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Like if you don't enable booster pump while switching between tanks fuel flow might have hickups which in sim would be represented in a similar fashion as negative g's on early Hurris for example. Also I have not seen too many comments related to adding realism to the plane controls that would have gone to extremes that would have been in the same ballpark of irrelevance as bug splats you (and me) used in previous examples. So I'm not exactly following how this comment is relevant for this discussion or was it intended as a response to me in the first place? If it was then it's a classic example of Type 2 response I posted above. :-) |
If I understand Oleg correctly, we will have full system's, management, and controls...what we won't have is realistic starting of the engine's, but. We may even see that someday through a third party effort.:grin:
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I just started wondering whether arranging simulating WW2 aerial warfare online is indeed a mission impossible. One thing that there might be a lot to learn from is iRacing. For those of you not familiar with it, it's a pay per month approach of arranging true racing simulation online. You need to log with your real name (I think it was controlled by cross checking with your credit card) and there is an active governing hosted by the staff and the community to keep the experience top-notch. I tried it and never ended up with a morons crashing or whining in the races or in the boards. You progressed in rank as you learned and the level of opposition remained challenging. I had to give it up as the level was too high for me at the moment, but I long to log in again and drive a few races. It's no GT5 when it comes to volumes but it has a community 20k strong. I just wonder how many of the WW2 enthusiasts would be interested enough to invest a few bucks monthly for a well arranged and facilitated WW2 experience with mission/campaign focus, solid chain of command and only gentlemen in your wing. I would give high-fives for a thing like that, but I wonder if I'm the only nut willing to invest on something like that. Probably not enough volume for a 24x7 running controlled experience but with scheduled flying nights I think it might be easy to get a server filled over and over again. |
Last night online I sank 6 capital ships online (which one of the main red objectives listed in the map brief!) and only encountered one lone Blue plane on the last mission which failed to shoot me down before I reached the target area a sank another ship.
There were plenty of Blue planes but as you know 'Wolves' and Dachshund hunt in packs! There were plenty of blue comments on shoulder shooting etc and I was even making remarks about how The Blues must really hate their Navy. I myself was flying buy myself which was very un-realistic. (A majestic Englist Pointer if you may!) Which only goes to show that a developer can create the most realistic aircraft and environments, The mission designer can craft a intricate and/or historically accurate senario, but unless the people with their bums on their seats show a bit of dicipline it all comes to nought! Cheers! |
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It depends on how deeply the want for modelling is really. You're right in a way that "procedure" (flicking switches in the right order) doesn't require any extra rendering but the math required for the "procedure" (the want for the effects of worn seals/ almost rancid hydraulic oil/ a dodgy injector/ intermittent loose wire on a cockpit gauge, for instance, or the added "realism: of the bug splat) involved is what would bog down hardware. we need to be careful that we don't make the mistake of misinterpreting realism/ realistic/ procedure, lest we end up in casuistry to further agenda |
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Engine starts like this you mean :D http://www.youtube.com/watch?v=-XVgC...eature=related http://www.youtube.com/watch?v=EkcX0KGIBwk That would be awesome. Of course radials only start that badly if let sit for a while. |
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Cheers! |
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