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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-08 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16862)

Flying Pencil 10-08-2010 02:48 PM

Quote:

Originally Posted by Foo'bar (Post 188142)
Like Oleg said I did only german railway vehicles with some exceptions: LNER A4 steamer and french SNCF 040.D steamer. Feel free to check all SoW dedicated stuff on my blog, just click my sig.

Collecting all required references was a heavy (and a expencive) job indeed.

EXCELLENT WORK, Foo'bar!!

Those trains are anything BUT FUBAR! ;)

Old_Canuck 10-08-2010 02:48 PM

Heh heh .. cheers Oleg.

KOM.Nausicaa 10-08-2010 02:53 PM

Actually I think red points to british (allied) units and blue will be axis. That would be like it was in IL2.

Awesome update -- it looks all superb. Many thanks Oleg.

C_G 10-08-2010 02:56 PM

OMG ! OMG ! OMG ! OMG !

<reaches for paper bag to reduce hyper-ventilation>

- raised railway bed!
- train engine steam which changes colour from sooty black to water vapour white as it gets going! (and the reference to it's opacity as a "bug", LOL)
- sweeeeeeet looking trees!
- issue of hurricane pilot head position being addressed...
- bushes, grass next to the tracks, shadows... all these things are adding to a very "real" virtual world experience where the objects look natural rather than plopped onto the screen.

I no longer have any doubt that my present computer is not going to be up to the task of rendering this at it's full potential...
I also no longer have any doubt that SoW:BoB is going to be a quantum leap ahead of IL-2 '46 and that I'm going to be BLOWN AWAY by it!

Am I in the throws of full-on fanboyism? You better believe it!

Special thanks to Foo'bar for expending his time and money to assist Oleg...

C_G

Peffi 10-08-2010 02:56 PM

Quote:

Originally Posted by sorak (Post 188138)
It may not be possible to get everything perfect, but if your a perfectionist.. you will try really really hard to make it perfect and will not ignore anything.

True. If Oleg was not a perfectionist, this sim would probably not be nearly as great as it most likely will be. But a perfectionist must some time in time tell himself, in time: "This is it". If not, perfectionism will be diagnosed as an obsession. But as I also said, Oleg is ready when HE is ready :) I read he has skipped the British railroad-fences. Good! But someone is complaining that the grass in Britain was more yellow in 1940 due to the dry summer. If this is a "bug" that HAS to be corrected, I am truly starting to see obsession. (Please Oleg, don't get me wrong... you're the boss :cool: )

Urufu_Shinjiro 10-08-2010 02:57 PM

Quote:

Originally Posted by speculum jockey (Post 188145)
This is not a complaint, or a nitpick, just a question.

My question: what is causing the lower LOD in the first shot? The top floor and bottom floor appear to be the exact same distance away from the camera, so why the two different levels of detail? Does it have something to do with the shadows being cast on it by the building itself?

Thanks.

I think it's not so much a lower texture quality as an effect. Look closer at the building, the second floor is actually overhanging the first, so it seems the lower detail is more due to lower lighting/shadow than a texture issue.


Edit: Woops, Oleg posted while I was typing. It does seem though that the engine chose to use a lower texture to save frames on surfaces that are lower lighted or in shadow. Nice work if so.

Old_Canuck 10-08-2010 03:00 PM

Quote:

Originally Posted by C_G (Post 188169)
OMG ! OMG ! OMG ! OMG !

<reaches for paper bag to reduce hyper-ventilation>

- raised railway bed!
- train engine steam which changes colour from sooty black to water vapour white as it gets going! (and the reference to it's opacity as a "bug", LOL)
- sweeeeeeet looking trees!
- issue of hurricane pilot head position being addressed...
- bushes, grass next to the tracks, shadows... all these things are adding to a very "real" virtual world experience where the objects look natural rather than plopped onto the screen.

I no longer have any doubt that my present computer is not going to be up to the task of rendering this at it's full potential...
I also no longer have any doubt that SoW:BoB is going to be a quantum leap ahead of IL-2 '46 and that I'm going to be BLOWN AWAY by it!

Am I in the throws of full-on fanboyism? You better believe it!

Special thanks to Foo'bar for expending his time and money to assist Oleg...

C_G

Welcome to the new fanboy. I've been an unapologetic fanboy for 8 years. SoW will take many years to explore but IL-2 will never die :-)

Oleg Maddox 10-08-2010 03:00 PM

Quote:

Originally Posted by KOM.Nausicaa (Post 188166)
Actually I think red points to british (allied) units and blue will be axis. That would be like it was in IL2.

Awesome update -- it looks all superb. Many thanks Oleg.

Yes, like in Il-2. Some of features that we think was very good done in Il-2 are going to the new one, however I would say that any of such things anyway has own changes. Probably in better side. :)

Oleg Maddox 10-08-2010 03:05 PM

Quote:

Originally Posted by Old_Canuck (Post 188173)
SoW will take many years to explore but IL-2 will never die :-)

Probably you are right. Il-2 looks now like flying encyclopedy... But I hope that Sow will be the same in future but on another level.
But it will be possible only with the help of thid party, fans of aviation and users of the sim...
I hope all understand what this means.

Our team is still small. Way smaller than some of the teams making more simple games.

krz9000 10-08-2010 03:05 PM

ha if i get you right you are pulling the overall colors of vegetation from an underliing orthophoto or from a custom painted map? ...thats brilliant! (lets keep this a secret :) )


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