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I am not sure it is possible to overload ABattle without creating your own add-in.
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Hm just try and error and see what happen, ABattle has mostly the same methods than AMission. The only examples i know are from the campaign directory and are only single missions.
I wish there where a documentation about scripting. :rolleyes: |
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using System; |
HI Squoag,
I tried your version in nthe post above and it despawned the plane if I changed from pilot to a gunners position. I tested this on my own 'server' and in single player. Obviously in MP this would not be desireable! |
Hi Flashman,
Are you 100% sure that you used the second code block in my post and not the first? What you're seeing is very symptomatic of the first code block in my post. I put it there as a before/after for the original author but perhaps I should mark it more clearly... |
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Will test on Australian Skies tomorrow EDIT: This works for me, thanks No457_Mako & No457_Squog, has helped with server stability. Ran 3 maps no worries, we were having issues with loading new maps before this Worked with Position swap ONLINE in the bf 110 as well. Matoni |
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Im pretty sure I tried both but truth be told you have me wondering now.... I will try this again when I get the time and see if it works for me. Please note: i tried this on my own 'server' not on the Syndicate server. |
Script to destroy actors in a mission (e.g. before loading new one to server).
This kills mission (or submission) own actors. To kill all actors 'living' on a server (e.g. loaded by other missions) remove the lines put in blue color. Code:
foreach (int army in GamePlay.gpArmies()) May need some testing and fine-tuning. |
~S
I would appear Beta 4 breaks all of these kill actor scripts... well it does 4 me |
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