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xnomad 03-27-2011 04:10 AM

Manual prop pitch should be easier than it was in a 109 in IL2-1946. Hopefully now the prop pitch indicator (that little clock) will actually be useful as in IL2 the hands are both the same length and you had no idea what they were indicating.

kimosabi 03-27-2011 07:23 AM

I can comment on the engine sounds, Blackdog.

I know I have been preaching that CoD will be released as an unfinished game and here it is. There's no way in hell that prop noise drowns out exhaust noise from open stacks when you lean out/sit at the runway. No way Jose. The prop isn't spinning nearly as fast as you'd need to get the tip noise. The engine sounds are too much of a clusterfeck from that Hurri vid. Some are muffled, some aren't. There's no high frequency noise from it what so ever, it sounds like screaming through a pillow. I'm getting some serious WoP vibes from the sounds when he walks through the rpm range.

Doesn't matter if it's an Allison, Merlin, DB or w/e, from an open exhaust engine this is pretty much how you'll hear it, amplified by 10+ IRL:

http://www.youtube.com/watch?v=llTQLOUe9lg

Earcups will not muffle the sound nearly as much as we see in that vid.

My expectations on this game at release were probably way too high. Good thing the game is very raw at release. The visuals are nice though.

DB605 03-27-2011 07:53 AM

^I agreed. Game interior sounds are more like from Cessna than +1000hp V-12.
Listen to this vid and you know how Messerschmitt should sound from cockpit: http://www.youtube.com/watch?v=50JXKxMLyUc
I know it's DB 605, not 601 but you get the idea.

kimosabi 03-27-2011 08:46 AM

I used that track as a reference when I tried Jafaem's DB soundpack, DB605. It shows just how much noise you get from the stacks. And that was an inverted DB, which are known to spare the pilot from alot of the noise since the stacks are not directly in front of the cockpit.

I don't know if the sounds are this off at the final western release though but Maddox doesn't exactly have a history of improving their sounds either.

Robert 03-27-2011 10:01 AM

Quote:

Originally Posted by pandaa109 (Post 240734)

I liked how that sounded.

1.JaVA_Sharp 03-27-2011 11:30 AM

another one

http://www.youtube.com/watch?v=RBGGnM84jTc

Richie 03-27-2011 11:33 AM

Quote:

Originally Posted by DB605 (Post 241371)
^I agreed. Game interior sounds are more like from Cessna than +1000hp V-12.
Listen to this vid and you know how Messerschmitt should sound from cockpit: http://www.youtube.com/watch?v=50JXKxMLyUc
I know it's DB 605, not 601 but you get the idea.

One day I'll have to put more of that disk up. The landing also. When he chops the throttle to glide in you can hardly here that big Daimler Benz 605 in the cockpit. There's no need to put the external sound up because there's many videos on youtube of 109s flying.

Fergal69 03-27-2011 11:50 AM

has anyone posted a list of flyable aircraft yet together with the crewable positions?

Richie 03-27-2011 11:53 AM

Quote:

Originally Posted by DB605 (Post 241371)
^I agreed. Game interior sounds are more like from Cessna than +1000hp V-12.
Listen to this vid and you know how Messerschmitt should sound from cockpit: http://www.youtube.com/watch?v=50JXKxMLyUc
I know it's DB 605, not 601 but you get the idea.


Wings of Prey are much worse. I think once the mod crew get their hands this sim and we get a system like an ultra pack things will be much better. There aren't many aeroplanes here that they have to deal with right?

DB605 03-27-2011 12:37 PM

Yep, that's what i hope too...UP 2.0 have very good Messerschmitt sounds on it.


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