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I hope that SoW will be able to mimic how violent these bailouts look after leaving the plane... (tumbling and such before opening the chute) |
I was thinking the same thing! As you said, Euphoria would go a long way to having unique and believable animations without having to do it by hand.
Very nice update Oleg! Beautiful work! Quote:
Canary islands recipes |
Fantastic work Oleg and team. Thanks for the update.:grin:
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Absolutely brilliant. Thanks for the update.
Cheers, CrazySchmidt. :) |
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Also I don't think you could dart out of a moving plane so very quickly, and if it were staionary on the ground there would be no need to. Thanks Oleg for the update, and for a fine piece of work!!! |
Quality is great. I love animations and proper physics. There's a trend in games in that rendering of landscape and objects increases hugely every other year, the animations don't keep up - at all. In certain positions animations look fine but mostly it is by far the largest thing that 'looks wrong'.
As for Storm of War and immersion - what is really required is a pilot's body visible in first person (affected by Gforces and all), holding stick and throttle - and when bailing out, the canopy goes, the wind noise gets deafening and, when at the right moment, you get pulled out (going inverted), looking down seeing your legs detach from the pedals and get sucked out of the cockpit, leaving the plane below you. With loud heartbeat sounds and some dizziness. |
Wonderful!!!!
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way cool
i think the same animation sequence will be used for bailing and ground exit. anyway looks really good to me and is only a small part of time spent flying. so i would be happy with that for the release. i don't need my scarf flapping for now on a bail out, i can wait |
Cool
Wow, thats very, very ,very, very, very, very, amazing!!!!!!!!
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