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-   -   Friday 2010-11-12 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17298)

JG52Uther 11-12-2010 04:43 PM

Just..WOW!

Towarisch 11-12-2010 04:45 PM

Dear Mr. Oleg and Team

If you can,PLEASE make us an great Christmas Gift, and release this greatfull Big Simulator Game in this New Great Dimension.
These are the only words which I would say to you and to your great Team.
It`s only and only.... AMAZING





WWWWWWWWWWWEEEEEEEEEEEEEEEEE
LLLLLLLOOOOOOOVVVVVVVVVEEEEEEEEEE
YYYYOOOOUUUUUU AANNDD YOUR TEAM.




Have a nice Weekend, and thanks for this Update about this Great Simulator



MfG


Towarisch

Sutts 11-12-2010 04:53 PM

As the development progresses Oleg, would it be possible to see some kind of random delay between an engine getting hit and a fire developing and spreading with different intensities of smoke too perhaps?

This would really add to immersion for me. While it is nice for kill confirmation, I'm hoping we won't always see immediate black smoke and fire every time you hit an engine in the same place.

This is just a minor niggle. I'm seriously impressed with what you've shown us recently. Hope the show was a great success.

mazex 11-12-2010 05:04 PM

Amazing stuff Oleg! This is what we dreamt of... I have to admit I had my fears a year ago or so when the first landscape shots arrived that the graphics engine was a bit dated due to many years of development - but how nice it is to be proven wrong!

And by the way - don't let mr Miyagi have the Stukas for training his apprentices any more ;)

EDIT: I have now looked at that last part 20 times with a big grin where the Spitfire pilot opens the canopy over the town... Will probably hit 100 later tonight ;)

Thunderbolt56 11-12-2010 05:08 PM

Cool. Confirmation of at least the second beta stage. Moving right along. ;)

Rodolphe 11-12-2010 05:08 PM

...


Quote:

Originally Posted by luthier (Post 197644)
I don't know yet what we'll give the user access to. I don't see the need to alter the weathering per se, and the disadvantages probably outweigh the benefits.


Thanks Oleg and Luthier for these amazing videos.



Some questions about the benefit of coloring/riveting/weathering of the future BoB skin.

1. Will the static planes available in the future BoB Full Mission Builder (FMB) be "skin-able" ?


This is the point.

Now that the internal structures of some of the player/AI aircraft will become available, like on this screenshot.

http://users.teledisnet.be/web/mfe39146/Panels3.jpg

http://users.teledisnet.be/web/mfe39146/Panels5.jpg




2. Will it be possible to represent some partialy or fully boned static aircraft ?

This nice opportunity will add some atmosphere/immersion to an airfield scene if aircraft worked in maintenance or damaged due to combat became visible as on the pictures below.


http://users.teledisnet.be/web/mfe39146/Panels4.jpg


http://users.teledisnet.be/web/mfe39146/Panels.jpg


http://users.teledisnet.be/web/mfe39146/Panels2.jpg

...

caprera 11-12-2010 05:12 PM

I'm going out trying to get my hands on a CH joystick...

Avimimus 11-12-2010 05:13 PM

Quote:

Originally Posted by Peffi (Post 197691)
:confused:

Isn't that exactly what Oleg is doing, modelling the world the planes exist in? Just because Oleg doesen't model every flower and bush that exist in England and put them in their right spot doesn't mean he just as well should skip modelling airplanes, horizon, landscape etc. Your reasoning is completely void of logic.

Well, rather my point was that the level of detail on airplanes is also well beyond what is necessary for a basic simulation (64x64 textures would work fine etc.)

I agree that it probably isn't very important for England. But, some countries do have very complicated terrains (eg. extensive marshlands, or major changes in elevation) which can have very different types of plants at different elevations etc.

It may not matter now - but it could become extremely useful for modelling some parts of the world.

P.S My argument in the post you refered to is excessive precisely because it applies logic - it is devoid of common sense though.

Avimimus 11-12-2010 05:14 PM

Quote:

Originally Posted by JG52Uther (Post 197726)
Just..WOW!

+1
What I should have said.

MD_Titus 11-12-2010 05:18 PM

excellent vids, absolutely first rate.
Quote:

Originally Posted by Avimimus (Post 197740)
Well, rather my point was that the level of detail on airplanes is also well beyond what is necessary for a basic simulation (64x64 textures would work fine etc.)

I agree that it probably isn't very important for England. But, some countries do have very complicated terrains (eg. extensive marshlands, or major changes in elevation) which can have very different types of plants at different elevations etc.

It may not matter now - but it could become extremely useful for modelling some parts of the world.

P.S My argument in the post you refered to is excessive precisely because it applies logic - it is devoid of common sense though.

very good point actually. travelling over flat areas that vary between dry and marshland would, without proper vegetation, be indistinguishable. however, one can be landed on, t'other ditched in.


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