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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-07-23 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=15675)

swiss 07-24-2010 02:33 AM

Quote:

Originally Posted by furbs (Post 171514)
now that would be the place to show off SOW :)...and im going too .

It's just an excellent place to burn money elsewhere needed - even if some your potential customers are there, the related sales will never make up for it.

my$.02

kedrednael 07-24-2010 06:01 AM

Quote:

Originally Posted by mark@1C (Post 171406)
A question, who can tell me please what are those four shining spots in the first picture?
Reflected light from He-111? Then from the body or the canopy?
I feel a little odd, I mean if it came from the body, the shining spots should be bigger than that have been shown, shouldn't they? Or if it came from the canopy, then where are their bodies? Vanished in the blue sky, because of their camouflage? Or they are just navigation lights? In a daytime in a white colour?
Those four shining spots really look a little odd for me at such a distance in the picture, just like four UFOs...

the spots are paused tracers

Hecke 07-24-2010 06:05 AM

@ Oleg or Luthier

Do the bullet casings seen in the fith image damage other planes when hitting them?

Oleg Maddox 07-24-2010 06:36 AM

Quote:

Originally Posted by Hecke (Post 171492)
That's maybe true but why don't you think further.
With the graphics we have seen in the last updates, how can these "put many new games to shame" in 2020.

I would say, the graphics of SoW BoB are nearly ok for 2010/2011 but not for much longer.

Don't always compare to the previous game. Compare it to what is standard.


SoW will put new standards in sim industry.

Graphics in engine based on real physics laws comparing to most other games in the world, that claimed themselves ultrarealistic.
Graphics optimized for the great amount of AI units operating in air and on the ground sea on a large square....

Graphics in engine is scalable from space to the ground and looks everywhere perfect... probably no one engine can performs these conditions for that day. And we should remember that it is flight sim, but not the other genre game!


Aircarft, ground units - you can't see more precise in any other game now and probably in future. You may see with more polygons and more greater size of textures.... and thinking then it looks better, but it will be wrong opinion....because all these models are not precise.... and mimics real just in some part... I don't count other things that NOBODY MODELING....or doing it wrong or replacing by wrong methods advertithing then that it is right and user then thinking the same, if he isn't experienced in real laws of physics, etc...


Also, from the beginning the first sim is a base for the following series
with additions of new features... using experience of own IL-2 and others , including suggestions of players, real pilots from around the world...


In Flight sims Il-2 is still world standard for the combat flight sims. Standard with engine which is in modification even now.
Standards of Il-2 we may see in many-many other new games that wer coming more later. Ideas that were in Il-2 now using a lot of developers....

Still Il-2 offers so much that no one can offer really for these that love WWII aaviation.
And repeat it for others would be really too hard if really possible.


Still all new developers try to compare own producs with Il-2.... and then anyway users in most cases come back to Il-2....


I try to keep silence about what we will offer with the release and then after.... Becasue our ideas, my personal ideas a lot of others simply copying.... Even some time copy my speeches with users.... however I'm speaking to users on the same level and never tell that I'm (or we) a star(s)....

We simply doing our work.

Ilya, as american, can traslate my thoughs better...
I'm in vacation.

fireflyerz 07-24-2010 06:38 AM

Quote:

Originally Posted by LukeFF (Post 171536)
Yet you write that after you wrote the post above it. :rolleyes:

Stop (Profanity will get you banned) stirring :rolleyes:

Abbeville-Boy 07-24-2010 07:36 AM

Quote:

Originally Posted by GOA_Potenz (Post 171527)
if my post makes anybody angry sorry.

But maybe some of you know what we have done for
il2 effects, i know everything about il2 effects, and i'm
only talking about smokes and fires in those photos, and
i don't like it, those smokes and fires looks wrong, actually
it looks exactly as the system today present in il2, if anybody
already use our plutonium edition, knows what old il2 engine can
do and, will see that our smokes are more realistic, textures in those
are very low quality, and the emit freq isn't right, for that i say "tell me
that are still wip.

In every sim effects can be a really inmersion killer, if you make it
too overdone or dramatic, i love WWII aerial combat and i will love to
see every aspect represented in this new sim, i will love to see realistic
effects, even if they aren't so dramatic and awesome.

sorry if i made somebody feel unconfy.

BTW






different does not always mean better
i hope you two can never get in the sow code :evil:

A.Fokker 07-24-2010 08:20 AM

Quote:

Originally Posted by Oleg Maddox (Post 171548)
SoW will put new standards in sim industry.

[..]

Ilya, as american, can traslate my thoughs better...
I'm in vacation.

Oleg, I have great respect for you , and great trust SOW will be above and beyond all expectations.

CHEERS!!! No hurry, and enjoy your vacation.

AF

Hecke 07-24-2010 09:23 AM

I hope you're right Oleg and Luthier that SoW BoB will be perfect, I'll take you by your words.

Anyway a video of effects would be great to see.

whatnot 07-24-2010 09:36 AM

Quote:

Originally Posted by A.Fokker (Post 171554)
Oleg, I have great respect for you , and great trust SOW will be above and beyond all expectations.

CHEERS!!! No hurry, and enjoy your vacation.

AF

+1

And hat goes off for your patience to comment on these forums over and over and over again to calm the most neurotic feature critics down that 'it's still WIP and will be a jaw dropper when released' even though you have to do it with almost every release of new shots.

I find your lack of faith disturbing. The success and long life of IL2 was based on quality that re-defined the genre combined with continuous development and I would be surprised if this time around the team would just release some quick & dirty one for the hell of it. Ofcourse it won't be perfect as none of the sims ever are with our puny CPU resources to simulate just a fraction of attributes affecting the universe but it for sure will be a quantum leap of what we've seen so far.

PVT.Roger 07-24-2010 10:25 AM

Oleg & Co

Great update! I am among the mostly silent majority who eagerly waits until Friday to see the updates, but rarely posts. I've been around a long time, and remember well the beta version of IL-2 Sturmovik that was sent by Blue Byte (this was before Ubi took over) to me for review. The game in that form was better than any WW2 Flight Sim I had ever played, and it only got better. I expect, and have faith :) that SOW will be just as ground breaking.

Thanks again, and enjoy your time off.

PVT.Roger


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