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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday June 17 Update – Next Patch Info (http://forum.fulqrumpublishing.com/showthread.php?t=23877)

Ze-Jamz 06-17-2011 10:17 PM

Quote:

Originally Posted by Baron (Post 298750)
Usual suspects voicing (vomiting) their "opinions", what a surprise.


Patch coming 4 days later than NOT promised and they practically commit group suicide. LoL

Thnx for helping me realize, finally, not to take any of it seriously, just laughing it of instead of actually responding to it.



Thx for the heads up Luthier .

what...like you just have? :rolleyes:

Im still enjoying playing it regardless

Ataros 06-17-2011 10:26 PM

Quote:

Originally Posted by Viper2000 (Post 298743)
  1. Not repeat this sort of avoidable communication fiasco in future - release a paid beta as such if necessary instead! The fans will pay to keep the genre alive, and everybody would at least know what they were getting into, which would take a lot of righteous indignation out of the equation.
  2. Re-release the sim with new packaging and perhaps a new title when it is genuinely release-worthy, so that new reviews & publicity are generated.
    • The people who already bought the sim & shelved it will then be reminded to dust it off, patch it off, and finally enjoy the finished product.
    • The people who were put off by the bad reviews will then be able to read good reviews and buy the game.

1st decision is done by the publisher I think which is UBI for most of the world.

2nd is coming with Battle of Moscow or other add-ons the same way it was with original IL-2 (Aces addon, Pacific addon, 1946, etc).

However with new level of complexity and without Oleg things will develop much slower this time I guess. It would be wise not expect any quick break-throughs but in a couple of years all current wishes would be fulfilled I am sure including drivable submarines with perfectly correct textures.

Redroach 06-17-2011 10:28 PM

As I've stated before, my game ran reasonably well since release. And it the meantime, more bugs were introduced than were being fixed. Sorry that I don't have your boundless optimism with another release date missed (yes, I understand that it was tentative; its just that they could have made up for some things here...). Actually, I said yesterday that 'presumably, nothing' will happen today and I was right again - I don't want to be right on this!
So forgive me if I can't share your continued enthusiasm about the 'support' that's being provided until now. In fact, I'm pretty angry. But you got this already.

Tempered 06-17-2011 10:47 PM

Quote:

Originally Posted by Renny (Post 298677)
Ok this may get deleted...my boy is lead guitarist promised i spam it for him

http://www.youtube.com/watch?v=xk8SImemqLI

I think this was the only worthwhile post in the entire thread. I'll help you spam it a bit more :)

Ze-Jamz 06-17-2011 10:50 PM

Quote:

Originally Posted by Tempered (Post 298761)
I think this was the only worthwhile post in the entire thread. I'll help you spam it a bit more :)

Agreed...

Fair play to them getting into it at such a young age...at at least they seem young to me

ATAG_Doc 06-17-2011 11:19 PM

Quote:

Originally Posted by Renny (Post 298677)
Ok this may get deleted...my boy is lead guitarist promised i spam it for him

Mind if I reuse this music in a CoD video??

Helrza 06-17-2011 11:22 PM

Thanks for the update luthier :) look forward to next week when ya's release :)

jg27_mc 06-17-2011 11:39 PM

Thanks for the feedback. :)

One thing bothering me though... Counting the average numbers of pilots flying during the weekends, I am a little bit concerned about all the online driven agenda by MG.

Don't get me wrong any improvements in the software are welcome, I am one of the onliners that is having trouble. But judging the numbers, it seems that there´s far more people enjoying the game offline. Otherwise I think It would be fair to say that we should see at least 80+ pilots during prime-times over the weekends.

At this point, it seems that the majority of customers to satisfy (offline ones) are being forgotten... What do you guys think?

Regards.

jg27_mc 06-18-2011 12:25 AM

Quote:

Originally Posted by cheesehawk (Post 298778)
Have you seen the servers in the American evenings? Regularly I'll log in and see 2 people on Syndicate, 4 on Repko (combined), and another 2-4 on the AirQuake servers...

Disheartening really, but after people become comfortable in the game, and their respective a/c, I'm sure the numbers will pick up.

Indeed... Guess the fact that the simulation still not been officially launched in the US has it's weight. Here in Europe I never seen more than + - 45 pilots distributed for the few servers existent... However servers become empty in a blink, due to those awful steam disconnects.

I mean... How many copies of CloD were sold till now??? And how many of those, that bought the game, are flying online? 1% to 5%? :confused:

Being that said, I expect that MG start paying more attention (in the future) to aspects like enhance/increase the content, include a dynamic campaign or whatever they can add to the "package" to make the offline experience more rich.:cool:

Regards.

jimbop 06-18-2011 12:45 AM

Quote:

Originally Posted by Viper2000 (Post 298743)
I'm not particularly bothered by the fact that the game was released in a pre-release...

Good post, Viper2000. Sums up my attitude very well. I certainly would have paid for pre-release beta just to support development so I'm not overly troubled by the state of the game apart from as a matter or principle. Very little trust left, unfortunately. Hopefully the devs have learnt a bit about consumer engagement from the last few months and future releases will be handled better!

The patches are certainly going in the right direction and 1946 basically unplayable for me now in comparison; the game is already fundamentally strong. I'm very much looking forward to the servers filling up.


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