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Those trains are anything BUT FUBAR! ;) |
Heh heh .. cheers Oleg.
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Actually I think red points to british (allied) units and blue will be axis. That would be like it was in IL2.
Awesome update -- it looks all superb. Many thanks Oleg. |
OMG ! OMG ! OMG ! OMG !
<reaches for paper bag to reduce hyper-ventilation> - raised railway bed! - train engine steam which changes colour from sooty black to water vapour white as it gets going! (and the reference to it's opacity as a "bug", LOL) - sweeeeeeet looking trees! - issue of hurricane pilot head position being addressed... - bushes, grass next to the tracks, shadows... all these things are adding to a very "real" virtual world experience where the objects look natural rather than plopped onto the screen. I no longer have any doubt that my present computer is not going to be up to the task of rendering this at it's full potential... I also no longer have any doubt that SoW:BoB is going to be a quantum leap ahead of IL-2 '46 and that I'm going to be BLOWN AWAY by it! Am I in the throws of full-on fanboyism? You better believe it! Special thanks to Foo'bar for expending his time and money to assist Oleg... C_G |
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Edit: Woops, Oleg posted while I was typing. It does seem though that the engine chose to use a lower texture to save frames on surfaces that are lower lighted or in shadow. Nice work if so. |
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But it will be possible only with the help of thid party, fans of aviation and users of the sim... I hope all understand what this means. Our team is still small. Way smaller than some of the teams making more simple games. |
ha if i get you right you are pulling the overall colors of vegetation from an underliing orthophoto or from a custom painted map? ...thats brilliant! (lets keep this a secret :) )
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