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-   -   Anton, there are some SERIOUS multiplayer issues... (http://forum.fulqrumpublishing.com/showthread.php?t=9458)

Yossarian 09-09-2009 01:57 PM

Quote:

Originally Posted by BigBear45 (Post 98619)
Well thats a perfect comment cause think about it... if all these people have this game and the multiplayer is dead... SOMETHING IS WRONG. Its because games are not joinable and people go online... see nothing... and leave. the developers made a crappy online game.

Most console games do not support join in progress. It's nothing new. I used to play a lot of Ghost Recon and Rainbow Six, they don't allow join in progress, yet the available server list was always full. I also play a lot of Battlestations, people bitch about there being hardly any servers for that but there are always at least half a dozen in the list and that game never made the top 20 charts even. I've only got 2 games that do allow join in progress, COD and Forza 2, and in forza you can't actually join the race just the server and wait for the next race

Robotic Pope 09-09-2009 02:27 PM

Quote:

Originally Posted by Danny M NL (Post 98513)
played one match yesterday, only found an arcade one, and it was terrible... I stuck to some guy's six for like 3 minutes, got at least 20 hits on him. he was pouring smoke but did not die, and out of nowhere some dude gets on my six, fires 4 rounds, and I'm dead... WTF?!

Yeah he was probably the host. Ive noticed the host has a big advantage. I think the netcode isn't the greatest. Also, Why arn't there any ping bars?

Yossarian 09-09-2009 02:29 PM

Quote:

Originally Posted by Robotic Pope (Post 98649)
Yeah he was probably the host. Ive noticed the host has a big advantage. I think the netcode isn't the greatest. Also, Why arn't there any ping bars?

I think I played against you yesterday in Browntrout's server. Did you get lag in that game ? 'cos it was fine for me and I'm in the UK and Browntrout is in
North America.

I agree about the ping bars though. Anton even told us to pick servers with a low ping to avoid latency, but how are we meant to tell what our connection is like with out them.

And yes I've noticed in arcade mode anyway that the host has a big advantage, it's nowhere near as bad in realistic though because of the reduced damage model.

Douglas Bader 09-09-2009 02:33 PM

Quote:

Originally Posted by Anton Yudintsev (Post 98113)
1) Never heard of this. Will check.
2) Just lag. Nothing van be done from our side. Try to select games from nearby places (with smalle ping) or host session
3) If you simply hit someone, doesn't mean that they die immediately. Considering that you have prooved lag, probably not all of your bullets really find a target.
4) That will be addressed in a neares update. Although it is more complicated that it seems to be, but it will be addressed somehow. Details soon.
5) It is called NAT configuration, I assume. Network configurations can be very sophisticated, and not all of the sessions can be joined. Try to select another game. Or there are simply no MP games available.

Anton,

1 point is true. Experienced this one on several occasions. Probably due to the fact that you respawn on or close to another unfortunate armchair pilot.

moozicmon 09-09-2009 02:35 PM

I agree about the ping bars though. Anton even told us to pick servers with a low ping to avoid latency, but how are we meant to tell what our connection is like with out them.

I was wondering about this. At the moment, I don't even get to choose which server to use. It just throws me into a room (If I'm lucky enough to find one.) I have taken to creating my own sessions to bypass this, but I would much rather join a full room then have a three person dogfight :(

Yossarian 09-09-2009 02:47 PM

Quote:

Originally Posted by Douglas Bader (Post 98659)
Anton,

1 point is true. Experienced this one on several occasions. Probably due to the fact that you respawn on or close to another unfortunate armchair pilot.

Aye it's happened to me and on screen it said that me and another team mate had crashed at the same time.

Robotic Pope 09-09-2009 05:13 PM

Quote:

Originally Posted by Yossarian (Post 98672)
Aye it's happened to me and on screen it said that me and another team mate had crashed at the same time.

Yup, It has happened to me on a number of occasions, including my first ever death and respawn playing multiplayer. In dogfight It seems like Everybody is using the same spawn point, aswell as the spawn deaths it causes games turning into 1 furball around the spawn point of a giant unused map. The game really needs more random spawn points covering the whole map.

H Lecter 09-09-2009 05:16 PM

Quote:

Originally Posted by Robotic Pope (Post 98733)
The game really needs more random spawn points covering the whole map.

Or airfields for respawn. Actually I don't quite like the idea of respawning midair.

Robotic Pope 09-09-2009 05:27 PM

Quote:

Originally Posted by H Lecter (Post 98734)
Or airfields for respawn. Actually I don't quite like the idea of respawning midair.

Having to take off would be nice, but that would leave respawners too vulnerable to the other players who would circle the airstrip like vultures looking for an easy lunch.

moozicmon 09-09-2009 05:34 PM

Quote:

Originally Posted by Robotic Pope (Post 98742)
Having to take off would be nice, but that would leave respawners too vulnerable to the other players who would circle the airstrip like vultures looking for an easy lunch.

I used that tactic on CtAF, I-153 with bomb payload :grin: Amazingly gratifying


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