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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-09-10 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=16307)

erco 09-10-2010 05:08 PM

About the ice...
 
Great update- I can't wait to see DX11 shots!

About the ice, what sort of conditions are assumed to be causing the icing? It doesn't look much like the in-flight icing I've seen.

Thanks for the update!

Splitter 09-10-2010 05:26 PM

Quote:

Originally Posted by erco (Post 180276)
Great update- I can't wait to see DX11 shots!

About the ice, what sort of conditions are assumed to be causing the icing? It doesn't look much like the in-flight icing I've seen.

Thanks for the update!

I dunno, maybe this is a language issue. What I see on the screen shot looks like heavy "frosting" to me. "Icing" that I have seen while flying has looked more "crackly" to me, but I haven't seen much of it (thank goodness).

Still though, it's a small detail and I am impressed that it is modeled at all.

Splitter

Matt255 09-10-2010 05:37 PM

Nice update.

However, i think the wheels of the 109's are too big. They look like the bigger wheels of G-3 variant, not like the ones of the early 109's.

Bloblast 09-10-2010 05:38 PM

Quote:

Originally Posted by philip.ed (Post 180264)
I'd imagine the landscape is very much WIP. I agree with you that the textures are poor, but the trees are steadily improving. I can imagine that something like that picture of yours is possible. It's all relative on the placing of the field textures and then the placing of the trees. ;)

I do not agree. The grass, trees and the colours used look fine to me.
Look at the grass on the 109 pictures, I absolutely like it.

The dawn patrol pictures have the long shadow of the trees together with the upcoming sun, together with the mist give a good early morning atmosphere. Well done!

Tree_UK 09-10-2010 05:46 PM

Thanks for the update Oleg, its not cinematic yet but im sure you will get there.

McHilt 09-10-2010 06:06 PM

I love the update, as usual: GOOD work!

Thanks Oleg and Crew...

Insuber 09-10-2010 06:09 PM

Quote:

Originally Posted by luthier (Post 180255)
Just to add, the windmill blades do rotate.

OMG that's just INSANE ! ;)

BigC208 09-10-2010 06:13 PM

Great progress shots. Ice textures on the windscreen look like the real deal. Real enough to give me the creeps knowing it might not come off before landing. May have to open a window and sideslip a bit.

All the terrain needs are more forrest groups and hedges instead of just trees and bushes here and there. RoF has that done nicely balanced. Their trees are not as detailed as yours so it may not be possible recources wise.

There is one problem with the high detail level you guys are putting in this sim. The whole thing wil feel unrealistic or unbalanced if not everything is up to that high level of detail. Railroad lines and embankments, roads, building details and colors, even eventual population. This is not what you normally hear people complain about in a combat flight simulation.

You're being judged on your worldbuilding skills. Foobar makes these realistic looking trains. Now we all want those trains to move about a realistic looking rail system. Who would've thought this a few years ago? Only thing I would've thought about is how will the train explode and is it gong to dammage me if I get too close. Not if the embankment looked right or if there were guarded crossings.

I hope we soon start seeing some video of how it all comes together and some details about the campaign, flight physics and AI behavior.

Insuber 09-10-2010 06:14 PM

BTW the 109 cockpit looks great!

Towarisch 09-10-2010 06:38 PM

Hello Oleg. Its nice to see you back here. And I hope your Flu has leaving you;) Hope you are OK!

For the pictures I have no words. They are sooo great. All in one THANKS FOR YOUR GREAT WORK. The same one to your Team.

And Iam looking forward to the day who we can play this wonderfull game.

Have a nice weekend and a stressfree time for your health


Thanks


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