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But for "organic" models, like humans, animals, etc. this hi-to-low-poly modeling is preferable technique. Plus, the "left-over" high-poly models can be used for making pre-rendered in-game cut scenes with those characters form the game. And, offcourse, there are a lot of other applications for the high-poly models outside the gaming industry. |
And for franchise and advertisment articels, box covers etc.
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More from aviaskins.ru, this time the He-111 H12, with correct instrument panel::)
http://forum.aviaskins.com/attachmen...3&d=1366916644 |
Thanks for every new aircraft! We need them! Do-217M is beautiful (although a bit slower than she should be), we can look forward to the He-177 and renew the debate on the desirability of the Do-17 :)
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S!
Ju88 P -series would be nice :) .. Some heavy firepower :) |
Dreaming of Ju 88’s versions, my favourite would be the Ju 88H-1, long-range reconnaissance aircraft for Atlantic theatre. Too difficult for implement in the sim – it would be completely new plane – 2,57 m longer fuselage, radial BMW 801 engines… but with its range of 5.150 km and on-board radar… A fifteen-hour mission, alone over the sea… I know, nobody wants try this:). On the contrary Ju 88P needs only simple weapon improvement – so it IS a reasonable wish, I think.
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And the A-14 too. Both versions were already done long ago, but Oleg rejected them... :( http://www.ju88.equitatura.de/ju88c6.htm http://www.ju88.equitatura.de/ju88a14.htm |
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Ok, but Oleg should have the files so far?!
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