk file, the full sound only lasts for about 3 seconds and then the engine sound disappears. Only the prop sound, the undercarriage rolling sound and wind are there.

This continues for the rest of the flight with intermittent full sound starting and stopping at irregular intervals.

The propeller also spins at a very slow speed.

During the creation of this .trk file everything worked OK.

I continued to turn video features on and off and once fully low and in all cases the engine sound was missing or intermittent.

I almost heard that Merlin sound on one fly by but it cut out just as it was going by.

I have the .trk file if required.

I made a snap judgement in an earlier post on the Merlin sound. At that time I heard it only on F3 flyby and want to look closer.

Thanks for working hard to improve this SIM.

Regards

NedLynch 09-07-2011 04:04 AM

Ok, sorry, got the same graphical glitch with the horizon showing through at low altitude.
Also the "return to base" command seems to work only under certain conditons (can explain if needed), but those will be fixed anyway in the future.

ingsoc84 09-07-2011 06:01 AM

Like the new sounds and graphics, very good!

Issues:

(textures original, forest medium, no grass, shadows medium, buildings medium, all others high)

1 Def took a FPS hit, especially with full guns blazing on the Me, cannon and Mg, about 8 per second hit, worse over low flight

2. Using IR4 Pro, noticed that it is in cockpit looking left right, other angles, it def will lock up for a second, which is pretty annoying, before, IR was smooth as silk, have looked at IR settings, all the same, just seems to be very jerky...anyone else with this issue? you really MUST use IR to play the game well, and it is really to the point of becoming annoying to watch it freeze up even over water, when Im at 50 or higher fps.

Just my thoughts and what I've noticed. Tracers/smoke from guns as mentined really take a hit on the fps.

ingsoc84 09-07-2011 06:06 AM

Going to try to clear cache and defrag as suggested earlier, see if that helps, keeping fingers crossed.

senseispcc 09-07-2011 06:21 AM

It seems stupid but every time I try to launch the two Tiger Moth traks Launcher does crash and I must relaunch the game! and only with this two tracks none of the others. With the tracks I did create with a previous version the plane engine regime is eratic and not all like when I played it. Not really important but why not mention it!:rolleyes:
Otherwise a great patch and like I said in a other post the game of the year!:-D

senseispcc 09-07-2011 07:03 AM

West of Arras multiples big withe squares ;
http://s3.postimage.org/ph11g4qo/sho...907_083805.png
Also if a BF109 begins a mission parked north of Arras it jumps to it death by explosion into a hangar..
There is also a strange canal 10 miles west of airfield of Framecourt ;
http://s3.postimage.org/w9bagz8bf/sh...084458_843.png
Also the game has a tendency to crash after an hour of play in the air or not!.
Nice game continue the very good job thanks.

One last thing, the overcast with breaks does not work and crash the game when tried.


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