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jameson 02-21-2013 10:24 PM

I'm currently having an occassional QMB with a p40 (Ace) which flies with psychopathic tendencies. Strangely though he will black out and crash after making too many 8g turns in his efforts to get me. I believe FC99 is looking at it. Shame I don't get the kill though. It's becoming more fun to make him crash than it is to shoot him down.

Pursuivant 02-22-2013 03:30 AM

Quote:

Originally Posted by jameson (Post 498040)
I'm currently having an occassional QMB with a p40 (Ace) which flies with psychopathic tendencies. Strangely though he will black out and crash after making too many 8g turns in his efforts to get me. I believe FC99 is looking at it. Shame I don't get the kill though. It's becoming more fun to make him crash than it is to shoot him down.

Arguably, that's a feature rather than a bug. After all, even an ace pilot can mess up and crash into the ground. For example, a low level stall in a dogfight killed Thomas McGuire - the second highest scoring American ace of WW2.

Just assume that your P-40 pilot has a bad case of overconfidence and testosterone poisoning.

shelby 02-22-2013 10:01 AM

Quote:

Originally Posted by IceFire (Post 498030)
Is that what you mean? Too much rolling? It's not loosing control... it's just rolling to avoid negative G and doing it a lot. A real pilot would probably be sick :)

yes but the same thing happens with the other planes controlled by AI.
Anyway it must be fixed

majorfailure 02-22-2013 11:44 AM

Quote:

Originally Posted by jameson (Post 498040)
I'm currently having an occassional QMB with a p40 (Ace) which flies with psychopathic tendencies. Strangely though he will black out and crash after making too many 8g turns in his efforts to get me. I believe FC99 is looking at it. Shame I don't get the kill though. It's becoming more fun to make him crash than it is to shoot him down.

I hope this does NOT get fixed. May just be my impression - but the 4.11 AI seems to do stupid things at least once in a while - and thats good!

And there seems to be some "suicidal" AI. Never back down - even if that means crashing into their prey. And why evade in a head-on? -Let the other guy do that.

jameson 02-22-2013 04:17 PM

Please explain how this AI gets to be an ace if he's a psycho and crashes without fail? Something not quite right there, I'd have thought. Wouldn't an ace be more circumspect, lead you around and make you commit a fatal error then finish you off or set out to maximise an advantage before commiting to an attack? Ever read about an ace who goes head to head?

JtD 02-22-2013 04:25 PM

I ended my last good kill streak blacking out and crashing. I was at 250+, so I guess it qualifies as ace. If that happens to human players, why not AI?

US pilot Thomas McGuire snap stalled his aircraft and crashed to death. He was the 2nd highest scoring US ace. If that happened to real pilots, why not AI?

majorfailure 02-22-2013 07:40 PM

Quote:

Originally Posted by jameson (Post 498124)
Please explain how this AI gets to be an ace if he's a psycho and crashes without fail? Something not quite right there, I'd have thought.

So he does just fly into the ground for no further reason? From your previous statement it sounded like he misjudges the distance required for his maneuvers and crashes -running out of airspace.

Quote:

Originally Posted by jameson (Post 498124)
Wouldn't an ace be more circumspect, lead you around and make you commit a fatal error then finish you off or set out to maximise an advantage before commiting to an attack?

In general yes. There were aces that were good at setting up their encounters, never attacking without a clear plan in mind, always attacking only in favourable position. Knowing their/the enemys planes strenghts and weaknesses.
And there were others, that got into almost any fight they could pick, most of the times surprising the enemy, were good dogfighters and good marksmen - and thus sucessful. But they lacked tactical discipline. From one of those I would expect to sometimes want too much in a fight and then maybe even misjudge the distance to the ground.

For example take Hans-Joachim Marseille, he was a brilliant fighter pilot and superb marksman, but he destroyed more than one plane upon landing.

Or take Josef Frantisek, had next to zero discipline, but racked up 17 kills in a few weeks, many of them against foes flying "superior" planes - and he died in a crash for that no technical explanation was found - supposedly he was over-exhausted.

Quote:

Originally Posted by jameson (Post 498124)
Ever read about an ace who goes head to head?

Why not? If he is an agressive, confident personality (overly) sure of himself and his abilities, then yes. Tommy McGuire supposedly did so.

IceFire 02-22-2013 09:35 PM

Quote:

Originally Posted by shelby (Post 498080)
yes but the same thing happens with the other planes controlled by AI.
Anyway it must be fixed

Ahh... so what you're talking about IS the rolling of the AI to stay on target. It has very little to do with the types of planes involved. Yeah it would be nice to see the AI behave a little more realistically in this area. It is a bit odd isn't it?

Pursuivant 02-23-2013 05:05 AM

Quote:

Originally Posted by majorfailure (Post 498172)
In general yes. There were aces that were good at setting up their encounters, never attacking without a clear plan in mind, always attacking only in favourable position. Knowing their/the enemys planes strenghts and weaknesses.
And there were others, that got into almost any fight they could pick, most of the times surprising the enemy, were good dogfighters and good marksmen - and thus sucessful. But they lacked tactical discipline. From one of those I would expect to sometimes want too much in a fight and then maybe even misjudge the distance to the ground.

The WW1 equivalents would be Manfred von Richtofen and Werner Voss.

It would be interesting if the IL2 AI could model these different types of aces - the "tacticians" and the "dogfighters." The former were generally excellent leaders who trained other pilots to be aces. The latter were generally loners who eventually made one mistake too many.

Blaf 02-23-2013 09:18 AM

Quote:

Originally Posted by Pursuivant (Post 498200)
The WW1 equivalents would be Manfred von Richtofen and Werner Voss.

It would be interesting if the IL2 AI could model these different types of aces - the "tacticians" and the "dogfighters." The former were generally excellent leaders who trained other pilots to be aces. The latter were generally loners who eventually made one mistake too many.

If i remember correctly, there already are several types of AI behaviour.


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