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-   -   Priority bugs & other issues that need to be looked into (http://forum.fulqrumpublishing.com/showthread.php?t=23405)

335th_GRAthos 06-02-2011 05:51 PM

Quote:


Online player bombs vs. ships are a bit bugged, i.e. ships do not sink. Bots (=AI) sink ships fine.


~S~

41Sqn_Stormcrow 06-02-2011 06:04 PM

We also would in the middle term need a bug list for the fmb. There are quite a few.

Just do add to the bug list:
The mirror is not working correctly. Even at high altitude it shows the water as if close. One does not see the antenna of the spit. Nor the vertical stabilizer (that's where I would like to have my mirror set). Anybody ever actually saw something else than ground or sky in the mirror?

furbs 06-02-2011 07:35 PM

Skins not showing in tracks.

klem 06-02-2011 07:49 PM

Quote:

Originally Posted by Blackdog_kt (Post 292479)
I agree about making the gunsights usable, but i disagree with disabling the head movement range restriction because it's actually not about the head alone but the pilot's whole body.

Maybe just redo it in a more realistic manner as it tries to simulate a very real constraint:
either tighten your straps and have a solid sight picture without bouncing around in high G maneuvers, or loosen your straps and trade stability of vision for the ability to turn your body around more within the cockpit and get better SA.

The easiest way to fix this is to copy the RoF method and just let the player set a custom center viewpoint for each aircraft.

Just one response as I don't want to push the thread off track but anyone who has sat strapped tight into a cockpit will know they can turn their head and see about 40-50 degrees to the rear of their shoulders. That's why I don't like the 'gunsight' view with only 90 degrees left and right instead of about 135. Also I just don't get why we are slammed up against the gunsight just 6 inches or less from the sight glass. What's that all about? It just isn't real and serves no purpose.

I'd be happy to use 'gunsight' view if it just moved my head to the right in the 109 and left me to worry about the zoom/FOV level. Also, 'gunsight' view and 'tightened straps' are two completely different things.

ATAG_Dutch 06-02-2011 08:00 PM

Not sure if anyone's mentioned the poor decapitated AA gunner in the black death track. :(

Tbag 06-02-2011 08:13 PM

I think the speed of the wave animation needs to be slowed down, it seems much too fast.

Tbag 06-02-2011 08:22 PM

I take the liberty and post csThor's request here as well:

Quote:

Originally Posted by csThor (Post 248262)
A simple request to Maddox Games:

Can you please provide us with skin templates for the aircraft which contain the 3D model overlaid to show the exact mapping? It would immensely help skinning. Thx. :)


Sauf 06-02-2011 09:49 PM

Disappearing "dots" in MP needs to be addressed, re MP sound prob is it just me or has it been fixed? Was getting the sound cutting out regularly but hasnt happen for last three days?

RocketDog 06-02-2011 09:52 PM

Quote:

Originally Posted by Tbag (Post 292547)
I think the speed of the wave animation needs to be slowed down, it seems much too fast.

Agreed 100%, the waves are too fast.

Retaliator 06-03-2011 08:47 AM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 292490)
We also would in the middle term need a bug list for the fmb. There are quite a few.

Just do add to the bug list:
The mirror is not working correctly. Even at high altitude it shows the water as if close. One does not see the antenna of the spit. Nor the vertical stabilizer (that's where I would like to have my mirror set). Anybody ever actually saw something else than ground or sky in the mirror?

+1

And also how to switch mirror off by default, as it is badly affecting frame rate...


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