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But! I took out one objective in Calais today on one solo Blenheim run, so it's do-able in the Blenny. Besides, as part of the progression to a more 'BoB' style mode of play, Red side ought to be defending a lot more than attacking. If any Blue Bomber squads get it together with some fighter escort for a Co-op style mission, I could almost guarantee that us Blenny pilots will jump in a Spit anyway. Would really love to try that out. :grin: |
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I think it wld be great if it stays like that as it suits more reality. if they make the Welly flyable then some will complains of being shot down to often on deck run and we will end with stupid modded Welly just like th e17 and the Supersonic 24 with barbet destroyer guns that we had in old IL2. Once is enough. Errare humanum est and blablabla... So I would be really happy if devs stay out of this idea. |
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I've been crying my lungs off for months about the bugs in the Lofte bombsights and yet, it's still unknown to the general public that in this battle of Britain the luftwaffe can't level bomb :-P Currently, the only way to do damage to area targets is to level bomb with a calculator by your side doing what the bombsight should do by itself, or to use dive bombing Ju-88s. So if you guys want something to shoot, support my petition to fix the bombsights and if i can blow things up then i'll be happy to take up a formation for you to intercept :grin: |
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Can you elaborate? |
Still not sure what I should be doing after spawning. I selected a mission, but I don't think it was assigned to me...also, I think I got in trouble for taking off, maybe I should have asked first:-P
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However, it seems this only happens for the bomb release algorithm. That means you can either track correctly and release at the wrong time by using metric, or you can release correctly for the aim point by using the imperial data, but the aim point doesn't stay on the target because the tracking algorithm seemed to work in metric. And i say seemed, because with the beta patches that has also changed, now it won't stay in place. What it should do is that once you calibrate for speed and altitude over target, it should require almost no correction at all. There's also a video on the atag forums by Aus3620 that shows the current workaround for scoring hits, but we have a couple of things regarding altitude conversions that we need to test before deciding on the final way to do it. In order not to derail this thread, here's the link to all bombers issues i have managed to collect with the help of other users: http://forum.1cpublishing.eu/showthr...hlight=bombers That thread needs a bit of updating because the pre-beta workaround doesn't work now (they changed something in the Lofte but it's still not working according to specification), but you can get an idea of what is left to debug. Cheers ;) |
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Tried the mission yesterday evening and I've got to say I'm pretty impressed, nice work!
it was quite some fun to fly, thank you for your efforts! |
@Wolf
I played for a couple hours last night and had a really great time. One thing I noticed though was that one of the JU87 bombing waves only a couple of the AI gunners were firing at me. I was able to sit in formation with a couple of them wing tip to wing tip with me and they didnt fire a single shot. (which was kinda cool!) ;) Yet if I moved over to one of the other flight groups (Gruppen) 1 or 2 AI would start shooting. Overall loved the sense of immersion and feeling like I had a purpose instead of just looking for targets of opportunity. :) |
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Yes I noticed this also, I had missed these guys. I have since adjusted their skills now and suggest you don't try that again. I have also adjusted them to dive bomb their targets as I had them set on Level bombing. Note: This update is not in the current ATAG Server mission. |
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