Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   oleg, you better hurry, RoF is releasing a ww-2 sim next (http://forum.fulqrumpublishing.com/showthread.php?t=7998)

Chivas 06-25-2009 01:47 AM

[QUOTE=virre89;80676Oleg is a person not a god btw chill on the fanboism it's freaking scary sometimes..almost like the John Carmack fans at ID Software ffs.[/QUOTE]


What's scary are people who are offended that other people express their appreciation for a decent product. The product is not perfect but its the best we have in WW2 air combat. When a person says "you are a God Oleg" doesn't mean he thinks he's is a god. lol

Chivas 06-25-2009 02:29 AM

Quote:

Originally Posted by Bearcat (Post 80689)
Duuuuuhhhhhhhhhhhhhhh




Is that all it will be? A few dollars... Or will this be like the CFS/FS model.. where you could be dropping $30+ just for one plane.... because if that is the route they are taking then I will just as soon pass on the sim entirely before I go that route.


I remember reading something like five euros or dollars can't remember exactly. I don't think they have finalized any price but if it's in the 10 dollar range its cheap. I doubt very much that it will be anywhere near $30+ dollars that could alienate many in the community. Although like you say a few companies are able to sell $30+ dollar aircraft to the CFS community. I've never bought one so I'm not sure of the quality, but if they are of high quality with many working avionic systems, thirty dollars is still very cheap. Again I doubt this will be the case with ROF aircraft.

Blackdog_kt 06-25-2009 04:53 AM

Very nice to have some confirmation from Mr. Maddox about the upcoming SoW features.

The way i see it, SoW will be the "Linux of simulators"...a modular engine that anyone can modify and tailor to simulate different things, from aircraft to race cars.

It's not only very clever of them to take the extra time and develop something that can be used in more popular game genres that sell more games, it's also very good for us because of all the added functionality and content we will see emerging after some time. If there's so many people modding IL2 in an unofficial and difficult way, i suspect there will be even more in SoW if they have tools that will make the job easier and cheat-proof. ;)

Tree_UK 06-25-2009 07:31 AM

Quote:

Originally Posted by virre89 (Post 80676)
Well, first of all BF2 doesn't try to be a simulator at all and it defiantly didn't fail both 1942 and bf2 was a huge success and is still one of the top competetive / public pc games played out there with Battlefield 3 being in the works as well.

Arma 2 approaches a combat simulator and it succeeds i mean it has loads of bugs but there is no game that comes close in it's overall realism , sure it doesn't have the indepth FM or flightsim feel but it does it way over the arcade level for all it's vehicles and weapons.

To be honest i don't think a mega sim of which some of you guys seem to beleive in here is possible, having a tank , ship , infantry and flight sim in one and a map as larage as the one in RoF or BoB would just be impossible unless you render everything very low detailed , and exclude physics etc.

You've to remember that these games that contains different formats such as flying vs Infantry has limited maps usually smalls ones.. Arma 1,2 has a very big one for being this type of game. The ground graphics archived in Arma 2 I'd kiss Oleg if that ground graphic would be there in SoW but it won't.

Tell me how in the world it would first of all even be fun with a map as large as say whole England or more and to be able to drive tanks, seriously you'd have to drive, walk etc forever and you could get so lost that it's freaking insane i mean even a simulator has limits, besides how about wild life, civilians etc... this is just not possible on that scale not by far at this time.

I say stick to your market which is flight sims and make it as awesome as possible and model key ground objects such as AA etc which you're already doing, leave infantry , tanks and other ground based stuff for simulators like Silent Heroes , Red Orchestra etc.

Oleg is a person not a god btw chill on the fanboism it's freaking scary sometimes..almost like the John Carmack fans at ID Software ffs.

+1 :grin:

Abbeville-Boy 06-25-2009 07:53 AM

Quote:

Originally Posted by proton45 (Post 80671)
Ya, I agree with ya...

Its pretty hard to escape the reality of the internet. The idea of the internet was to put information in the hands of the "people", and for the most part the "free" exchange of information is the most successful aspect of the internet in the 21st century. But along with information the individual now has the opportunity to express oneself to a world audience. Its just sad that so many people either mistake rudeness for self expression (empowered by the anonymity of the internet) or lack the imagination to explore the world of language and how it can help define who we are. The internet is still pretty young and mabey at some point a more mature attitude will develop...(rant over...)


true in life, so many negitive peoples. good for us that we have oleg, a very positive person to lead the way :grin:

Abbeville-Boy 06-25-2009 08:05 AM

I wonder if we will have a "squad of soldiers" in objects list to march with tanks that would look so cool from up in the air

Bobb4 06-25-2009 08:46 AM

Quote:

Originally Posted by virre89 (Post 80676)
.

Tell me how in the world it would first of all even be fun with a map as large as say whole England or more and to be able to drive tanks, seriously you'd have to drive, walk etc forever and you could get so lost that it's freaking insane i mean even a simulator has limits, besides how about wild life, civilians etc... this is just not possible on that scale not by far at this time.

Nodes, my dear chap nodes... You spawn at combat nodes where the action is while the rest is handled by the AI...

But again speaking from an SEOW background the ability to plan ground movements and combats is already in IL2.
Adding infantry and other cool stuff will advance the game for sure...
Straffing an airfield with troops scattering in every direction???? If you only fligh up high in a boom and zoom plane you will miss half the fun. But for us who like to get down and dirty in the mud, well the more objects the better.

As for the complete warfare package, air land and sea. Arma 2 has shown it is possible. While SOW is unlikely to have it the fact that Oleg has thought that far ahead is the reason why Il2 has stood the test of time.
My guess is if it is not Oleg himself that does it it will be a third party doing it with the SOW engine.

The fact that he has not totally ruled out online authentication is in my opinion a great step forward as well.

Feuerfalke 06-25-2009 09:36 AM

Quote:

Originally Posted by virre89 (Post 80676)
Well, first of all BF2 doesn't try to be a simulator at all and it defiantly didn't fail both 1942 and bf2 was a huge success and is still one of the top competetive / public pc games played out there with Battlefield 3 being in the works as well.

Arma 2 approaches a combat simulator and it succeeds i mean it has loads of bugs but there is no game that comes close in it's overall realism , sure it doesn't have the indepth FM or flightsim feel but it does it way over the arcade level for all it's vehicles and weapons.

To be honest i don't think a mega sim of which some of you guys seem to beleive in here is possible, having a tank , ship , infantry and flight sim in one and a map as larage as the one in RoF or BoB would just be impossible unless you render everything very low detailed , and exclude physics etc.

You've to remember that these games that contains different formats such as flying vs Infantry has limited maps usually smalls ones.. Arma 1,2 has a very big one for being this type of game. The ground graphics archived in Arma 2 I'd kiss Oleg if that ground graphic would be there in SoW but it won't.

Tell me how in the world it would first of all even be fun with a map as large as say whole England or more and to be able to drive tanks, seriously you'd have to drive, walk etc forever and you could get so lost that it's freaking insane i mean even a simulator has limits, besides how about wild life, civilians etc... this is just not possible on that scale not by far at this time.

I say stick to your market which is flight sims and make it as awesome as possible and model key ground objects such as AA etc which you're already doing, leave infantry , tanks and other ground based stuff for simulators like Silent Heroes , Red Orchestra etc.

Oleg is a person not a god btw chill on the fanboism it's freaking scary sometimes..almost like the John Carmack fans at ID Software ffs.

I didn't say they failed as a game, but they utterly failed as battlefield-simulations, though they're even named after that high goal! Even ArmA2 is merely an extended Ego-Shooter, that implemented aircraft and vehicles because they somewhat belong to warfare, but they are still far from being ment seriously. And while all the games noted succeeded as games, they utterly failed in simulating even the most basic physics, as this ArmA2-Video shows pretty nicely:

http://www.youtube.com/watch?v=SP-n4F_n4UU

And this is not a mere bug, it's ArmAs physics. Hell, the game doesn't even fit the aircraft with flares and chaff, but tons of Anti-Air tanks and launchers! And don't tell me, that they couldn't modell this level of detail!


And to the speed-differences: I think you have a basic misconception of modern warfare and game-design as well. While there is a frontline in war, it does not mean that there are thousands of units fighting in a single long line along that hundreds of kilometer long front. Most of the action is taking place at a limited area at a time, with spearheads and massed units attacking and defending for a strategic point. Infact, it's that exact slow motion you mentioned for games, that dictates this.

So back into the game, while the aircraft may spawn at an airbase some 10km behind the fenceline, your tank-platoon might just spawn at the depot 1km behind the action.
That not only makes it more suitable for playing, but also more realstic compared to planes in the games you named, that rearm by flying at 100ft and Mach1 over an airfield to rearm and repair and reappear fully armed 20 seconds after the last bombrun.

Bearcat 06-25-2009 11:22 AM

Quote:

Originally Posted by Chivas (Post 80698)
I remember reading something like five euros or dollars can't remember exactly. I don't think they have finalized any price but if it's in the 10 dollar range its cheap. I doubt very much that it will be anywhere near $30+ dollars that could alienate many in the community. Although like you say a few companies are able to sell $30+ dollar aircraft to the CFS community. I've never bought one so I'm not sure of the quality, but if they are of high quality with many working avionic systems, thirty dollars is still very cheap. Again I doubt this will be the case with ROF aircraft.

1914-1918 no avionics... and I dunno... for me even $10 for just one aircraft is steep.... I'll be watching this closely and waiting for SoW.

virre89 06-25-2009 11:49 AM

Quote:

Originally Posted by Feuerfalke (Post 80734)
I didn't say they failed as a game, but they utterly failed as battlefield-simulations, though they're even named after that high goal! Even ArmA2 is merely an extended Ego-Shooter, that implemented aircraft and vehicles because they somewhat belong to warfare, but they are still far from being ment seriously. And while all the games noted succeeded as games, they utterly failed in simulating even the most basic physics, as this ArmA2-Video shows pretty nicely:

http://www.youtube.com/watch?v=SP-n4F_n4UU

And this is not a mere bug, it's ArmAs physics. Hell, the game doesn't even fit the aircraft with flares and chaff, but tons of Anti-Air tanks and launchers! And don't tell me, that they couldn't modell this level of detail!


And to the speed-differences: I think you have a basic misconception of modern warfare and game-design as well. While there is a frontline in war, it does not mean that there are thousands of units fighting in a single long line along that hundreds of kilometer long front. Most of the action is taking place at a limited area at a time, with spearheads and massed units attacking and defending for a strategic point. Infact, it's that exact slow motion you mentioned for games, that dictates this.

So back into the game, while the aircraft may spawn at an airbase some 10km behind the fenceline, your tank-platoon might just spawn at the depot 1km behind the action.
That not only makes it more suitable for playing, but also more realstic compared to planes in the games you named, that rearm by flying at 100ft and Mach1 over an airfield to rearm and repair and reappear fully armed 20 seconds after the last bombrun.

Take a look at what i wrote again plox.
Like i said Arma 2 is way over the arcade limit and more towards simulation in all of its areas especially when it comes to handling the infantry combat, however it's still far from an in depth simulator in specific areas but the game is defiantly not an Arcade shooter and it proves itself worthy very well.

The physics, FM and Aero dynamics you'll see in SoW for airplanes etc just won't be possible in an overall sim today. If Arma 2 would've had physics for infantry and a very advanced fm , aerodynamic systems etc for everything even tanks and boats and a rendered map as large as RoF for example and with the graphics of Arma 2 the system requirements and optimization issues would be insane, not to mention the bug list.

You can't honestly believe that Oleg will have you're dream game of a Sub simulator better looking, handling than Silent Heroes at the same time handle Infantry combat better than Arma 2 and keep Tank combat on such a detailed level in graphics , bullet simulation such as Red Orchestra and STILL have all the elements that is planned for Storm of War in the air.

Do you know what it is you're asking for lol? No offense but you better get that supercomputer asap..and the development time, buglist of a game @ this scale would be of the chart unless you're at least 300+ working on it... would it be worth it in the end.. doubtful. It's better to focus on one area and make it as good as possible instead since the market for even attempting something like this is to small anyway.

Sure Olegs engine has support for creating vehicles etc on the ground does that mean it will handle better than say Red Orchestra hell no were did you get that from. I am expecting the best ever created ww2-FLIGHT sim from Oleg with SoW BoB nothing more nothing less and if he can pull of a miracle in some other area at the same time then so be it , i will be happy but i bet my arm it won't happen.

-Cheers


All times are GMT. The time now is 06:30 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.