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-   -   4.11 realism (http://forum.fulqrumpublishing.com/showthread.php?t=17984)

Bearcat 08-22-2011 02:18 AM

Well IMO it is bad enough spending 10-25 minutes flying to a target or patrol point only to be taken out by flak or shot down by some unseen bandit.. The last thing I need in my limited time flight sim experience is one more twist to waste my time.. no thanks.. If it ever gets here I'd prefer it be something that is optional... As it is now you can still get malfunctions.. you just need a catalyst.. like flak or fire .. That is enough random stuff for me..

ElAurens 08-22-2011 11:30 AM

I have to agrre with Bearcat.

One thing I have noticed is that as the "realism" and difficulty of the sim increases, the number of players I see online decreases in direct proportion.

All of these new difficulty/reality/harder is better "improvements" need to be optional. That way all players are better served.

MaxGunz 08-22-2011 11:47 AM

Could you take it if your plane made a random -up to- 5% or 10% less power than best condition?

kennel 08-22-2011 12:53 PM

Quote:

Originally Posted by MaxGunz (Post 326093)
Could you take it if your plane made a random -up to- 5% or 10% less power than best condition?


Not for offline play no. Not when you are facing AI that get more out of there planes that you will ever.

If you want "realism" keep it to online play or as some say make it optional.

MaxGunz 08-22-2011 05:26 PM

LOL, but if the AI got the engines with wear then it would be good!

As all realism options, there would have to be a toggle. I would not mind it offline as the AI don't pwn me except at night, but I don't fly at night!

You see the difference between engine great and then just quits and engine with wear which was more normal than everybody with new just broken in engine every time they sortie? Even Chuck Yeager didn't have a new engine every time up!

rakinroll 08-23-2011 01:13 AM

It is unrealistic to break the wing with a single Mk108 hit, i know. But at least, there should be a permanent damage on the plane.

Ace1staller 08-24-2011 12:47 AM

Well how about whjen you intercept some enemy bombers, you already see damged on there planes why isn't that in 4.10 ? It should be in 4.12

MaxGunz 08-24-2011 02:12 AM

Quote:

Originally Posted by rakinroll (Post 326307)
It is unrealistic to break the wing with a single Mk108 hit, i know. But at least, there should be a permanent damage on the plane.

Mk108 Incendiary shells don't make huge damage unless they ignite something. They do make nice big orange fire balls.

Record an in-game track with shots and hits then watch it with config file Arcade=1. Explosive shell hits make shrapnel arrows. Incendiary hits do not. The explosions look different as well.

Mk108 Mine Grenade shell can break a wing if it hits right.

Ventura 08-24-2011 06:23 PM

Really?

You want more disintegrating airplanes?

IceFire 08-24-2011 09:28 PM

Quote:

Originally Posted by ImpalerNL (Post 210003)
Better mk108 damage.

Ive shot at fighters that only lost a elevator, rudder, or aileron.

A single hit should do more damage to fighter aircraft, and certainly at the wings, as a 30mm hit on the wings was fatal.

Ive shot at a p-51 two times with a mk108, and the aircraft still was in one piece.
After 3th hit the mustang fell apart.

Ive shot a tempest 1 time at the wing with the mk108, and he only lost a aileron and kept on flying.

A mk108 30mm hit at the wing should rip the wing off, at least for fighter aircraft.

I've seen this year after year but I want to know why everyone thinks that the cannon shell will hit with the best possible impact all the time? If I'm not mistaken it's more than possible that the shell will detonate late and cause some, but not catastrophic, damage to the target aircraft. It should be utterly devastating with the right hit (i.e. shell detonates perfectly in the middle of the wing or fuselage at the right moment) but that not every hit is a guaranteed killer.

I know the frustration sometimes... you hit with the MK108 and you see a little fuel leak and some damage. But then the second hit destroys the plane utterly or destroys every system and makes it impossible to fly. It seems to do the job very well.. Except maybe in high lag/high packetloss environments online.


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