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andy7 11-03-2021 10:19 PM

Quote:

Originally Posted by MattCaspermeyer (Post 720987)
None of this is really relevant for my mod - I don't think you've even tried playing it.

If you haven't, you should try it!

/C\/C\ Matt


I have, I do really like your mod btw, actually like it better than the original game in terms of gameplay. I made my way to elves, maybe im still too early into the game, but i do feel that some mechanics a bit op.

MattCaspermeyer 11-12-2021 09:11 PM

Quote:

Originally Posted by andy7 (Post 721027)
I have, I do really like your mod btw, actually like it better than the original game in terms of gameplay. I made my way to elves, maybe im still too early into the game, but i do feel that some mechanics a bit op.

Well, okay, but you'll have to be specific, then. Saying something's overpowered without any context provides me with no help.

Also, you'll have to mention what difficulty, etc.

If you haven't faced some of the powerful heroes yet in battle, then you'll need some of those mechanics to help with no loss. In fact, facing Xeona is extremely difficult for no loss, but can be done.

There are a lot of tough heroes in the Elven land and beyond.

Anyway, be specific and I can consider something as I'm working on my latest batch of changes.

/C\/C\ Matt

zhoudaohan 11-16-2021 12:32 AM

New treasure discovered. So many wise ideas!

Sirlancelot 11-16-2021 02:06 PM

Welcome back, Matt!

@andy7:

I have played the game along the mod from the beggining to the end. Trust me, is not easy on Impossible at all. In fact, in order to win some enemy heroes encounters you will need to get the best of you. And even then one mistake/step wrong or simple bad luck can be your doom.

Sirlancelot 12-18-2021 11:35 AM

I'm tempted to play the mod again. There's only something that keeps me away from repeting: the absence of troops development in The Legend that Warriors of the North first introduced. I'm so accustomed and fond of it nowadays...

Sirlancelot 12-18-2021 11:39 AM

Quote:

Originally Posted by MattCaspermeyer (Post 720972)
*.ATOM - altered the movement points of a lot of units and added the run ability to quite a few more atoms and the action points are now variable

Yihaaa! You did it!

Sirlancelot 12-18-2021 11:42 AM

Ohh, I got confused =P It's not what I thought. A good modification, anyway. By the way, you have a PM ;D


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