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By the way, question to DT: does MW50 (or similiar system) has additional effects on engine, or it is just a switch for higher boost/rpm in this engine management model? In other words: has MW50 any significance (like removing heat) in your temperature equations?
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I posted this as a PM to Jermin since the other thread was closed, but since we still seem to want to discuss it:
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A couple effects that appeared when I played in real time also don't appear in the Ntrk, but they look cool. I don't think I've seen them before :) Everything else, from power settings and time-to-overheat, etc are exactly the same as when I played. http://i984.photobucket.com/albums/a...grab0008-1.jpg Now Jermin, let's please see a track of your problem. Then maybe we can see what's wrong and help solve it. |
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Since you've already proven that RPMs are the main factor in generating heat (also stated in the manual), my guess is (without testing) that I-185 engine can maintain fairly low RPM for the target speed. I have no idea if that is realistic, but that's probably the situation for v4.11 I-185. As already mentioned, this type (and his evil twin sister) fall into category of 'what if' planes. I was able to find the readme for 2.0x patch clearly stating so: http://ubisoft.custhelp.com/app/answ...ep-v2.04-patch. But this 'what if' adjective applies to the plane itself, from what I gathered the engine was not that special and might have been used by other, serial production planes. Maybe this unusual behavior can be replicated on those planes, too? This would be more serious problem, but hopefully there is sufficient documentation floating around which would help to rectify the problem (if indeed there is a problem). Regarding the temperature redouts, I'm not sure which one you should actually monitor (oil_in?, oil_out? whatever) and the dials might show wrong values. It would be better to use devicelink to actually read ingame variables. Dials are individual for each plane and there is usually some small function converting actual temperatures to angles. There could easily be a bug on the dial (wrong function from T->angle), while actual temperatures are OK. And finally a disclaimer: I'm no engine expert and no expert on aviation history and I have never performed any serious FM tests. If anything of what I just said makes no sense or is wrong, feel free to blame it on my ignorance. |
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That gives us freedom to do things we think are right without being pressed by accountants and their profit margins. OTOH COD has to make money, lot of money went into development and they have to make compromises. All of the commercial sims make compromises, make no mistake about it. They might be advertised as realistic and hardcore but they never are, none of them. When push comes to shove every developer will do what they have to do to turn biggest possible profit and that mean, satisfy your average customer. DT doesn't have to do that, I can't say or promise that we will not make mistakes in development but I can assure you that balance or red and blue bias are not parts of our vocabulary. We will never deliberately do the wrong for the sake of balance,never. FC |
I remember Oleg has once said so before. But the truth is that right now blue is severely porked in European theater when compared to their real-life counterparts.
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Check your source please.
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Nice work PAPA!
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For me, personally, tweaking the game for people like this may win over some clients in the near-term, but will be very harmful in the longer term. But that's not the place to discuss that. What I wanted to say is that exactly because of this, I reverted to Il-2. And what I wanted to express is that I deeply hope that TD's attitude vis-a-vis historicity stays the way it is... otherwise, the WWII combat sim genre will die out for me because I have nowhere else to go >.< |
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With all the whining going.. on does anyone ever bother to just go up and practise with the new models - just get out there and do it.. :) |
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