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-   -   New set of DLLs, from February 27th, 2008 (http://forum.fulqrumpublishing.com/showthread.php?t=2839)

Mysticpuma 03-16-2008 08:27 PM

So can these be placed in the 408 directory too, or only the 409beta?

Cheers, MP

KYA 03-17-2008 06:57 AM

Quote:

Originally Posted by Spinnetti (Post 37910)
Well, I certainly appreciate all the effort put in supporting my favorite game of all time, but there are still a few oddities.

I have core duo, x1600 ATI 256 meg, all settings on perfect, openGL


[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Your config posted here is invalid for ATI card!!!

TexFlags.TexEnvCombine4NV=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
The're Nvidia features!

Check your selection in il2Setup!
It should be ATI Radeon 1XXX..3XXX/X800/9XXX.
After that, you can switch to custom mode
and select TexCompress [x]. If you need it.

GhostFiles 03-17-2008 01:28 PM

Quote:

Originally Posted by KYA (Post 38042)
Your config posted here is invalid for ATI card!!!

TexFlags.TexEnvCombine4NV=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
The're Nvidia features!

Check your selection in il2Setup!
It should be ATI Radeon 1XXX..3XXX/X800/9XXX.
After that, you can switch to custom mode
and select TexCompress [x]. If you need it.

Here is my X1950Pro 256 with the same settings. Silky smooth, and beautiful on a 32inch HDTV 1440x900.

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

GF

Spinnetti 03-17-2008 10:53 PM

Quote:

Originally Posted by KYA (Post 38042)
Your config posted here is invalid for ATI card!!!

TexFlags.TexEnvCombine4NV=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
The're Nvidia features!

Check your selection in il2Setup!
It should be ATI Radeon 1XXX..3XXX/X800/9XXX.
After that, you can switch to custom mode
and select TexCompress [x]. If you need it.


Check back to my earlier post. The new defaults for Radeon look horrible. Went back to these setting (see the pictures I attached) and all is well again. Runs smooth at 1680x1050

Ferdinand 03-18-2008 07:48 PM

Quote:

Originally Posted by GhostFiles (Post 38056)
Here is my X1950Pro 256 with the same settings. Silky smooth, and beautiful on a 32inch HDTV 1440x900.

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

GF


I've got the same card and basically the same settings except for the NV variables which I thought were only for Nvidea. I'll give it a try when I get home.

I notice that you have Landgeom set to 2, are you getting the increased view distance? If not set it to 3 and see if you get some intermittant stuttering like I do.

Ferd

ManicGibber 03-18-2008 08:06 PM

I'm getting white-patch flashes on the land texture to the left of the sun when scrolling in from behind on external view. It seems to only happen once or twice, the weather was set to raining and the time was 1900hrs. I've not noticed it yet on other weather settings.

vtrelut 03-18-2008 10:18 PM

I have installed the new dlls from March 13th and noted an issue when flying the Yak-3: missing textures. I could not see landing gear and wheel cover plates, and some parts of the canopy were missing as well. After I reverted to the dlls of Feb. 17th, the Yak-3 was normal and got back its features.

Anybody noticed such a problem with the Yak-3 and the new dlls? (external view).

I use a nvidia 7800GS AGP card.

KYA 03-19-2008 08:24 AM

Quote:

Originally Posted by vtrelut (Post 38155)
I have installed the new dlls from March 13th and noted an issue when flying the Yak-3: missing textures. I could not see landing gear and wheel cover plates, and some parts of the canopy were missing as well. After I reverted to the dlls of Feb. 17th, the Yak-3 was normal and got back its features.

Anybody noticed such a problem with the Yak-3 and the new dlls? (external view).

I use a nvidia 7800GS AGP card.

Please writedown ntrk(it must reproduce ths problem),
and send it us or post here with conf.ini, driver version info.

GhostFiles 03-19-2008 01:59 PM

Quote:

Originally Posted by Ferdinand (Post 38150)
I've got the same card and basically the same settings except for the NV variables which I thought were only for Nvidea. I'll give it a try when I get home.

I notice that you have Landgeom set to 2, are you getting the increased view distance? If not set it to 3 and see if you get some intermittant stuttering like I do.

Ferd

LandGeom=3
Slovakia:
Over land, smooth as silk.
Over water, TIR seems a tad slower.
Over water, AI 109 has a short consistent skip.

Pacific Islands:
Over water, TIR is a bit slower.

I have not done much testing other than listed above. All other results are the same. Seems ok to me.

What CPU do you have? I might run it at 3.9Mhz, just to rule out ATI card or CPU limitations.

Gf

P4E 3.4 @ 3.51
P4p800Edeluxe AGP
2 gig Corsair 3200 dual channel
wd2500ks
sblive
TIR 3
hotas/pedals
1440x900
ATI x1950pro 256
Maximum settings

GhostFiles 03-19-2008 02:18 PM

Ferdinand ???
 
What are you using for your display?

LCD? CRT? HDTV?

HDMI? Component? VGA?

Gf


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