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-   Technical threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=191)
-   -   V.14762 BETA Errors (http://forum.fulqrumpublishing.com/showthread.php?t=23960)

fireflyerz 06-23-2011 05:32 AM

With installation of the new beta patch I now seem unable to set or have any wheel brakes in the controls section , the tiger moth ground handling is still very poor and although I love the new shiny effect it is not so good on tyers.

Ps , I would like to see the return of the bale out animation in one of these patches.

Jafa.

LcSummers 06-23-2011 05:41 AM

Quote Redroach

Also, I just had a wacky thing happening to me. Flying in a 110, after some time, the Rudder axis didn't seem to work anymore - in fact, I believe it was somehow 'remapped' onto the rudder trim axis. After going down with no real rudder control and having the rudder trim totally messed up, I tried again and the rudder worked normally again. Strange... could it be a feature, i.e. random damage by flak splinters or something? Or could it be a bug?[/QUOTE]


This also happend to me but with a STUKA. Before flying the Stuka, the rudder worked well on a Hurri, after switching to the STUKA, i had always right rudder, trying to trim didnt help.
109, Spit, Hurri and 110 worked well.

=M=TYGRA 06-23-2011 07:34 AM

1. A dedicated server is unstable. Periodically, some times 3-5 in the day, it is disconnected from the Steam service.
2. Sound after 15 minutes of flight in an online lost. Next, begin to appear then, that disappear again.
3. In the selection of aircraft and as well as the airport, with every new departure must again choose the airfield.



2 luthier, you said, quote: We are however in the process of creating a full-time community manager position and setting up an old team member who will interact with you guys daily, answer questions, and keep you up to date on all events .
It's been over a month, there is no such person as he appears?

FG28_Kodiak 06-23-2011 07:41 AM

After Patch many of the static objects are in the ground, but the zoffset is 0
http://img836.imageshack.us/img836/3...1062300001.jpg

Do any other have this problem or it's only me?

Raggz 06-23-2011 08:02 AM

not sure if this is due to beta but the HE-111 P-2 Superchargers do not work in cockpit with mouse.

NSU 06-23-2011 09:04 AM

1 Attachment(s)
Hi Kodiak

me to, the static objects are in water level, this is very bad and must fix it!

desastersoft 06-23-2011 09:11 AM

1C Maddox Games searching 100 Men to Rescue Static Objects!
 
Anyone who has Time next days, please go to Moscow and help digging out the Static Objects. By fixing bugs, there came a big fault: all Static Objects are now a bit burried.... 1-2 yards deep...

So 1C needs urgently 100 Men to digg them out...

:-P

FG28_Kodiak 06-23-2011 09:20 AM

I tested it again after Steam checked the files:

Before Beta Patch:
http://img811.imageshack.us/img811/6525/fahrzeuge01.jpg


Same after installing Beta Patch:
http://img825.imageshack.us/img825/2978/fahrzeuge02.jpg

Bobb4 06-23-2011 09:33 AM

Quote:

Originally Posted by Tree_UK (Post 300671)
Bug: A massive rectangle lake in the middle of France, just south of St Pol, does not show on map and looks terrible.

Seen it too.
Also wish washy distance graphics, looks like tearing almost.
Will post screenshots later.

ATI stripes still there
Ground water textures mixing on shoreline (a claim was made that this was fixed, it has not been.) What has happened is it appears less frequently and dissappears the closer you get to the shore.

Can the developers please tell us (please this is not a whine) if the ATI blue stripes that only seem to effect 6xxx series cards is a game engine problem or a driver problem and whether this has been addressed with AMD?
Have the developers even managed to replicate the issue?

Bobb4 06-23-2011 09:39 AM

Quote:

Originally Posted by FG28_Kodiak (Post 301010)
I tested it again after Steam checked the files:

Before Beta Patch:
http://img811.imageshack.us/img811/6525/fahrzeuge01.jpg


Same after installing Beta Patch:
http://img825.imageshack.us/img825/2978/fahrzeuge02.jpg

Looks like their solution for the water land texture merging was to add and extra layer of land;) That explains a lot lol
Is the vehicle sink only on land at sea level or everywhere?


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