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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-29 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17135)

Richie 11-04-2010 05:59 PM

It's too bad they aren't recorded right off a track file :(

Ploughman 11-04-2010 06:06 PM

Wow, that bit of video looked really promising.

d165w3ll 11-04-2010 06:23 PM

Quote:

Originally Posted by Robert (Post 195388)
Wonder what it looks like on ATI? ;)

I'm just glad to see the video and I'll watch and wait to see how this game gets optimized. The core experience of the video was nice. In those last frames before the 88 went down I thought the cockpit and lighting looked superb. The character screen has blanked out figures, so I suspect that feature isn't quite ready.

Nice to see the video..... Thanks Tree.

Looks lovely. What an amazing work this promises to be.

The Kraken 11-04-2010 06:27 PM

Oil on the windscreen:

http://www.youtube.com/watch?v=DtynupR1-eA

lbuchele 11-04-2010 06:35 PM

In one screenshot you can see that they was using a corei5 760, GTX 460 with only 2 GB RAM.
It can explain the slideshow?

Richie 11-04-2010 06:35 PM

Look at this and follow that link if you can read Russian. guod here says this was all run on a core i5 with 2 gigs of ram on windows 7 witch is great news right? Read Hackl's post then Dano..

http://simhq.com/forum/ubbthreads.ph...3130450/2.html

lbuchele 11-04-2010 06:41 PM

Let's see what optimized code, a Sandy Bridge 2600, GTX 580 w 6 gb RAM can do for this baby.

Richie 11-04-2010 06:44 PM

Aren't you supposed to run windows 7 on 4 gigs anyway?

ATAG_Dutch 11-04-2010 06:46 PM

Quote:

Originally Posted by Richie (Post 195407)
Aren't you supposed to run windows 7 on 4 gigs anyway?

Maybe they 're running 32bit not 64.

philip.ed 11-04-2010 06:48 PM

That oil looks great, but it'd be great if it was dynamically spraying. Even if the sequence was looped, which can be possible in Il-2.

Dano 11-04-2010 06:50 PM

Quote:

Originally Posted by philip.ed (Post 195409)
That oil looks great, but it'd be great if it was dynamically spraying. Even if the sequence was looped, which can be possible in Il-2.

How do you know it isn't? It could be oil from another aircraft, or the engine could be dry by the time the vid was taken.

Richie 11-04-2010 06:52 PM

Well he sure put me threw friggin torture but now I know I'll be just fine with what I'm getting.

kendo65 11-04-2010 06:55 PM

Quote:

Originally Posted by swiss (Post 195355)

At about 1:46 in this video, when the 110 ditches in the sea, you get an underwater view from the cockpit!!

dduff442 11-04-2010 07:17 PM

Quote:

Originally Posted by kendo65 (Post 195414)
At about 1:46 in this video, when the 110 ditches in the sea, you get an underwater view from the cockpit!!

So Oleg is doing a sub sim then.

Freycinet 11-04-2010 07:42 PM

Quote:

Originally Posted by Robert (Post 195388)
In those last frames before the 88 went down I thought the cockpit and lighting looked superb.

Hehe, you need to work a bit on your aircraft recognition... :)

fireflyerz 11-04-2010 07:51 PM

As a matter of interest, are there any known tree lines like we see in the vid along the white cliffs base near the shore line, it looks a little odd to me ?

mazex 11-04-2010 07:53 PM

Quote:

Originally Posted by Tree_UK (Post 195343)
Check out this vid, move it on to 3.40 you will see a guy flying over the ground, unfortunatley it runs like a slide show :confused:

http://www.youtube.com/watch?v=OYYFlTzkI0M

Oleg you sneaky bastard ;) You've shown us a lot of shots from some stone age build and held this up your sleeve! I want it, and I want it NOW!!! :)

philip.ed 11-04-2010 07:53 PM

Quote:

Originally Posted by Dano (Post 195410)
How do you know it isn't? It could be oil from another aircraft, or the engine could be dry by the time the vid was taken.

Good point. I jumped to that conclusion too quickly.

Hecke 11-04-2010 07:58 PM

http://simhq.com/forum/ubbthreads.ph...3130751/1.html

Come on, ask questions... :cool:

scrope 11-04-2010 08:02 PM

Dover
 
Quote:

Originally Posted by Tree_UK (Post 195343)
Check out this vid, move it on to 3.40 you will see a guy flying over the ground, unfortunatley it runs like a slide show :confused:

http://www.youtube.com/watch?v=OYYFlTzkI0M

From what you can make out it looks like Dover has been paid attention to,
The Castle, Western Heights, Shakespeare Cliff ,River Dour, great, maybe i will be able to see my old house at St., Radigunds, My younger brother was having a bath when a Heinkel machine gunned our house, we found some lodged in the hip rafters, which were 8x2 in those days, if they had been the modern roof trusses they now use, he would'nt have been so lucky. Like the rest of you i can't wait, Pills are getting exspensive. Cheers all.

Ctrl E 11-04-2010 09:06 PM

it looks wonderful but the the whole system seems to slow to a crawl when he flys over land.

Dano 11-04-2010 09:10 PM

Quote:

Originally Posted by Ctrl E (Post 195447)
it looks wonderful but the the whole system seems to slow to a crawl when he flys over land.

Which has been explained... the demo pc's only have 2GB of ram which is not enough to run the huge BoB map, thus the massive fps drop and stutter normally associated with massive paging operations when the system runs out of available ram.

Flyby 11-04-2010 09:12 PM

Quote:

Originally Posted by Ctrl E (Post 195447)
it looks wonderful but the the whole system seems to slow to a crawl when he flys over land.

I find it curious that the sim should be shown to business people, while using either a system that's too slow to render it smoothly, or by whomever set up the demo without first making adjustments to the settings so as to render smooth game play. Of course I wasn't there. So I don't know what was really going on. It would have been encouraging to see the terrain flashing by smoothly. Who knows? Maybe it was just a bad driver.
At least we can get a sense that it won't be too many more months before we're all in the air trying to do damage to the other side. ;)
Flyby out

Edit, I see there was an explanation of low system ram having difficulty loading the huge BoB maps. So I guess 2megs of ram is the minimum spec.

Richie 11-04-2010 09:14 PM

I'm really surprised it runs that well with that system.

Splitter 11-04-2010 10:11 PM

Quote:

Originally Posted by Flyby (Post 195450)
I find it curious that the sim should be shown to business people, while using either a system that's too slow to render it smoothly, or by whomever set up the demo without first making adjustments to the settings so as to render smooth game play. Of course I wasn't there. So I don't know what was really going on. It would have been encouraging to see the terrain flashing by smoothly. Who knows? Maybe it was just a bad driver.
At least we can get a sense that it won't be too many more months before we're all in the air trying to do damage to the other side. ;)
Flyby out

Edit, I see there was an explanation of low system ram having difficulty loading the huge BoB maps. So I guess 2megs of ram is the minimum spec.

Actually, a further explanation put the minimum at 3GB RAM and they were stuck with using rental computers from the expo company. I'm thinking Oleg was unhappy when he saw the performance....

Splitter

Richie 11-04-2010 10:21 PM

Hmm ...so puzzling? Although in a way I'm glad I could see it run on such an inferior system.

Richie 11-04-2010 10:54 PM

Is this event over now and is there an update tomorrow?

Dano 11-04-2010 10:59 PM

Quote:

Originally Posted by Richie (Post 195471)
Is this event over now and is there an update tomorrow?

No, it runs until the 6th I believe, Oleg said no update tomorrow, no biggie, we've had loads of awesome stuff :eek:

As far as I am concerned BoB is looking immense and I have no doubt whatsoever that Oleg is going to deliver big time.

Solnyshko 11-04-2010 11:07 PM

Quoting Luthier from the Sukhoi forum
Должен всех предупредить. Компы нам подсунули слегка не те, которые мы ожидали. Узнали мы, естественно, вчера. Компы новейшие, core i7, Nvidia 460, но... Всего 2 гига памяти. Какой-то нонсенс, а не компы. А с двумя гигами, на основной гигантской карте на максимальных установках в 1920х1080 оно быстро летает только над водой.

Так что у нас была дилема. Или урезать установки и разрешение, и порхать, или показывать максимальное графическое декаденство, но тормозить. Выбрали мы второе.


Must notify all. Comp us slipped slightly off, which we expected. We learned, of course, yesterday. Comp newest, core i7, Nvidia 460, but ... Only 2 gig of memory. Some nonsense, and not component. A two-gigami, the main giant map on maximum settings at 1920x1080, it quickly flies just above the water.

So we had a dilemma. Or curtail the installation and resolution, and flit, or show the maximum graphic decadent, but slow. We chose the latter.

Ploughman 11-04-2010 11:14 PM

I'm liking that engine stall in the Hurricane, negative g cut out? The way the prop looks, idleing and then racing. Great.

Bummer about the implications for RAM, being a 32 bit user I suppose I'll have to sell a kid or two.

ElAurens 11-04-2010 11:15 PM

More decadent graphics!!!

A cause I can believe in.

Be sure!!!!


:grin:

speculum jockey 11-04-2010 11:37 PM

Quote:

Originally Posted by Solnyshko (Post 195473)
Comp newest, core i7, Nvidia 460, but ... Only 2 gig of memory.

i7 Processor . . . BF-109K Engine
Nvidia 460 . . . P-51D Fuselage
2GB RAM . . . Cessna 172 Wings

What were those guys thinking? It's a wonder Oleg didn't send someone to the shop to grab them some more RAM.

Splitter 11-04-2010 11:39 PM

Well, between this and X-Plane 10 which I will also buy, I figured it was time to plop down some cash for the CH throttle quadrant. Gotta be able quickly change the throttle and prop pitch!

SoW better be good :).

Splitter

Skoshi Tiger 11-04-2010 11:56 PM

I'm actually surprised it's running as good as it is.

Compare the detail in the maps to what we've got in IL2. What we've seen just blows IL2 away.

There's a benchmarking tread http://forum.1cpublishing.eu/showthread.php?t=17195 looking at a track called "FinalDaysBenchmark". Although generally playable, at the start when it's over a populated section of the map it brings most modern pc's to their knees! Compared to what was in those SOW video's IL2 is a barren wasteland!


Well done Oleg and Good Luck with the remainer of the expo!

IceFire 11-05-2010 01:25 AM

Well looks like I'll be buying a second set of RAM whenever this comes out and take this thing up to 8GB :)

It does look incredible although I suppose that those levels of detail will be somewhat unattainable for a while. I imagine it will still look pretty freaking amazing even with some lower details. And keeping in mind that they probably still have quit a bit of gunk in the works and that it will only get better from here.

LoBiSoMeM 11-05-2010 03:24 AM

Quote:

Originally Posted by Richie (Post 195465)
Hmm ...so puzzling? Although in a way I'm glad I could see it run on such an inferior system.

i7, 2GB and 460 is "such an inferior system"? A quad core and a good VGA? I don't think so, it's not even the "mainstream" system!

I'm glad 1C made a sim that runs beautifull in this kind of hardware, a VERY GOOD system, by the way! Just add more ram to be used by the massive map, etc.

Great software uses the resources, bad ones blame the same resources as "inferior". And I respect a company who makes compromises with look, performance and middle end systems: they are the best in the business!

Look at RoF visuals and performance and compare with this "beta" of SoW: another world!

C_G 11-05-2010 03:45 AM

Quote:

Originally Posted by LoBiSoMeM (Post 195501)
i7, 2GB and 460 is "such an inferior system"? A quad core and a good VGA? I don't think so, it's not even the "mainstream" system!

I'm glad 1C made a sim that runs beautifull in this kind of hardware, a VERY GOOD system, by the way! Just add more ram to be used by the massive map, etc.

Great software uses the resources, bad ones blame the same resources as "inferior". And I respect a company who makes compromises with look, performance and middle end systems: they are the best in the business!

Look at RoF visuals and performance and compare with this "beta" of SoW: another world!

Well, I agree with the point that an i5 with 2 gig and a nv460 is hardly a crappy rig.

On the other hand, I find that RoF visuals are not all that much lower, and the performance (i.e. fps) is much better... and that's on my E8400 + 2 gigs + 2X4850 with almost all the RoF eye candy on max.

csThor 11-05-2010 04:03 AM

Now these vids are a nice way to start the day. :mrgreen:

So I guess my new system should handle BoB nicely:

i7 960
nvidia GTX 480
6GB RAM

Richie 11-05-2010 04:45 AM

Maybe since this event isn't over till the 6th there may be more cam vids floating around the internet. :)

SaQSoN 11-05-2010 04:52 AM

Quote:

Originally Posted by Richie (Post 195511)
Maybe since this event isn't over till the 6th there may be more cam vids floating around the internet. :)

There you go:

http://www.youtube.com/watch?v=DtynupR1-eA

http://www.youtube.com/watch?v=3EvpTp12IcM

http://www.youtube.com/watch?v=67kAczLHcXg

Also, report on SimHQ:

http://www.simhq.com/_air13/air_466a.html

Robert 11-05-2010 05:14 AM

Quote:

Originally Posted by Freycinet (Post 195423)
Hehe, you need to work a bit on your aircraft recognition... :)


Oh SH!T!!!! LOL Quite a bit!

undercut 11-05-2010 05:26 AM

nice draw distance in the 2nd video.

Richie 11-05-2010 05:30 AM

LOL.... I just found it too so I'm putting it up also :p




http://www.youtube.com/watch?v=67kAczLHcXg

undercut 11-05-2010 05:35 AM

Found One! :eek:


http://www.youtube.com/watch?v=Go5IQ...eature=related

undercut 11-05-2010 05:37 AM

Control Menu

http://www.youtube.com/watch?v=5d7Mx5Khgmo

Hecke 11-05-2010 05:58 AM

Quote:

Originally Posted by undercut (Post 195520)


The river looks a bit too blue or is it just the extremely high saturation? 4:12
Terrain looks very very promising and actually I find it a bit scary that it runs already that well.
Hopefully Oleg did't make too many compromises he will regret some time.

Richie 11-05-2010 06:03 AM

I would love to see a pilot bail. Also someone tell these guys to get a 109 in the air :)

Richie 11-05-2010 06:51 AM

Totally amazing photo.


http://www.historyofwar.org/Pictures..._spitfire.html

addman 11-05-2010 06:54 AM

Quote:

Originally Posted by csThor (Post 195505)
Now these vids are a nice way to start the day. :mrgreen:

So I guess my new system should handle BoB nicely:

i7 960
nvidia GTX 480
6GB RAM

HA! Ain't even gonna be able to run EAW on low settings with that one! Check this shirt out:


AMD Athlon II X3 425 2.70 GHz
Club3D ATi Radeon HD4670
4GB RAM
Coffeemaker
Parasol
Binoculars
....Bear!:cool:

Triggaaar 11-05-2010 07:46 AM

Quote:

Originally Posted by Hecke (Post 195524)
The river looks a bit too blue or is it just the extremely high saturation?

That struck me in one of the earlier videos. We can't accurately judge colour because of the different things involved in getting that video to us (the video itself, the event LG monitors), but those blue rivers were ridiculour. I don't doubt for a second that they'll be fixed.

Trumper 11-05-2010 08:31 AM

Quote:

Originally Posted by Richie (Post 195528)

Be careful what you read,these may be part of a propaganda set up
http://forum.keypublishing.co.uk/sho...d.php?t=104146 Spitfire and 109 in colour,

I think it's the same Spitfire markings.

SQB 11-05-2010 08:47 AM

Quote:

Originally Posted by addman (Post 195531)
HA! Ain't even gonna be able to run EAW on low settings with that one! Check this shirt out:


AMD Athlon II X3 425 2.70 GHz
Club3D ATi Radeon HD4670
4GB RAM
Coffeemaker
Parasol
Binoculars
....Bear!:cool:

hey! same system as me!
getting an ati radeon 6870 1gb TOMORROW!!
my 4670 started smoking about a week ago, seems like it is not just bad for humans :P.

klem 11-05-2010 08:49 AM

GUYS PLEASE !

I nearly posted this around Page 30, then 50 then.....

I spend literally hours reading through 72 pages of publisher discussions, copyright protection opinions, irrelevant articles and a raft of egotistical ping-pong just to see if Oleg has answered questions put to him regarding his latest info. I'm not talking about the useful informative posts like those videos of the presentation.

Can we please keep Oleg's next update on topic so we can see what HE has to say and so that our questions don't get buried in a morass of posts we can't possibly expect him to wade through just to see what we are asking. Take the other stuff to one of the many existing threads or start a new one.

Thank you

robtek 11-05-2010 08:57 AM

You would be better off with a 5870!!!
In one video, the stuttering one, the pilot looks to the left wing of the hurri and waht does one see?
A beautiful shadow of a EMPTY cockpit.
While i can accept that there is no pilot when you are sitting in the cockpit i still expect, like in the reflections of the instruments, to see the shadow outside, as for the external view the pilot is there anyway.
It's a immersion thing and maybe worth to be part of a future patch.
But maybe the rest of this marvelous program has lifted my expectations too high. :-D

TheGrunch 11-05-2010 09:08 AM

Quote:

Originally Posted by klem (Post 195560)
Can we please keep Oleg's next update on topic so we can see what HE has to say and so that our questions don't get buried in a morass of posts we can't possibly expect him to wade through just to see what we are asking.

Oleg is at a convention. He's not likely to be answering questions on the forum until it's over.

alexmdv 11-05-2010 09:08 AM

Some my videos from expo Igromir-2010 (see in HD):

http://www.youtube.com/watch?v=nKDW9Pm6qvs

http://www.youtube.com/watch?v=qR6br0ERGhI

http://www.youtube.com/watch?v=3EvpTp12IcM

http://www.youtube.com/watch?v=DtynupR1-eA

all videos:
http://www.youtube.com/user/alexeymdv

airmalik 11-05-2010 09:35 AM

Thanks for posting these videos alexmdv. If you go again, can you please fly around and into clouds? Thanks

Hecke 11-05-2010 09:44 AM

Quote:

Originally Posted by airmalik (Post 195581)
Thanks for posting these videos alexmdv. If you go again, can you please fly around and into clouds? Thanks

Yes, and please try out a bomber and drop a bomb over terrain to see how ground is affected. Thx.

150GCT_Veltro 11-05-2010 09:46 AM

Quote:

Originally Posted by alexmdv (Post 195572)

The italians rock as usual!

It's a sort of "Wellcome in England guys!".

Hecke 11-05-2010 09:51 AM

http://www.youtube.com/watch?v=feR3S11Z9hs

Col.Flanders 11-05-2010 10:09 AM

Wow! Thanks for the vids, guys. Looks absolutely insanely good!

Flyby 11-05-2010 10:14 AM

Quote:

Originally Posted by Splitter (Post 195464)
Actually, a further explanation put the minimum at 3GB RAM and they were stuck with using rental computers from the expo company. I'm thinking Oleg was unhappy when he saw the performance....

Splitter

Agreed. We're learning more about what went wrong. I think someone who was responsible to provide Oleg's team with computers is not flight-sim cognizant. It's not his fault.

Slightly OT (but not), that same entity apparently had no concept of head-tracking software. This is all pure speculation, of course.

Meanwhile, from the videos being posted, I believe the wait for SoW_BoB is well worth the wait. Congats to the Maddox team.
Flyby out

The Kraken 11-05-2010 10:29 AM

Quote:

Originally Posted by Flyby (Post 195600)
Slightly OT (but not), that same entity apparently had no concept of head-tracking software. This is all pure speculation, of course.

I don't think this is the best place to hand out TrackIR clips :-P

http://www.simhq.com/_air13/images/air_466a_007t.jpg

Flyby 11-05-2010 11:05 AM

I see what you mean. ;)
Flyby out

undercut 11-05-2010 11:27 AM

Quote:

Originally Posted by alexmdv (Post 195572)
Some my videos from expo Igromir-2010 (see in HD):

http://www.youtube.com/watch?v=nKDW9Pm6qvs

all videos:
http://www.youtube.com/user/alexeymdv

Hmm.. curious. I noticed the 109 in this video does not seem to have any leading edge slats. I wonder why. I thought all 109's were designed with leading edge slats.:confused:

Bearcat 11-05-2010 11:39 AM

Shouldn't that oil blotch be moving.. and eventually disappear..

undercut 11-05-2010 12:21 PM

Quote:

Originally Posted by Bearcat (Post 195617)
Shouldn't that oil blotch be moving.. and eventually disappear..

I disagree. I would think that the oil on the windshield of an airplane traveling at 400+ kph would be in a fairly viscous state and therefore would tent to resist the wind to some degree.

JG53Harti 11-05-2010 12:26 PM

Quote:

Originally Posted by Bearcat (Post 195617)
Shouldn't that oil blotch be moving.. and eventually disappear..

Maybe you are right, but have you read what we need now for hardware already ?

Hecke 11-05-2010 12:32 PM

Quote:

Originally Posted by JG53Harti (Post 195629)
Maybe you are right, but have you read what we need now for hardware already ?

:confused:

It seems that a high range setup from 2010/2011 can already handle that game at full settings. I expected to need a monster computer, but that's not the case.:mad:;)
Didn't many people here say that it needed a lot more time until hardware could handle IL-2 at full settings?

So I think there is lots of free space for Oleg to fill up with better graphics, more objects and features.

undercut 11-05-2010 12:34 PM

Quote:

Originally Posted by Bearcat (Post 195617)
Shouldn't that oil blotch be moving.. and eventually disappear..

Watch the video again you will notice that the oil is moving. Pay attention to the oil behind the HUD and the oil in the top left windshield section. If you pause the video and kind of jump around the sections of the video the effect will be more apparent. You will see that the oil actually becomes more translucent as it moves around covering more surface area of the windshield.

T}{OR 11-05-2010 12:37 PM

Quote:

Originally Posted by Hecke (Post 195631)
:confused:

It seems that a high range setup from 2010/2011 can already handle that game at full settings. I expected to need an monstercomputer, but that's not the case.:mad:;)
Didn't many people here say that it needed a lot more time until hardware could handle IL-2 at full settings?

So I think there is lots of free space for Oleg to fill up with better graphics, more objects and features.


If you look at the presentation here:

Quote:

Originally Posted by Hecke (Post 195612)
I bet you haven't seen this. :grin:

Video of the presentation:

http://rutube.ru/tracks/3742502.html...46b8b757bf2761

You will see that at the end of it where they show Su-26 flying low over land and water the game runs extremely smooth without any stuttering. Since Oleg mentioned the game will ship with x64 exe I presume that the game then must be able to use more than 2GB of RAM (limit for every program on x32 systems) which to me frankly, isn't a surprise when you look at all the features and the landscape itself.

Well done Oleg and co.

JG53Harti 11-05-2010 12:39 PM

Quote:

Originally Posted by Hecke (Post 195631)
:confused:

It seems that a high range setup from 2010/2011 can already handle that game at full settings. I expected to need a monster computer, but that's not the case.:mad:;)
Didn't many people here say that it needed a lot more time until hardware could handle IL-2 at full settings?

So I think there is lots of free space for Oleg to fill up with better graphics, more objects and features.


Do you know the settings of these videos ?

Hecke 11-05-2010 12:50 PM

Quote:

Originally Posted by JG53Harti (Post 195634)
Do you know the settings of these videos ?

No, i don't know the settings of the videos.

But some guys said the settings of the game were pretty maxed out.

speculum jockey 11-05-2010 12:55 PM

The systems they are currently using are probably Running Vista/Windows 7. Right off the bat, those two OS's use a heck of a lot of RAM. When you have a game like SOW that requires a lot of RAM, especially for larger maps you have the OS and the Game fighting over who gets the most RAM. Hence the stuttering. Another GB or two would have probably let it run smooth as glass.

The reason they didn't have that option was the people setting up the show made them use their PC's and for some reason they didn't put nearly enough RAM in them to showcase newer game like SOW. Your average FPS or MMORPG probably isn't going to need that much RAM, but a game like SOW will, and they should have known that and made some provisions.

The Kraken 11-05-2010 01:21 PM

Quote:

Originally Posted by T}{OR (Post 195633)
Since Oleg mentioned the game will ship with x64 exe I presume that the game then must be able to use more than 2GB of RAM (limit for every program on x32 systems)

The technical limit for 32bit is actually 4GB of address space, but due to internal workings of the OS when integrating other memory areas, the practical limit in 32bit Windows is around 3GB. So it may still work fine on Vista32, even without scaling down too many settings.

swiss 11-05-2010 01:24 PM

Quote:

Originally Posted by T}{OR (Post 195633)
If you look at the presentation here:



You will see that at the end of it where they show Su-26 flying low over land and water the game runs extremely smooth without any stuttering. Since Oleg mentioned the game will ship with x64 exe I presume that the game then must be able to use more than 2GB of RAM (limit for every program on x32 systems) which to me frankly, isn't a surprise when you look at all the features and the landscape itself.

Well done Oleg and co.

Uh thor - that vid is not necessarily played on one of the public pcs.

addman 11-05-2010 01:25 PM

IL-2 is basically a DirectX 8 game (with some DX9 features that came later on) and it was written for hardware avaliable at the time thus the reason why people with super rigs even today see stuttering in certain parts of the game. SOW on the other hand is written with multi-core cpu, modern GPU and massive RAM allocation capabilities -thanks to the x64 exe- so don't be surprised if your computer might run SoW BETTER than IL-2.

BTW, a 32-bit OS is restricted to 3GB of RAM no matter how much you stuff in it, not 2GB that someone mentioned.

Dano 11-05-2010 01:26 PM

Quote:

Originally Posted by undercut (Post 195632)
Watch the video again you will notice that the oil is moving. Pay attention to the oil behind the HUD and the oil in the top left windshield section. If you pause the video and kind of jump around the sections of the video the effect will be more apparent. You will see that the oil actually becomes more translucent as it moves around covering more surface area of the windshield.

Well spotted sir :)

Dano 11-05-2010 01:26 PM

Quote:

Originally Posted by swiss (Post 195657)
Uh thor - that vid is not necessarily played on one of the public pcs.

That doesn't make a jot of difference to his comments :)

T}{OR 11-05-2010 01:28 PM

Quote:

Originally Posted by The Kraken (Post 195655)
The technical limit for 32bit is actually 4GB of address space, but due to internal workings of the OS when integrating other memory areas, the practical limit in 32bit Windows is around 3GB. So it may still work fine on Vista32, even without scaling down too many settings.

I am aware of that. However, the RAM limit which any program can use for itself is 2GB.


Quote:

Originally Posted by swiss (Post 195657)
Uh thor - that vid is not necessarily played on one of the public pcs.

Oleg has stated on numerous occasions that he and his staff are deliberately working on medium to low end machines. This was a video they recorded elsewhere, so I presume that the rig in question had sufficient RAM, compared to the ones at Igomir 2010. The effects in that footage might not even be maxed out like in the rest of the YT videos shown around here.

addman 11-05-2010 01:30 PM

Oil is not water, it doesn't just come off. I bet the friction from the speed of the aircraft would rather stick and smear the oil rather than just coming clean off.

Ploughman 11-05-2010 01:32 PM

Quote:

Originally Posted by addman (Post 195658)
BTW, a 32-bit OS is restricted to 3GB of RAM no matter how much you stuff in it, not 2GB that someone mentioned.

I've stuck 4GB of RAM in mine and I'd thought the system could use up to 3.7GB of it, is this incorrect and the OS can only utilise 3 of the 4 gigs available? Seems every little's going to help.

addman 11-05-2010 01:34 PM

I have 4GB in my computer and before I was running XP 32-bit and it could allocate 3.25GB of it so no, there's nothing wrong with your system.

Hecke 11-05-2010 01:35 PM

Maybe I should also stick with my q9550@4x3 GHz because then I can keep my 8 gb RAM.
Would be interesting to know from what amount of RAM the fps don't get better anymore when upgrading to more.

The Kraken 11-05-2010 01:39 PM

Quote:

Originally Posted by T}{OR (Post 195661)
I am aware of that. However, the RAM limit which any program can use for itself is 2GB.

That's per process which is normally (but not always) synonymous with the application (GUI can easily run in its own process). And then there's the IMAGE_FILE_LARGE_ADDRESS_AWARE flag...

But ok, in the end it's a safe bet that 64bit with enough RAM is the better choice ;)

F19_lacrits 11-05-2010 01:57 PM

Quote:

Originally Posted by addman (Post 195658)
IL-2 is basically a DirectX 8 game (with some DX9 features that came later on) and it was written for hardware avaliable at the time thus the reason why people with super rigs even today see stuttering in certain parts of the game. SOW on the other hand is written with multi-core cpu, modern GPU and massive RAM allocation capabilities -thanks to the x64 exe- so don't be surprised if your computer might run SoW BETTER than IL-2.

BTW, a 32-bit OS is restricted to 3GB of RAM no matter how much you stuff in it, not 2GB that someone mentioned.

Il2 supports DX8, but most of the development went into OGL support.. That's why nvidia cards run better with IL2 than AMD/ATI cards.
The RAM restriction of 32-bit Windows is 4GB. Then peripheral devices like graphic card, controllers etc. hog some RAM. That's why you won't get full 4GB available when Windows is launched. On average you get a little over 3 to 3.5GB available in Windows.

swiss 11-05-2010 01:58 PM

Quote:

Originally Posted by Hecke (Post 195668)
Maybe I should also stick with my q9550@4x3 GHz because then I can keep my 8 gb RAM.
Would be interesting to know from what amount of RAM the fps don't get better anymore when upgrading to more.

i7 can't deal with DDR2?

Hecke 11-05-2010 02:01 PM

Quote:

Originally Posted by swiss (Post 195683)
i7 can't deal with DDR2?

dunno. You're right, my conclusion was a bit shaky.

But i7 means new board.

addman 11-05-2010 02:02 PM

Quote:

Originally Posted by F19_lacrits (Post 195682)
Il2 supports DX8, but most of the development went into OGL support.. That's why nvidia cards run better with IL2 than AMD/ATI cards.
The RAM restriction of 32-bit Windows is 4GB. Then peripheral devices like graphic card, controllers etc. hog some RAM. That's why you won't get full 4GB available when Windows is launched. On average you get a little over 3 to 3.5GB available in Windows.

I stand corrected, totally forgot about the OpenGL part :)

swiss 11-05-2010 02:06 PM

Quote:

Originally Posted by Hecke (Post 195684)
But i7 means new board.

Which is not an option since Intel announced a new socket already.
(I'm f***d too with AM3, there will be new socket for the bulldozers)

Osprey 11-05-2010 02:21 PM

AWESOME! Look forward to more videos leaking out. :D

undercut 11-05-2010 02:30 PM

Found Another One.

Lots of good stuff in this video including formation flying, ship strafing... and bailout with damsel in distress?.. lol wtf. The game seems to run ultra smooth in this video as well.

http://www.youtube.com/watch?v=xCAHUxQgUfc

Sutts 11-05-2010 03:07 PM

1 Attachment(s)
I see hedges in quite a few places. Not as many as there should be but they probably are quite resource intensive articles. I guess one day soon bump mapping and tesselation will produce lots of very nice hedge lines for us. Until then I'm very happy with what I've seen. Looks very promising indeed.:grin:

=69.GIAP=TOOZ 11-05-2010 03:22 PM

Quote:

Originally Posted by undercut (Post 195703)
and bailout with damsel in distress?.. lol wtf.

Did he hop over to france and pick up some bird for a joyride??

JG52Uther 11-05-2010 03:24 PM

Just showing off the engine for film making perhaps?

Richie 11-05-2010 05:10 PM

That pilot with that girlie is just a panic 8)

Richie 11-05-2010 06:20 PM

These are just short but I figure we want to see all we can see.


http://www.youtube.com/watch?v=Vtx3PSPkN8g


http://www.youtube.com/watch?v=7P5SxEFIHfg

http://www.youtube.com/watch?v=90EwI84bLTQ

mazex 11-05-2010 06:50 PM

Quote:

Originally Posted by F19_lacrits (Post 195682)
Il2 supports DX8, but most of the development went into OGL support.. That's why nvidia cards run better with IL2 than AMD/ATI cards.
The RAM restriction of 32-bit Windows is 4GB. Then peripheral devices like graphic card, controllers etc. hog some RAM. That's why you won't get full 4GB available when Windows is launched. On average you get a little over 3 to 3.5GB available in Windows.

I don't get where all people get this idea that a 32-bit windows OS can only use 4Gb of memory. Ever heard of PAE? The limit for 32-bit Windows 2003 Server Datacenter Edition is 128Gb!

http://www.microsoft.com/whdc/system...AE/PAEdrv.mspx

undercut 11-05-2010 06:59 PM

Quote:

Originally Posted by mazex (Post 195777)
I don't get where all people get this idea that a 32-bit windows OS can only use 4Gb of memory. Ever heard of PAE? The limit for 32-bit Windows 2003 Server Datacenter Edition is 128Gb!

http://www.microsoft.com/whdc/system...AE/PAEdrv.mspx

Ok but.. that OS is for servers... I don't think many people use that type of OS for gaming.

undercut 11-05-2010 07:01 PM

Quote:

Originally Posted by Richie (Post 195768)
These are just short but I figure we want to see all we can see.


http://www.youtube.com/watch?v=Vtx3PSPkN8g

The circumferences around the bases in this video; I wonder if that might indicate the radar ranges?
Does anyone know how the radar system will work in this sim? Will it be a realistic approach where radar detections are referred to the pilot through the radio by radar operators on the ground indicating to the pilot position, speed, and heading of incoming enemy contacts or recommend and intercept course for the pilot? Or will it be more arcade style with blips on the mini map?


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